Cleanup creatures somewhat, fix LOS to LOSIndirect

This commit is contained in:
2022-07-03 15:07:55 +01:00
parent b43ec42a2e
commit ffdfaa41c0
24 changed files with 81 additions and 116 deletions
+3 -3
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@@ -48,10 +48,10 @@ import Data.List (findIndex)
--import qualified Data.Map as M
performActions :: World -> Creature -> Creature
performActions w cr = cr
& crActionPlan . crImpulse .~ concat iss
& crActionPlan . crAction .~ catMaybes mayas
& crActionPlan . apImpulse .~ concat iss
& crActionPlan . apAction .~ catMaybes mayas
where
(iss, mayas) = unzip $ map (performAction cr w) $ cr ^. crActionPlan . crAction
(iss, mayas) = unzip $ map (performAction cr w) $ cr ^. crActionPlan . apAction
type OutAction = ( [Impulse] , Maybe Action )
+4 -4
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@@ -42,10 +42,10 @@ flockArmourChaseCrit = defaultCreature
,(1,medkit 200)
]
, _crActionPlan = ActionPlan
{_crImpulse = []
,_crAction = []
,_crStrategy = FollowImpulses
,_crGoal = [Kill 0]
{_apImpulse = []
,_apAction = []
,_apStrategy = FollowImpulses
,_apGoal = [Kill 0]
}
, _crMeleeCooldown = 0
, _crGroup = ShieldGroup
-6
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@@ -24,12 +24,6 @@ autoCrit :: Creature
autoCrit = defaultCreature
{ _crPict = basicCrPict
, _crUpdate = defaultImpulsive [sentinelAI]
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
, _crGoal = []
}
, _crInv = IM.fromList [(0,autoGun),(1,medkit 100)]
, _crRad = 10
, _crHP = 300
+6 -6
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@@ -198,7 +198,7 @@ flockPointTarget
-> Creature
flockPointTarget f targFunc w cr = case targFunc cr w of
Nothing -> cr
Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
where
is = _swarm $ _crGroup cr
crs = IM.restrictKeys (_creatures w) is
@@ -211,7 +211,7 @@ flockToPointUsing
-> Reader World Creature
flockToPointUsing pf mvf cr = reader $ \w -> case _targetCr $ _crIntention cr of
Nothing -> cr
Just tcr -> cr & crActionPlan . crImpulse .~ mvf ptarg cr tcr
Just tcr -> cr & crActionPlan . apImpulse .~ mvf ptarg cr tcr
where
cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
ptarg = pf tcr cenp cr
@@ -223,7 +223,7 @@ flockToPointUsing'
-> Creature
flockToPointUsing' pf mvf w cr = case _targetCr $ _crIntention cr of
Nothing -> cr
Just tcr -> cr & crActionPlan . crImpulse .~ mvf ptarg cr tcr
Just tcr -> cr & crActionPlan . apImpulse .~ mvf ptarg cr tcr
where
cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
ptarg = pf tcr cenp cr
@@ -235,7 +235,7 @@ flockFunc
-> Reader World Creature
flockFunc f targFunc cr = reader $ \w -> case targFunc cr w of
Nothing -> cr
Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
where
cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
p = f crTarg cenp cr
@@ -247,7 +247,7 @@ flockCenterFunc
-> Reader World Creature
flockCenterFunc f targFunc cr = reader $ \w -> case targFunc cr w of
Nothing -> cr
Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
where
cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
p = f crTarg cenp cr
@@ -259,7 +259,7 @@ flockPointTargetR
-> Reader World Creature
flockPointTargetR f targFunc cr = reader $ \w -> case targFunc cr w of
Nothing -> cr
Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
