Pre shader refactor commit

This commit is contained in:
jgk
2021-03-10 14:31:50 +01:00
parent d3c8504d21
commit fe2abc9266
5 changed files with 27 additions and 16 deletions
+1 -1
View File
@@ -8,5 +8,5 @@ void main()
vec2 pos = gl_FragCoord.xy;
float dist = min(1 , 2*distance(pos,cenPosT) / (gParams.x));
float c = gParams.y * pow(1-dist,2);
fColor = vec4( c,c,c ,c );
fColor = vec4(c,c,c,c);
}
+7 -5
View File
@@ -33,12 +33,14 @@ void main()
if (isLHS( lightPos - frontL, frontR - frontL) < 0)
// if (isLHS( lightPos - backL, backR - backL) < 0)
{
emitLine (frontL);
emitLine (backL);
emitLine (frontL);
emitLine (frontR);
// emitLine (frontL);
// emitLine (backL);
// emitLine (frontL);
// emitLine (frontR);
// emitLine (backR);
// emitLine (frontR);
emitLine (backR);
emitLine (frontR);
emitLine (backL);
}
else
{