Pre shader refactor commit
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@@ -8,5 +8,5 @@ void main()
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vec2 pos = gl_FragCoord.xy;
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float dist = min(1 , 2*distance(pos,cenPosT) / (gParams.x));
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float c = gParams.y * pow(1-dist,2);
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fColor = vec4( c,c,c ,c );
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fColor = vec4(c,c,c,c);
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}
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