Make aiming speed be gouverned by strength

This commit is contained in:
2022-05-22 14:33:34 +01:00
parent 6891bd7541
commit fd40da2d4a
15 changed files with 35 additions and 37 deletions
+7 -7
View File
@@ -84,7 +84,7 @@ teslaGun = defaultBatteryGun
, withSoundForI elecCrackleS 1
, useAmmoAmount 1
]
& useAim . aimSpeed .~ 0.4
& useAim . aimWeight .~ 6
& useAim . aimStance .~ TwoHandFlat
, _itDimension = ItemDimension
{ _dimRad = 9
@@ -146,7 +146,7 @@ lasGunWide n = lasGun
, useAmmoAmount 1
, duplicateOffsets xs
]
& useAim . aimSpeed .~ 0.4
& useAim . aimWeight .~ 6
& useAim . aimRange .~ 1
& useAim . aimStance .~ TwoHandTwist
)
@@ -168,7 +168,7 @@ lasGunWidePulse = lasGun
, useAmmoAmount 1
, withItemUpdate itup $ \it -> duplicateOffsets (xs it)
]
& useAim . aimSpeed .~ 0.4
& useAim . aimWeight .~ 6
& useAim . aimRange .~ 1
& useAim . aimStance .~ TwoHandTwist
)
@@ -195,7 +195,7 @@ lasGunSway = lasGun
, useAmmoAmount 1
, withItemUpdate itup $ \it -> duplicateOffsets (x it)
]
& useAim . aimSpeed .~ 0.4
& useAim . aimWeight .~ 6
& useAim . aimRange .~ 1
& useAim . aimStance .~ TwoHandTwist
)
@@ -242,7 +242,7 @@ lasGunDual = lasGun
, withSoundForI tone440sawtoothquietS 2
, useAmmoAmount 1
]
& useAim . aimSpeed .~ 0.4
& useAim . aimWeight .~ 6
& useAim . aimRange .~ 1
& useAim . aimStance .~ TwoHandTwist
)
@@ -282,7 +282,7 @@ lasGun = defaultAutoBatteryGun
, withItem $ \it -> withMuzPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
, useAmmoAmount 1
]
& useAim . aimSpeed .~ 0.4
& useAim . aimWeight .~ 6
& useAim . aimRange .~ 1
& useAim . aimStance .~ TwoHandTwist
, _itParams = Refracting
@@ -345,7 +345,7 @@ tractorGun = lasGun
, _itUse = ruseInstant aTractorBeam NoHammer
[ ammoCheckI
]
& useAim . aimSpeed .~ 0.4
& useAim . aimWeight .~ 6
& useAim . aimRange .~ 1
& useAim . aimStance .~ TwoHandTwist
, _itDimension = ItemDimension