Abstract out block placement

This commit is contained in:
2022-06-27 13:38:46 +01:00
parent c8710fe92a
commit fec72cdf48
14 changed files with 105 additions and 55 deletions
+11 -22
View File
@@ -10,24 +10,15 @@ import Dodge.Room.Door
import Dodge.Room.Corridor
import Dodge.Room.Link
import Dodge.Room.Ngon
--import Dodge.Room.Procedural
import Dodge.Room.Foreground
--import Dodge.Room.RoadBlock
--import Dodge.Room.Foreground
import Dodge.Wire
import Dodge.Placement.Instance
import Dodge.Placement.Instance.Analyser
import Dodge.Default.Room
import Dodge.Item.Consumable
--import Dodge.Machine
--import Dodge.Item.Weapon.Utility
--import Dodge.LevelGen.Data
--import Geometry.Data
import Geometry
--import Padding
import Color
import Shape
import LensHelp
import RandomHelp
--import Dodge.SoundLogic
import qualified Data.Set as S
import Data.Maybe
@@ -39,15 +30,15 @@ cenLasTur = roomNgon 8 200 & rmPmnts .~
, mntLightLnkCond $ rprBool $ const . isInLnk
]
where
covershape = reverse $ rectNSWE 10 (-10) (-20) 20
covershape = rectNSWE 10 (-10) (-20) 20
lightSensInsideDoor :: Int -> Room -> Room
lightSensInsideDoor outplid rm = rm
& rmPmnts .:~ psPt atFstLnkOut
(PutShape $ colorSH yellow $
thinHighBar 0 (V2 20 (-1)) (V2 20 (-100))
<> thinHighBar 0 (V2 0 (-100)) (V2 20 (-100))
<> barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80))
& rmPmnts .++~
[ psPt atFstLnkOut (PutForeground $ floorWire (V2 20 0) (V2 20 (-100)))
, psPt atFstLnkOut (PutForeground $ floorWire (V2 0 (-100)) (V2 20 (-100)))
, psPt atFstLnkOut (PutForeground $ verticalWire (V2 20 0) 0 80)
]
& rmOutPmnt .~ [OutPlacement (lasSensLightAboveDoor 10 (atFstLnkOutShiftInward 100)) outplid]
lasSensLightAboveDoor :: Float -> PlacementSpot -> Placement
@@ -61,14 +52,13 @@ lasSensLightAboveDoor wth ps = extTrigLitPos
lightSensByDoor :: Int -> Room -> Room
lightSensByDoor outplid rm = rm
& rmPmnts .++~
[ psPt atFstLnkOut $ PutShape $ colorSH yellow
$ barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80)
[ psPt atFstLnkOut $ PutForeground $ verticalWire (V2 20 0) 0 80
, heightWallPS (atNthLnkOutShiftInward 1 100) 30 covershape
, heightWallPS (atFstLnkOutShiftInward 100) 30 covershape
]
& rmOutPmnt .~ [OutPlacement (lasSensLightAboveDoor 20 (atFstLnkOutShiftBy sensorshift)) outplid]
where
covershape = reverse $ rectNSWE 10 (-10) (-20) 20
covershape = rectNSWE 10 (-10) (-20) 20
sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
keyCardRoomRunPast :: RandomGen g => Int -> Int -> State g (MetaTree Room String)
@@ -90,8 +80,7 @@ healthAnalyserByDoor = analyserByDoor (RequireHealth 1100)
analyserByDoor :: ProximityRequirement -> Int -> Room -> Room
analyserByDoor proxreq outplid rm = rm
& rmPmnts .++~
[ psPt atFstLnkOut $ PutShape $ colorSH yellow
$ barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80)
[ psPt atFstLnkOut $ PutForeground $ verticalWire (V2 20 0) 0 80
]
& rmOutPmnt .~
[OutPlacement