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module Dodge.Debug where
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import Dodge.Data
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import Dodge.Zone
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import Dodge.Base
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import Geometry.Zone
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import Geometry.Data
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import Geometry
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import Picture
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import qualified IntMapHelp as IM
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import qualified Data.IntSet as IS
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import qualified Streaming.Prelude as S
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import Control.Lens
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drawCircleAtFor :: Point2 -> Int -> World -> World
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drawCircleAtFor p t = drawCircleAtForCol p t white
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drawCircleAtForCol :: Point2 -> Int -> Color -> World -> World
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drawCircleAtForCol p t col w = w & props %~
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IM.insert k Projectile
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{ _prPos = p
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, _pjStartPos = p
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, _pjVel = V2 0 0
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, _prDraw = \_ -> (,) mempty $ setDepth 20 $ uncurryV translate p $ color col $ circleSolid 20
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, _pjID = k
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, _pjUpdate = \_ -> pjTimerF t k
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}
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where
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k = IM.newKey $ _props w
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drawLineForCol :: [Point2] -> Int -> Color -> World -> World
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drawLineForCol ps t col w = w & props %~
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IM.insert k Projectile
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{ _prPos = head ps
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, _pjStartPos = head ps
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, _pjVel = V2 0 0
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, _prDraw = \_ -> (,) mempty $ setDepth 20 $ color col $ thickLine 5 ps
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, _pjID = k
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, _pjUpdate = \_ -> pjTimerF t k
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}
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where
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k = IM.newKey $ _props w
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pjTimerF :: Int -> Int -> World -> World
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pjTimerF 0 i = props %~ IM.delete i
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pjTimerF time i = props . ix i . pjUpdate .~ (\_ -> pjTimerF (time - 1) i)
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drawDDA :: IM.IntMap IS.IntSet -> Picture
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drawDDA = setLayer BloomLayer . color (withAlpha 0.5 green) . IM.foldlWithKey' f blank
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where
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f pic x' ys' = concatMapPic (\y -> polygon (reverse $ rectNSWE (y+50) y x (x+50))) ys `appendPic` pic
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where
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x = 50 * fromIntegral x'
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ys = map ((50 *) . fromIntegral) $ IS.toList ys'
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debugWallZoningPic :: World -> Picture
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debugWallZoningPic w = setLayer BloomLayer $ zonesPic `appendPic` wallsPic
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where
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--wallsPic = setDepth 25 . color yellow . concatMapPic (drawTheWall . _wlLine) $ IM.elems theWalls
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wallsPic = setDepth 25 . color yellow . runIdentity . S.foldMap_ (drawTheWall . _wlLine)
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$ wlsNearSeg sp ep w
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drawTheWall (a,b) = thickLine 20 [a,b]
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zonesPic = setDepth 20 $ drawDDA zones
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zones = ddaExt wlZoneSize sp ep
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sp = _crPos $ you w
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ep = mouseWorldPos w
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@@ -1,3 +0,0 @@
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module Dodge.Debug.Flag
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where
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