Generalise pathing, usable with flying creatures

This commit is contained in:
2026-04-02 19:30:44 +01:00
parent c2de804fa9
commit ff903bfb3b
19 changed files with 322 additions and 215 deletions
+9 -2
View File
@@ -33,6 +33,7 @@ import qualified IntMapHelp as IM
import LensHelp
import Linear
import NewInt
import qualified Data.Set as S
-- it is desirable to be able to determine when an action is finished,
-- so that DoActionThen and the like are easy to define
@@ -113,11 +114,17 @@ performAimAt cr w tcid p = ([TurnToward tpos aimSp], [AimAt tcid tpos])
| canSee' = w ^?! cWorld . lWorld . creatures . ix tcid . crPos . _xy
| otherwise = p
crPathing :: Creature -> (Point2 -> Point2 -> World -> Bool,S.Set EdgeObstacle -> Bool)
crPathing cr = case cr ^. crStance . carriage of
Flying {} -> (isFlyable, not . S.member (WallObstacle WallNotAutoOpen))
_ -> (isWalkable, not . pathEdgeObstructed)
performPathTo :: Creature -> World -> Point2 -> ActionUpdate
performPathTo cr w p
| dist cpos p <= crRad (cr ^. crType) = mempty
| isWalkable cpos p w = gotowards p
| otherwise = case pointTowardsImpulse cpos p w of
-- | isWalkable cpos p w = gotowards p
| fst (crPathing cr) cpos p w = gotowards p
| otherwise = case uncurry pointTowardsImpulse' (crPathing cr) cpos p w of
Just q -> gotowards q
_ -> ([ChangeStrategy Flee], [])
where
+2 -1
View File
@@ -37,5 +37,6 @@ hoverCrit =
defaultCreature
& crName .~ "hoverCrit"
& crHP .~ HP 100
& crType .~ HoverCrit 0
& crFaction .~ ColorFaction blue
& crStance . carriage .~ Flying
& crStance . carriage .~ Flying 15
+1 -1
View File
@@ -63,7 +63,7 @@ handWalkingPos b off cr = case cr ^. crStance . carriage of
| otherwise = 8 * zeroOneSmooth (i / slen)
in V3 (f sa) off 20
Floating -> V3 0 off 12
Flying -> V3 0 off 12
Flying {} -> V3 0 off 12
Boosting _ -> V3 0 off 12
zeroOneSmooth :: Float -> Float
+9
View File
@@ -8,6 +8,7 @@ module Dodge.Creature.Picture (
deadUpperBody,
deadFeet,
drawChaseCrit,
drawHoverCrit,
) where
import Linear
@@ -50,6 +51,14 @@ basicCrShape cr
crsize = 0.1 * crRad (cr ^. crType)
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
drawHoverCrit :: Creature -> Shape
drawHoverCrit cr = colorSH (_skinUpper cskin)
(overPosSH (Q.apply tpq) $ upperBoxHalf Medium Typical 2 $ square 5)
where
cskin = crShape $ _crType cr
z = cr ^?! crStance . carriage . flyHeight
tpq = (V3 0 0 z, Q.qid)
drawChaseCrit :: Creature -> Shape
drawChaseCrit cr = mconcat
[ chaseUpperBody cr
+15
View File
@@ -11,6 +11,7 @@ module Dodge.Creature.ReaderUpdate (
chaseCritMv,
setMvPos,
setViewPos,
hoverCritMv,
) where
import Control.Applicative
@@ -148,6 +149,20 @@ chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
& crIntention . mvToPoint .~ Nothing
_ -> viewTarget w cr
hoverCritMv :: World -> Creature -> Creature
hoverCritMv w cr = case _apStrategy (_crActionPlan cr) of
WarningCry -> cr
MeleeStrike -> cr
_ -> case cr ^? crIntention . mvToPoint . _Just of
Just p
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
cr & crActionPlan . apAction .~ [PathTo p]
| otherwise ->
cr & crActionPlan . apAction .~ [bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]]
& crActionPlan . apStrategy .~ WatchAndWait
& crIntention . mvToPoint .~ Nothing
_ -> viewTarget w cr
goToTarget :: World -> Creature -> Creature
goToTarget w cr = case cr ^? crIntention . mvToPoint . _Just of
Just p -> cr & crActionPlan . apAction .~ [PathTo p]
+1 -1
View File
@@ -9,7 +9,7 @@ crShape :: CreatureType -> CreatureShape
crShape = \case
Avatar{} -> Humanoid (greyN 0.9) (lightx4 black) (greyN 0.3)
ChaseCrit {} -> Humanoid (greyN 0.9) (lightx4 green) (greyN 0.3)
HoverCrit {} -> Humanoid (greyN 0.9) (lightx4 blue) (greyN 0.3)
HoverCrit {} -> Humanoid (greyN 0.9) (light blue) (greyN 0.3)
SwarmCrit -> Humanoid (greyN 0.9) (lightx4 yellow) (greyN 0.3)
AutoCrit -> Humanoid (greyN 0.9) (lightx4 red) (greyN 0.3)
BarrelCrit {} -> Barreloid
+6 -1
View File
@@ -56,7 +56,11 @@ updateLivingCreature cr =
ChaseCrit{} -> \w ->
crUpdate cid . performActions cid $
over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
_ -> crUpdate cid
AutoCrit {} -> crUpdate cid
SwarmCrit {} -> crUpdate cid
HoverCrit {} -> \w ->
crUpdate cid . performActions cid $
over (cWorld . lWorld . creatures . ix cid) (hoverCritInternal w) w
where
cid = cr ^. crID
@@ -135,6 +139,7 @@ dropAll cr w = foldl' (flip (dropItem cr)) w . reverse . IM.keys . _unNIntMap $
chasmTestLiving :: Creature -> World -> World
chasmTestLiving cr w
| Flying {} <- cr ^. crStance . carriage = w
| Falling {} <- cr ^. crStance . carriage =
w
& tocr . crZVel -~ 0.5