Just crTarg -> cr & crActionPlan . apImpulse .~ mvPointMeleeTarg p cr crTarg
where
is = _swarm $ _crGroup cr
crs = IM.restrictKeys (_creatures w) is
+4 -4
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@@ -41,10 +41,10 @@ impulsiveAI f cr w = followImpulses w $ f w cr
followThenClearImpulses :: Creature -> World -> World
followThenClearImpulses = impulsiveAIBeforeAfter (const id) (const $ crActionPlan . crImpulse .~ [])
followThenClearImpulses = impulsiveAIBeforeAfter (const id) (const $ crActionPlan . apImpulse .~ [])
followImpulses :: World -> Creature -> (World -> World, Creature)
followImpulses w cr = foldr f (id, cr) (_crImpulse $ _crActionPlan cr)
followImpulses w cr = foldr f (id, cr) (_apImpulse $ _crActionPlan cr)
where
f imp (theupdate,cr') = first (. theupdate) $ followImpulse cr' w imp
@@ -67,8 +67,8 @@ followImpulse cr w imp = case imp of
RandomTurn a -> (randGen .~ snd (rr a), creatureTurn (fst $ rr a) cr)
MakeSound sid -> ( soundStart (CrSound (_crID cr)) (_crPos cr) sid Nothing , cr )
DropItem -> undefined
ChangeStrategy strat -> crup $ cr & crActionPlan . crStrategy .~ strat
AddGoal gl -> crup $ cr & crActionPlan . crGoal .:~ gl
ChangeStrategy strat -> crup $ cr & crActionPlan . apStrategy .~ strat
AddGoal gl -> crup $ cr & crActionPlan . apGoal .:~ gl
ArbitraryImpulseFunction f -> crup $ f w cr
ArbitraryImpulse f -> followImpulse cr w (f cr w)
ArbitraryImpulseEffect f -> (f cr, cr)
+1 -7
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@@ -37,14 +37,8 @@ launcherCrit = defaultCreature
, targetYouWhenCognizant
, const $ overrideInternal
(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
(crActionPlan . crStrategy .~ WatchAndWait)
(crActionPlan . apStrategy .~ WatchAndWait)
]
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
, _crGoal = []
}
, _crInv = IM.fromList [(0,launcher)]
, _crRad = 10
, _crState = defaultState
+1 -7
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@@ -41,14 +41,8 @@ ltAutoCrit = defaultCreature
, targetYouWhenCognizant
, const $ overrideInternal
(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
(crActionPlan . crStrategy .~ WatchAndWait)
(crActionPlan . apStrategy .~ WatchAndWait)
]
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
, _crGoal = []
}
, _crInv = IM.fromList [(0,autoPistol),(1,medkit 100)]
, _crRad = 10
, _crHP = 500
+2 -2
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@@ -50,7 +50,7 @@ basicAwarenessUpdate cr = case _cpAttention $ _crPerception cr of
return $ Move p
maybeBark
| becomesCognizant = case vocalizationTest cr of
Just sid -> crActionPlan . crAction .~
Just sid -> crActionPlan . apAction .~
[ImpulsesList
[[Bark sid]
,[RandomImpulse thejitter]
@@ -85,7 +85,7 @@ chaseCritAwarenessUpdate w cr = case _cpAttention $ _crPerception cr of
&& cr ^? crVocalization . vcCoolDown == Just 0
= let soundid = evalState (takeOne (_vcWarnings (_crVocalization cr))) (_randGen w)
numjits = fst $ randomR (15,25) (_randGen w)
in crActionPlan . crStrategy .~ StrategyActions WarningCry
in crActionPlan . apStrategy .~ StrategyActions WarningCry
[ImpulsesList ([Bark soundid]: replicate numjits [RandomImpulse thejitter]++
[[ChangeStrategy $ CloseToMelee 0] ])
, AimAt 0 (_crPos $ _creatures w IM.! 0)
+1 -7
