Generalise pathing, usable with flying creatures
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@@ -13,6 +13,7 @@ module Dodge.Room.Room (
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critsRoom,
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distributerRoom,
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critDeadEnd,
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deadEndPSType,
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) where
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import qualified Data.IntMap.Strict as IM
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@@ -259,6 +260,9 @@ critInDeadEnd = deadEndRoom & rmPmnts .~ [sPS (V2 0 0) 0 randC1]
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critDeadEnd :: Room
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critDeadEnd = deadEndRoom & rmPmnts .~ [sPS (V2 0 0) (pi/2) randC1]
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deadEndPSType :: PSType -> Room
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deadEndPSType x = deadEndRoom & rmPmnts .~ [sPS (V2 0 0) (pi/2) x]
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deadEndRoom :: Room
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deadEndRoom =
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defaultRoom
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@@ -2,6 +2,7 @@
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module Dodge.Room.Tutorial where
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import Dodge.Creature.ChaseCrit
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import Control.Monad
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import Data.Foldable
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import qualified Data.IntMap.Strict as IM
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@@ -338,8 +339,8 @@ chasmSpitTerminal = do
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tToBTree "chasmTerm" $
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Node
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(addDoorToggleTerminal' i1 (PS 150 0) y')
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[ treePost [triggerDoorRoom i1, critDeadEnd]
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, treePost [triggerDoorRoom i1, critDeadEnd]
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[ treePost [triggerDoorRoom i1, deadEndPSType (PutCrit chaseCrit)]
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, treePost [triggerDoorRoom i1, deadEndPSType (PutCrit hoverCrit)]
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, return $ cleatOnward $ triggerDoorRoom i1
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]
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where
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