Move toward not removing creatures on death
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@@ -36,6 +36,7 @@ data ProximitySensorType
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data ProximityRequirement
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= RequireHealth {_proxReqMinHealth :: Int}
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| RequireEquipment {_proxReqEquipment :: ItemType}
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| RequireDeadCreatures {_proxReqDead :: [Int]}
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deriving (Show)
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makeLenses ''DamageSensor
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