Refactor floor items, removing ids (not fully checked)
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@@ -13,7 +13,6 @@ import Dodge.RadarBlip
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import Dodge.Render.Picture
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import Geometry
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import qualified IntMapHelp as IM
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import NewInt
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import Picture
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import Shape
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import ShapePicture
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@@ -30,7 +29,7 @@ worldSPic cfig u =
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<> foldup (shiftDraw _fsPos _fsDir (const _fsSPic)) (filtOn _fsPos _foregroundShapes)
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<> foldup (shiftDraw' _cpPos _cpDir _cpSPic) (filtOn _cpPos _corpses)
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<> foldup drawCreature (filtOn _crPos _creatures)
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<> foldup floorItemSPic (filtOn _flItPos (_unNIntMap . _floorItems))
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<> foldup floorItemSPic (filtOn _flItPos (_floorItems))
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<> foldup btSPic (filtOn _btPos _buttons)
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<> foldup (mcSPic (u ^. uvWorld . cWorld . lWorld)) (filtOn _mcPos _machines)
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<> foldMap' drawChasm (u ^. uvWorld . cWorld . chasms)
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