Linting
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@@ -38,13 +38,7 @@ telRoomLev i = do
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}
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ppFootprint = rectNSEW 20 (-20) 20 (-20)
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levelReset pp w
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-- | crInPolygon (you w) (ppPoly pp) = undefined -- makeExplosionAt (_ppPos pp) $ startNewGame w
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| dist (_crPos $ you w) (_ppPos pp) < 20 = makeExplosionAt (_ppPos pp) $ startNewGame w
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| otherwise = w
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ppPoly pp = map (+.+ (_ppPos pp)) ppFootprint
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startNewGame w = w & worldTriggers %~ S.insert (ResetLevel i)
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-- generateFromList levx
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-- $ initialWorld
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-- & randGen .~ _randGen w
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-- & windowX .~ _windowX w
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-- & windowY .~ _windowY w
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