Cleanup, prepare ground to allow for drawing attached items
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@@ -1,4 +1,3 @@
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Render.HUD (
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drawHUD,
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) where
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@@ -164,7 +164,7 @@ floorItemSPic :: FloorItem -> SPic
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floorItemSPic flit =
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uncurryV translateSPxy (_flItPos flit) $
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rotateSP (_flItRot flit)
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(itemSPic $ singleLDT ((_flIt flit),UncomposableIsolateSF,LinkTest (const Nothing) (const Nothing)))
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(itemSPic $ singleLDT ((_flIt flit),UncomposableIsolateSF,LTest (const Nothing) (const Nothing)))
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btSPic :: Button -> SPic
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btSPic bt =
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