Add barrel distortion shader
This commit is contained in:
@@ -61,6 +61,7 @@ preloadRender = do
|
||||
pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO colorBlurShad) $ concat cornerList
|
||||
grayscaleShad <- makeShader "texture/grayscale" [vert,frag] [2,2] ETriangleStrip $ const cornerList
|
||||
pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO grayscaleShad) $ concat cornerList
|
||||
barrelShad <- makeShader "texture/barrel" [vert,geom,frag] [2,2,2,1] EPoints pokeRadDist
|
||||
-- blank wallShader
|
||||
wlBlank <- makeShader "wall/blank" [vert,geom,frag] [4,4] EPoints pokeWPColStrat
|
||||
-- textured wallShader
|
||||
@@ -73,7 +74,7 @@ preloadRender = do
|
||||
textArrayShad <- makeShader "texture/array" [vert,frag] [3,3] ETriangles poke33
|
||||
>>= addTextureArray "data/texture/ayene_wooden_floor.png"
|
||||
-- bind fixed vertex data
|
||||
bindShaderBuffers [bloomBlurShad,colorBlurShad,fullscreenAlphaHalveShad ] [4,4,4]
|
||||
bindShaderBuffers [bloomBlurShad,colorBlurShad,fullscreenAlphaHalveShad] [4,4,4]
|
||||
-- framebuffer for lighting
|
||||
(fbo,fboTO,fboRBO) <- setupFramebufferWithStencil
|
||||
framebuf2 <- setupFramebufferWithStencil
|
||||
@@ -116,6 +117,7 @@ preloadRender = do
|
||||
, _fullscreenAlphaHalveShader = fullscreenAlphaHalveShad
|
||||
, _bloomBlurShader = bloomBlurShad
|
||||
, _colorBlurShader = colorBlurShad
|
||||
, _barrelShader = barrelShad
|
||||
, _grayscaleShader = grayscaleShad
|
||||
, _spareFBO = fbo
|
||||
, _fboTexture = fboTO
|
||||
@@ -262,6 +264,10 @@ pokeWPStrat :: RenderType -> [[Float]]
|
||||
pokeWPStrat Render22{_unRender22 = ((x,y),(z,w))} = [[x,y,z,w]]
|
||||
pokeWPStrat _ = undefined
|
||||
|
||||
pokeRadDist :: RenderType -> [[Float]]
|
||||
pokeRadDist Render2221{_unRender2221 = ((a,b),(c,d),(e,f),g)} = [[a,b,c,d,e,f,g]]
|
||||
pokeRadDist _ = undefined
|
||||
|
||||
pokeWPColStrat :: RenderType -> [[Float]]
|
||||
pokeWPColStrat Render22x4{_unRender22x4=(((x,y),(z,w)),(r,g,b,a))} = [[x,y,z,w,r,g,b,a]]
|
||||
pokeWPColStrat _ = undefined
|
||||
|
||||
Reference in New Issue
Block a user