Simplify block drawing
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@@ -41,8 +41,7 @@ randEdgeTank = do
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BlockDraws
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[ bd
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, BlockDrawBlSh
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( BlShConst $
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colorSH
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( colorSH
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orange
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( verticalPipe 80
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<> horPipe 80 0 (70 *.* cardVec edge)
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@@ -72,8 +71,7 @@ randEdgeTanks i = do
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BlockDraws
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[ bd
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, BlockDrawBlSh
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( BlShConst $
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colorSH
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( colorSH
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orange
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( verticalPipe 80
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<> horPipe 80 0 (70 *.* cardVec edge)
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@@ -1,5 +1,6 @@
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module Dodge.Room.Tutorial where
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import Dodge.Room.Tanks
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import Dodge.Room.LongDoor
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import Dodge.Layout
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import Dodge.Item.Held.Utility
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@@ -43,6 +44,7 @@ tutAnoTree = do
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foldMTRS
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[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
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, corDoor
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, tToBTree "lastun" . return . cleatOnward <$> tanksRoom [] []
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-- , return $ tToBTree "cor" $ return $ cleatOnward corridor
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-- , return $ tToBTree "cor" $ return $ cleatOnward corridor
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-- , tToBTree "lastun" . return . cleatOnward <$> cenLasTur
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