Rename help text-> footer text, rename tractor param

This commit is contained in:
2022-03-20 18:13:34 +00:00
parent d19bd5c327
commit ff93d1d041
5 changed files with 47 additions and 44 deletions
+5 -2
View File
@@ -174,7 +174,10 @@ data ScreenLayer
, _scOptionFlag :: OptionScreenFlag
}
| ColumnsScreen String [(String,String)]
| InputScreen String String
| InputScreen
{ _scInput :: String
, _scFooter :: String
}
| WaitScreen
{ _scWaitMessage :: Universe -> String
, _scWaitTime :: Int
@@ -616,7 +619,7 @@ data ItemParams
, _shellThrustDelay :: Int
}
| Refracting {_phaseV :: Float}
| Traction {_power :: Point2}
| Attracting {_attractionPower :: Point2}
| BulletShooter -- this should possibly be moved into ammo type
{ _muzVel :: Float
, _rifling :: Float
+6 -6
View File
@@ -9,12 +9,12 @@ import Control.Monad
import Control.Lens
import Text.Read (readMaybe)
import Data.List (isPrefixOf, isInfixOf, intercalate)
import Data.List --(isPrefixOf, isInfixOf, intercalate)
import Data.Maybe (fromJust)
import LensHelp
import qualified Debug.Trace
import Graphics.Rendering.OpenGL.GL.Shaders (validateProgram)
import Dodge.Data (Universe(Universe))
--import qualified Debug.Trace
--import Graphics.Rendering.OpenGL.GL.Shaders (validateProgram)
--import Dodge.Data (Universe(Universe))
applyTerminalString :: String -> Universe -> Universe
applyTerminalString "NOCLIP" = config . debug_noclip %~ not
@@ -64,7 +64,8 @@ applySetTerminalString var = case key' of
key' = if val' == Nothing then "" else key
autoCompleteTerminal :: String -> String -> Universe -> IO (Maybe Universe)
autoCompleteTerminal s help = return . (popScreen' >=> pushScreen' (InputScreen input_str valid_commands))
autoCompleteTerminal s _ = return .
(popScreen' >=> pushScreen' (InputScreen input_str valid_commands))
where
(key, val) = getSplitString $ tail s
command_options = case val of
@@ -98,7 +99,6 @@ validTerminalCommands "set" = ["hp", "invcap", "invsel", "mass", "mvspeed"]
validTerminalCommands "god" = ["on", "off"]
validTerminalCommands _ = ["set", "spawn", "god"]
loadme :: a
loadme = undefined
+3 -4
View File
@@ -5,7 +5,7 @@ module Dodge.Event.Menu
where
import Dodge.Data
import Dodge.Debug.Terminal
import Dodge.Menu
--import Dodge.Menu
import Dodge.Menu.PushPop
import Data.Maybe
@@ -13,7 +13,7 @@ import Control.Monad
--import Control.Lens
import SDL
import Control.Lens ((%~))
import qualified Debug.Trace
--import qualified Debug.Trace
handleTextInMenu :: ScreenLayer -> [Char] -> Universe -> IO (Maybe Universe)
@@ -27,7 +27,6 @@ handleTextInMenu mState text = case mState of
| otherwise = s ++ text
_ -> return . Just
handlePressedKeyInMenu :: ScreenLayer -> Scancode -> Universe -> IO (Maybe Universe)
handlePressedKeyInMenu mState scode = case mState of
OptionScreen { _scOptions = mos, _scDefaultEff = defeff}
@@ -45,7 +44,7 @@ handlePressedKeyInMenu mState scode = case mState of
-- Ignore (text input now handled by handleText)
_ -> return . (popScreen' >=> pushScreen' (InputScreen s help))
where
dropLast [x] = ['>']
dropLast [_] = ['>']
dropLast (x:xs) = init (x:xs)
dropLast _ = ['>']
+6 -6
View File
@@ -151,7 +151,7 @@ tractorGun = lasGun
, _dimPortage = HeldItem 5 30
, _dimSPic = tractorGunPic
}
, _itParams = Traction {_power = 1}
, _itParams = Attracting {_attractionPower = 1}
, _itTweaks = Tweakable
{ _tweakParams = IM.fromList [(0,tractorGunTweak)]
, _tweakSel = 0
@@ -166,10 +166,10 @@ tractorGunTweak = TweakParam
, _nameTweak = "TRACTION POWER"
}
where
thetweak 0 = itParams . power .~ 1
thetweak 1 = itParams . power .~ -1
thetweak 2 = itParams . power .~ -10
thetweak 3 = itParams . power .~ 0
thetweak 0 = itParams . attractionPower .~ 1
thetweak 1 = itParams . attractionPower .~ -1
thetweak 2 = itParams . attractionPower .~ -10
thetweak 3 = itParams . attractionPower .~ 0
thetweak _ = id
showPower 0 = "+"
showPower 1 = "-"
@@ -242,7 +242,7 @@ aTractorBeam _ cr w = w & props . at i ?~ tractorBeamAt i spos outpos dir power
dir = _crDir cr
outpos = collidePointWalls cpos xpos
$ wallsAlongLine cpos xpos w
power = _power . _itParams $ _crInv cr IM.! _crInvSel cr
power = _attractionPower . _itParams $ _crInv cr IM.! _crInvSel cr
tractorBeamAt :: Int -> Point2 -> Point2 -> Float -> Point2 -> Prop
tractorBeamAt i pos outpos dir power = ProjectileTimed
+7 -6
View File
@@ -13,7 +13,7 @@ menuScreen w screen = case screen of
OptionScreen {_scTitle = titf, _scOptions = mos}
-> drawOptions w (titf w) mos "Use keys to navigate the menu"
(WaitScreen sf _) -> drawOptions w (sf w) [] ""
(InputScreen s help) -> drawOptions w (s) [] help
(InputScreen inputstr help) -> drawOptions w inputstr [] help
(DisplayScreen sd ) -> sd w
(ColumnsScreen title pairs) -> drawTwoColumnsScreen (_config w) title pairs
@@ -49,9 +49,11 @@ drawOptions
-> [MenuOption] -- ^ Options
-> String -- ^ Help Text
-> Picture
drawOptions u title ops help = pictures $
drawOptions u title ops footer = pictures $
[ darkenBackground cfig
, drawTitle cfig title, drawHelpText cfig help red] ++
, drawTitle cfig title
, drawFooterText cfig red footer
] ++
zipWith (\s vpos -> placeString (-hw + 50) vpos 0.2 s)
(map (menuOptionToString u) ops')
[hh-100,hh-150 ..]
@@ -74,10 +76,9 @@ drawTitle cfig = placeString (-hw + 30) (hh - 50) 0.4
hh = halfHeight cfig
hw = halfWidth cfig
drawHelpText :: Configuration -> String -> Color -> Picture
drawHelpText cfig col = placeString (-hw + 30) (-hh+10) 0.1 col
drawFooterText :: Configuration -> Color -> String -> Picture
drawFooterText cfig col = translate (-hw + 30) (-hh+10) . scale 0.1 0.1 . color col . text
where
placeString x y sc t col = translate x y $ scale sc sc $ color col $ text t
hh = halfHeight cfig
hw = halfWidth cfig