Cleanup particles slightly
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@@ -33,7 +33,7 @@ createBarrelSpark :: Point2 -> Float -> Maybe Int -> Int -> Int -> World -> Worl
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createBarrelSpark pos dir maycid time colid w
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= over worldEvents (( over particles (spark :) . sparkFlashAt pos') . ) w
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where
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spark = Bul'
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spark = BulletPt
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{ _ptDraw = drawBul
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, _ptUpdate' = mvGenBullet
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, _btVel' = rotateV dir (V2 5 0)
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