Generalise pathing, usable with flying creatures
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@@ -2,6 +2,7 @@
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module Dodge.Room.Tutorial where
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import Dodge.Creature.ChaseCrit
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import Control.Monad
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import Data.Foldable
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import qualified Data.IntMap.Strict as IM
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@@ -338,8 +339,8 @@ chasmSpitTerminal = do
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tToBTree "chasmTerm" $
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Node
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(addDoorToggleTerminal' i1 (PS 150 0) y')
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[ treePost [triggerDoorRoom i1, critDeadEnd]
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, treePost [triggerDoorRoom i1, critDeadEnd]
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[ treePost [triggerDoorRoom i1, deadEndPSType (PutCrit chaseCrit)]
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, treePost [triggerDoorRoom i1, deadEndPSType (PutCrit hoverCrit)]
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, return $ cleatOnward $ triggerDoorRoom i1
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]
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where
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