Refactor floor items, removing ids (not fully checked)

This commit is contained in:
2025-08-23 22:10:33 +01:00
parent 32d7120177
commit fcccd63844
24 changed files with 94 additions and 109 deletions
+6 -9
View File
@@ -16,28 +16,25 @@ import System.Random
-- | Copy an item to the floor.
copyItemToFloor :: Point2 -> Item -> World -> World
copyItemToFloor pos it = snd . copyItemToFloorID pos it
copyItemToFloor pos it = copyItemToFloorID pos it
-- | Copy an item to the floor, returns the floor item's id.
copyItemToFloorID :: Point2 -> Item -> World -> (NewInt FloorInt, World)
copyItemToFloorID :: Point2 -> Item -> World -> World
copyItemToFloorID pos it w =
(,) (NInt flid) $
w'
& cWorld . lWorld . floorItems . unNIntMap %~ IM.insert flid theflit
& cWorld . lWorld . itemLocations %~ IM.insert (_unNInt $ _itID it) (OnFloor $ NInt flid)
& hud . closeItems %~ (NInt flid:)
& cWorld . lWorld . floorItems %~ IM.insert (_unNInt $ _itID it) theflit
& cWorld . lWorld . itemLocations %~ IM.insert (_unNInt $ _itID it) OnFloor
& hud . closeItems %~ (_itID it:)
-- & hud . hudElement . diSections . ix 3 . ssOffset .~ 0
-- ensures dropped item is at the top of the close item selection list
where
(p', w') = findWallFreeDropPoint (_dimRad $ itDim it) pos w
rot = fst . randomR (- pi, pi) $ _randGen w
flid = IM.newKey . _unNIntMap . _floorItems . _lWorld $ _cWorld w
theflit =
FlIt
{ _flIt = it & itLocation .~ OnFloor (NInt flid)
{ _flIt = it & itLocation .~ OnFloor
, _flItPos = p'
, _flItRot = rot
, _flItID = NInt flid
}
cardinalVectors :: [Point2]