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@@ -38,14 +38,8 @@ pistolCrit = defaultCreature
, targetYouWhenCognizant
, const $ overrideInternal
(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
(crActionPlan . crStrategy .~ WatchAndWait)
(crActionPlan . apStrategy .~ WatchAndWait)
]
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
, _crGoal = []
}
, _crInv = IM.fromList [(0,pistol),(1,medkit 100)]
, _crRad = 10
, _crHP = 500
+15 -15
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@@ -37,7 +37,7 @@ tryMeleeAttack cr tcr
| _crMeleeCooldown cr == 0
&& dist (_crPos tcr) cpos < _crRad cr + _crRad tcr + 5
&& abs (_crDir cr - argV (_crPos tcr -.- cpos)) < pi/4
= cr & crActionPlan . crImpulse .~ [Melee $ _crID tcr]
= cr & crActionPlan . apImpulse .~ [Melee $ _crID tcr]
| otherwise = cr
where
cpos = _crPos cr
@@ -48,7 +48,7 @@ setMvPos w cr = cr & crIntention . mvToPoint .~ mpos
int = _crIntention cr
mtpos = do
tpos <- _crPos <$> _targetCr int
if hasLOS (_crPos cr) tpos w
if hasLOSIndirect (_crPos cr) tpos w
then Just tpos
else Nothing
mpos = mtpos
@@ -89,26 +89,26 @@ flockACC w cr = case cr ^? crIntention . targetCr . _Just of
in cr & crIntention . mvToPoint ?~ tpos +.+ horShift
chaseCritMv :: World -> Creature -> Creature
chaseCritMv w cr = case _crStrategy (_crActionPlan cr) of
chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
StrategyActions _ _ -> cr
WarningCry -> cr
_ -> case cr ^? crIntention . mvToPoint . _Just of
Just p -> cr & crActionPlan . crAction .~ [PathTo p]
Just p -> cr & crActionPlan . apAction .~ [PathTo p]
_ -> viewTarget w cr
goToTarget :: World -> Creature -> Creature
goToTarget w cr =
case cr ^? crIntention . mvToPoint . _Just of
Just p -> cr & crActionPlan . crAction .~ [PathTo p]
Just p -> cr & crActionPlan . apAction .~ [PathTo p]
_ -> viewTarget w cr
viewTarget :: World -> Creature -> Creature
viewTarget w cr = do
case cr ^? crIntention . viewPoint . _Just of
Just p | hasLOSIndirect p (_crPos cr) w -> cr'
& crActionPlan . crAction %~ replaceNullWith (TurnToA p)
& crActionPlan . apAction %~ replaceNullWith (TurnToA p)
& crIntention . viewPoint .~ Nothing
| otherwise -> cr' & crActionPlan . crAction %~ replaceNullWith (PathTo p)
| otherwise -> cr' & crActionPlan . apAction %~ replaceNullWith (PathTo p)
Nothing -> cr-- & crPerception . crAwakeLevel .~ Lethargic
where
cr' = cr & crPerception . cpVigilance .~ Vigilant
@@ -118,16 +118,16 @@ replaceNullWith x [] = [x]
replaceNullWith _ xs = xs
doStrategyActions :: Creature -> Creature
doStrategyActions cr = case cr ^? crActionPlan . crStrategy of
Just (StrategyActions strat acs) -> cr & crActionPlan . crAction .~ acs
& crActionPlan . crStrategy .~ strat
doStrategyActions cr = case cr ^? crActionPlan . apStrategy of
Just (StrategyActions strat acs) -> cr & crActionPlan . apAction .~ acs
& crActionPlan . apStrategy .~ strat
_ -> cr
reloadOverride :: Creature -> Creature
reloadOverride cr
| cr ^? crInv . ix (crSel cr) . itConsumption . laLoaded == Just 0
&& cr ^. crStance . posture == Aiming
= cr & crActionPlan . crStrategy .~ StrategyActions Reload reloadActions
= cr & crActionPlan . apStrategy .~ StrategyActions Reload reloadActions
| otherwise = cr
where
reloadActions =
@@ -147,9 +147,9 @@ watchUpdateStrat
-> World
-> Creature
