Refactor floor items, removing ids (not fully checked)
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@@ -131,7 +131,7 @@ data LWorld = LWorld
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, _blocks :: IM.IntMap Block
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, _coordinates :: IM.IntMap Point2
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, _triggers :: IM.IntMap Bool
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, _floorItems :: NewIntMap FloorInt FloorItem
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, _floorItems :: IM.IntMap FloorItem
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, _modifications :: IM.IntMap Modification
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, _worldEvents :: [WdWd]
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, _delayedEvents :: [(Int, WdWd)]
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