Commit Graph

23 Commits

Author SHA1 Message Date
justin 11bd97335d Tidy imports 2021-06-12 02:47:11 +02:00
justin 8723be7f26 Refactor poking slightly 2021-06-12 02:40:45 +02:00
justin 5aab790806 Interleave vertex buffer data 2021-06-12 00:50:59 +02:00
justin 7b6521587d Remove polymorphism of shader type 2021-06-11 19:41:17 +02:00
justin a9aa2ca2cb Add test tileset textures 2021-06-11 13:51:06 +02:00
justin 02511afa80 Remove unnecessary uniforms 2021-06-10 18:07:26 +02:00
justin 79d2c73dcf Remove Maybe from custom unis 2021-06-10 16:54:21 +02:00
justin 0a8370c7c6 Commit before fully removing uniforms other than the matrix 2021-06-10 15:45:52 +02:00
justin aa30f6b969 Implement foreground correctly, not with shadows though 2021-06-10 13:53:03 +02:00
justin 822db37a58 Commit before attempt to unify picture rendering 2021-06-09 21:32:26 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin d7fcdbf550 Delete cruft, add Reader monad to some internal ai 2021-05-16 21:42:11 +02:00
justin e658fdcd0b Fix resize bug, resize RenderbufferObject of ping pong framebuffers 2021-05-14 22:31:07 +02:00
justin f336d7e3f6 Add airlocks 2021-05-02 21:09:25 +02:00
justin 9cdd3a9629 Fix some menu bugs 2021-05-01 19:31:10 +02:00
justin 6eb6221a84 Grayscale post processing 2021-05-01 15:48:56 +02:00
justin 30c09d3403 Tweak fullscreen texture shaders 2021-05-01 15:03:17 +02:00
justin 6a38950501 Linting, haddocking 2021-04-29 15:31:07 +02:00
justin 750a67ea6e Implement different shadow resolutions 2021-04-28 23:16:42 +02:00
justin 8cb177a21c Implement low res shadows 2021-04-28 20:50:53 +02:00
justin 1b4eac2da7 Rename shaders, remove a dependency on Dodge.Data 2021-04-28 13:32:50 +02:00
justin 0e88544de2 Implement level portal 2021-04-22 13:06:39 +02:00
justin 1e9a07d1c8 Reorganise rendering in Dodge 2021-04-01 11:28:53 +02:00