Re-add twist when reloading, stop reload when full ammo
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@@ -14,6 +14,7 @@ data InvSel = InvSel {_iselPos :: Int, _iselAction :: InvSelAction }
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data InvSelAction
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= NoInvSelAction
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| ReloadAction { _actionProgress :: Int, _reloadAction :: LoadAction, _actionHammer :: HammerType}
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deriving (Eq,Ord,Show)
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makeLenses ''LoadAction
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makeLenses ''InvSel
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makeLenses ''InvSelAction
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