justin
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0cb0c752e2
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Start modularising shader code
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2021-06-12 01:41:46 +02:00 |
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justin
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a5744f02f0
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Remove vaoBufferTarget
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2021-06-12 01:14:42 +02:00 |
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justin
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5aab790806
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Interleave vertex buffer data
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2021-06-12 00:50:59 +02:00 |
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justin
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1f87dca6ec
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Tweak vbo again
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2021-06-11 21:13:01 +02:00 |
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justin
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c2360a5f0f
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Tweak vbo
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2021-06-11 21:04:42 +02:00 |
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justin
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7b6521587d
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Remove polymorphism of shader type
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2021-06-11 19:41:17 +02:00 |
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justin
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0e0d8f4e99
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Partial implementation of interleaving VBO
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2021-06-11 18:29:53 +02:00 |
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justin
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a9aa2ca2cb
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Add test tileset textures
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2021-06-11 13:51:06 +02:00 |
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justin
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02511afa80
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Remove unnecessary uniforms
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2021-06-10 18:07:26 +02:00 |
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justin
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95f8e57e45
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Remove unnecessary uniforms
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2021-06-10 17:00:53 +02:00 |
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justin
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79d2c73dcf
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Remove Maybe from custom unis
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2021-06-10 16:54:21 +02:00 |
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justin
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aa30f6b969
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Implement foreground correctly, not with shadows though
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2021-06-10 13:53:03 +02:00 |
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justin
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44f239c673
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Clear all warnings
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2021-05-17 23:23:10 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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30c09d3403
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Tweak fullscreen texture shaders
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2021-05-01 15:03:17 +02:00 |
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justin
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e1716615c0
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Apply Hlints
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2021-03-26 17:12:19 +01:00 |
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Ross
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b91f056d63
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Merge branch 'master' of ssh://git.xkjq.uk:30001/justin/dodge
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2021-03-21 17:53:01 +00:00 |
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Ross
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3cfbf3dacc
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testing keycode remapping
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2021-03-21 17:49:42 +00:00 |
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justin
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279f928375
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Refactor shader creation
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2021-03-21 17:10:10 +01:00 |
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justin
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e8e3dd8f50
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Refactor level/room generation modules
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2021-03-11 22:08:35 +01:00 |
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