-> Creature
watchUpdateStrat fs w cr = case cr ^? crActionPlan . crStrategy of
watchUpdateStrat fs w cr = case cr ^? crActionPlan . apStrategy of
Just WatchAndWait -> cr
& crActionPlan . crStrategy .~ listGuard (map (first uncurry) fs, \_ _ -> WatchAndWait) (w, cr) w cr
& crActionPlan . apStrategy .~ listGuard (map (first uncurry) fs, \_ _ -> WatchAndWait) (w, cr) w cr
_ -> cr
listGuard :: ([(a -> Bool, b)] , b) -> a -> b
@@ -167,8 +167,8 @@ targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of
turnIfDamaged :: Creature -> Creature
turnIfDamaged cr
| _crPastDamage cr > 0 = case _crStrategy (_crActionPlan cr) of
| _crPastDamage cr > 0 = case _apStrategy (_crActionPlan cr) of
WatchAndWait -> cr & crPerception . cpVigilance .~ Vigilant
& crActionPlan . crStrategy .~ StrategyActions LookAround [TurnToA (_crPos cr -.- unitVectorAtAngle (_crDir cr))]
& crActionPlan . apStrategy .~ StrategyActions LookAround [TurnToA (_crPos cr -.- unitVectorAtAngle (_crDir cr))]
_ -> cr
| otherwise = cr
+2 -2
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@@ -62,7 +62,7 @@ sentinelFireType f = chainCreatureUpdates
, targetYouWhenCognizant
, const $ overrideInternal
(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
(crActionPlan . crStrategy .~ WatchAndWait)
(crActionPlan . apStrategy .~ WatchAndWait)
]
where
drawwp = DoActionIfElse NoAction (const crIsAiming) (DoActionThen drawWeapon (WaitThen 50 NoAction))
@@ -85,7 +85,7 @@ sentinelExtraWatchUpdate xs = chainCreatureUpdates
, targetYouWhenCognizant
, const $ overrideInternal
(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
(crActionPlan . crStrategy .~ WatchAndWait)
(crActionPlan . apStrategy .~ WatchAndWait)
]
--shootAtAdvance :: Int -> [Action]
+1 -7
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@@ -43,14 +43,8 @@ spreadGunCrit = defaultCreature
,targetYouWhenCognizant
,const $ overrideInternal
(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
(\ cr -> cr & crActionPlan . crStrategy .~ WatchAndWait)
(\ cr -> cr & crActionPlan . apStrategy .~ WatchAndWait)
]
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
, _crGoal = []
}
, _crInv = IM.fromList [(0,bangStick 6),(1,medkit 100)]
, _crRad = 10
, _crHP = 500
+1 -1
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@@ -9,7 +9,7 @@ import Dodge.Creature.Volition
import Data.List
goToPostStrat :: Creature -> Strategy
goToPostStrat cr = case find sentinelGoal $ _crGoal $ _crActionPlan cr of
goToPostStrat cr = case find sentinelGoal $ _apGoal $ _crActionPlan cr of
Just (SentinelAt p _) -> StrategyActions (GetTo p)
[DoActionThen (WaitThen 150 holsterIfAiming)
$ DoActionThen (PathTo p)
+2 -2
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@@ -64,10 +64,10 @@ crSafeDistFromTarg d cr = case cr ^? crIntention . targetCr . _Just of
Nothing -> True
crStratConMatches :: Strategy -> Creature -> Bool
crStratConMatches strat cr = eqConstr strat (_crStrategy $ _crActionPlan cr)
crStratConMatches strat cr = eqConstr strat (_apStrategy $ _crActionPlan cr)
crAwayFromPost :: Creature -> Bool
crAwayFromPost cr = case find sentinelGoal . _crGoal $ _crActionPlan cr of
crAwayFromPost cr = case find sentinelGoal . _apGoal $ _crActionPlan cr of
Just (SentinelAt p _) -> dist p (_crPos cr) > 15
_ -> False
where