Commit Graph

67 Commits

Author SHA1 Message Date
justin 26c6c3e426 Upload wall geometry once per frame (can improve for fixed geometry) 2021-07-11 17:32:23 +02:00
justin 37d3e0ce63 Share wall points in buffer, part 1 2021-07-11 15:17:40 +02:00
justin c63b293ea5 Implement multiple radial distortion rendering 2021-07-10 14:04:01 +02:00
justin 5301b6d0bd Make bloom trail last for at most one frame 2021-07-07 14:52:48 +02:00
justin f5b139a53e Progress towards downscaling bloom texture 2021-07-06 14:06:24 +02:00
justin 77d93fabeb Experiment with bloom 2021-07-05 19:39:34 +02:00
justin 2d94e50e3a Tweak rendering 2021-07-05 00:06:04 +02:00
justin ebeec417ce Lap warming commit---gpu needs optimisation 2021-07-04 22:51:40 +02:00
justin e6f95b0480 Separate rendering of background, bloom, lightmap into framebuffers 2021-07-04 19:14:16 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00
justin 532f491327 Add hard edge to non-visible areas 2021-06-30 13:52:14 +02:00
justin 1cfd1663d1 Fix bug involving number of foreground vertices rendered 2021-06-30 00:59:58 +02:00
justin 357206f060 Almost working shadows 2021-06-30 00:35:41 +02:00
justin 3056e6384b Working shadows from foreground, not optimised 2021-06-29 16:47:16 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin b9cba33b81 Cleanup, remove files 2021-02-23 21:06:12 +01:00
justin 8447844bcd Add source files, commit before reverting pictures to lists 2021-02-15 00:07:55 +01:00