Add barrel distortion shader
This commit is contained in:
@@ -102,6 +102,7 @@ data World = World
|
||||
, _debugFlags :: DebugFlags
|
||||
, _inventoryMode :: InventoryMode
|
||||
, _lClickHammer :: HammerPosition
|
||||
, _radDistortion :: [(Point2,Point2,Point2,Float)]
|
||||
}
|
||||
data InventoryMode
|
||||
= TopInventory
|
||||
|
||||
@@ -78,6 +78,7 @@ defaultWorld = World
|
||||
, _inventoryMode = TopInventory
|
||||
, _lClickHammer = HammerUp
|
||||
, _foregroundDecorations = []
|
||||
, _radDistortion = [((00,400),(0,80),(40,40),0.5)]
|
||||
}
|
||||
defaultDebugFlags :: DebugFlags
|
||||
defaultDebugFlags = DebugFlags
|
||||
|
||||
+5
-1
@@ -144,8 +144,12 @@ doDrawing pdata w = do
|
||||
depthFunc $= Just Always
|
||||
bindFramebuffer Framebuffer $= defaultFramebufferObject
|
||||
clear [ColorBuffer]
|
||||
activeTexture $= TextureUnit 1
|
||||
textureBinding Texture2D $= Just (snd $ _fboBase pdata)
|
||||
drawShader (_fullscreenShader pdata) 4
|
||||
nraddist <- F.foldM (pokeShader $ _barrelShader pdata) (map Render2221 $ _radDistortion w)
|
||||
bindShaderBuffers [_barrelShader pdata] [nraddist]
|
||||
drawShader (_barrelShader pdata) 4
|
||||
activeTexture $= TextureUnit 0
|
||||
|
||||
-- draw overlay
|
||||
bufferUBO $ isoMatrix 0 1 (0,0) (2,2)
|
||||
|
||||
Reference in New Issue
Block a user