Cleanup creatures somewhat, fix LOS to LOSIndirect
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@@ -62,7 +62,7 @@ sentinelFireType f = chainCreatureUpdates
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, targetYouWhenCognizant
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, const $ overrideInternal
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(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
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(crActionPlan . crStrategy .~ WatchAndWait)
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(crActionPlan . apStrategy .~ WatchAndWait)
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]
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where
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drawwp = DoActionIfElse NoAction (const crIsAiming) (DoActionThen drawWeapon (WaitThen 50 NoAction))
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@@ -85,7 +85,7 @@ sentinelExtraWatchUpdate xs = chainCreatureUpdates
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, targetYouWhenCognizant
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, const $ overrideInternal
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(\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
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(crActionPlan . crStrategy .~ WatchAndWait)
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(crActionPlan . apStrategy .~ WatchAndWait)
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]
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--shootAtAdvance :: Int -> [Action]
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