Make aiming speed be gouverned by strength
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@@ -110,7 +110,7 @@ bangCaneX i = bangCane
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. (\k -> fromIntegral k * 5 - ((fromIntegral i - 1) * 2.5))) [0..i-1]
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) <> caneClipX i it
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}
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} & itUse . useAim . aimSpeed .~ 0.4
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} & itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ TwoHandFlat
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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@@ -149,7 +149,7 @@ rifle = bangCane
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& itName .~ "RIFLE"
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& itType .~ RIFLE
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& itConsumption . ammoBaseMax .~ 1
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& itUse . useAim . aimSpeed .~ 0.4
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& itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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repeater :: Item
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@@ -271,7 +271,7 @@ miniGunX i = defaultAutoGun
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}
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, _itUse = miniGunUse i
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& useDelay .~ WarmUpNoDelay {_warmTime = 0,_warmMax = 200}
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& useAim . aimSpeed .~ 0.4
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& useAim . aimWeight .~ 6
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& useAim . aimRange .~ 1
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& useAim . aimStance .~ TwoHandTwist
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& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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@@ -77,7 +77,7 @@ bangRod = defaultGun
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, _reloadType = ActiveClear
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}
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}
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& itUse . useAim . aimSpeed .~ 0.2
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& itUse . useAim . aimWeight .~ 8
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ OneHand
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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