Cleanup creatures somewhat, fix LOS to LOSIndirect
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@@ -37,7 +37,7 @@ tryMeleeAttack cr tcr
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| _crMeleeCooldown cr == 0
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&& dist (_crPos tcr) cpos < _crRad cr + _crRad tcr + 5
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&& abs (_crDir cr - argV (_crPos tcr -.- cpos)) < pi/4
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= cr & crActionPlan . crImpulse .~ [Melee $ _crID tcr]
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= cr & crActionPlan . apImpulse .~ [Melee $ _crID tcr]
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| otherwise = cr
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where
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cpos = _crPos cr
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@@ -48,7 +48,7 @@ setMvPos w cr = cr & crIntention . mvToPoint .~ mpos
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int = _crIntention cr
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mtpos = do
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tpos <- _crPos <$> _targetCr int
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if hasLOS (_crPos cr) tpos w
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if hasLOSIndirect (_crPos cr) tpos w
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then Just tpos
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else Nothing
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mpos = mtpos
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@@ -89,26 +89,26 @@ flockACC w cr = case cr ^? crIntention . targetCr . _Just of
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in cr & crIntention . mvToPoint ?~ tpos +.+ horShift
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chaseCritMv :: World -> Creature -> Creature
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chaseCritMv w cr = case _crStrategy (_crActionPlan cr) of
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chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
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StrategyActions _ _ -> cr
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WarningCry -> cr
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_ -> case cr ^? crIntention . mvToPoint . _Just of
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Just p -> cr & crActionPlan . crAction .~ [PathTo p]
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Just p -> cr & crActionPlan . apAction .~ [PathTo p]
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_ -> viewTarget w cr
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goToTarget :: World -> Creature -> Creature
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goToTarget w cr =
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case cr ^? crIntention . mvToPoint . _Just of
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Just p -> cr & crActionPlan . crAction .~ [PathTo p]
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Just p -> cr & crActionPlan . apAction .~ [PathTo p]
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_ -> viewTarget w cr
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viewTarget :: World -> Creature -> Creature
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viewTarget w cr = do
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case cr ^? crIntention . viewPoint . _Just of
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Just p | hasLOSIndirect p (_crPos cr) w -> cr'
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& crActionPlan . crAction %~ replaceNullWith (TurnToA p)
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& crActionPlan . apAction %~ replaceNullWith (TurnToA p)
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& crIntention . viewPoint .~ Nothing
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| otherwise -> cr' & crActionPlan . crAction %~ replaceNullWith (PathTo p)
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| otherwise -> cr' & crActionPlan . apAction %~ replaceNullWith (PathTo p)
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Nothing -> cr-- & crPerception . crAwakeLevel .~ Lethargic
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where
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cr' = cr & crPerception . cpVigilance .~ Vigilant
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@@ -118,16 +118,16 @@ replaceNullWith x [] = [x]
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replaceNullWith _ xs = xs
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doStrategyActions :: Creature -> Creature
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doStrategyActions cr = case cr ^? crActionPlan . crStrategy of
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Just (StrategyActions strat acs) -> cr & crActionPlan . crAction .~ acs
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& crActionPlan . crStrategy .~ strat
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doStrategyActions cr = case cr ^? crActionPlan . apStrategy of
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Just (StrategyActions strat acs) -> cr & crActionPlan . apAction .~ acs
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& crActionPlan . apStrategy .~ strat
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_ -> cr
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reloadOverride :: Creature -> Creature
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reloadOverride cr
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| cr ^? crInv . ix (crSel cr) . itConsumption . laLoaded == Just 0
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&& cr ^. crStance . posture == Aiming
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= cr & crActionPlan . crStrategy .~ StrategyActions Reload reloadActions
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= cr & crActionPlan . apStrategy .~ StrategyActions Reload reloadActions
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| otherwise = cr
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where
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reloadActions =
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@@ -147,9 +147,9 @@ watchUpdateStrat
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-> World
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-> Creature
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-> Creature
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watchUpdateStrat fs w cr = case cr ^? crActionPlan . crStrategy of
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watchUpdateStrat fs w cr = case cr ^? crActionPlan . apStrategy of
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Just WatchAndWait -> cr
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& crActionPlan . crStrategy .~ listGuard (map (first uncurry) fs, \_ _ -> WatchAndWait) (w, cr) w cr
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& crActionPlan . apStrategy .~ listGuard (map (first uncurry) fs, \_ _ -> WatchAndWait) (w, cr) w cr
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_ -> cr
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listGuard :: ([(a -> Bool, b)] , b) -> a -> b
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@@ -167,8 +167,8 @@ targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of
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turnIfDamaged :: Creature -> Creature
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turnIfDamaged cr
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| _crPastDamage cr > 0 = case _crStrategy (_crActionPlan cr) of
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| _crPastDamage cr > 0 = case _apStrategy (_crActionPlan cr) of
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WatchAndWait -> cr & crPerception . cpVigilance .~ Vigilant
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& crActionPlan . crStrategy .~ StrategyActions LookAround [TurnToA (_crPos cr -.- unitVectorAtAngle (_crDir cr))]
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& crActionPlan . apStrategy .~ StrategyActions LookAround [TurnToA (_crPos cr -.- unitVectorAtAngle (_crDir cr))]
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_ -> cr
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| otherwise = cr
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