justin
|
7f0c7ad159
|
Bump to opengl 450
|
2023-03-07 22:53:32 +00:00 |
|
justin
|
c73e8af72a
|
Commit before attempt to remove geometry shaders from shadow extrusion
|
2023-02-23 23:10:00 +00:00 |
|
justin
|
6ac53c052c
|
Working (but slow) shadow shapes
|
2021-09-17 23:12:51 +01:00 |
|
justin
|
740abd1609
|
Implement correctly shadows on geometry, with arbitrary near plane cap
|
2021-08-31 10:46:44 +01:00 |
|
justin
|
cd0a82e526
|
First attempt at using exclusively depth pass with cap on near plane
|
2021-08-31 10:32:27 +01:00 |
|
justin
|
f797530cbc
|
Use depth fail and front cap for geometry shadows (TODO back cap)
|
2021-08-30 21:47:01 +01:00 |
|
justin
|
eba8ff121c
|
Add "cap" shadow shader
|
2021-08-29 18:13:55 +01:00 |
|