justin
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f3fafc6bf2
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Fix enemy stride/footsteps
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2025-10-17 22:32:40 +01:00 |
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justin
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f969056912
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Commit before attempting to simplify creature update
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2025-10-17 10:36:19 +01:00 |
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justin
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49fb982877
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Refactor crPos to be a V3
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2025-10-10 13:47:31 +01:00 |
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justin
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9fb7440776
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Tweak creature update
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2025-08-06 13:10:37 +01:00 |
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justin
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fe1ac8f5a4
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Cleanup
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2025-06-19 22:55:46 +01:00 |
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justin
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4f0fa95e13
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Further simplify walk cycle
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2025-06-19 14:01:59 +01:00 |
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justin
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add192741c
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Simplify walk cycle (may decrease frame rate?)
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2025-06-19 13:48:53 +01:00 |
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justin
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e6bb6fb1f3
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Simplify walk cycle
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2025-06-19 12:46:54 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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c2707719fb
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Cleanup
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2022-07-26 11:51:53 +01:00 |
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justin
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b8e8413daa
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Add generic derivations and To/FromJSON instances
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2022-07-25 22:49:18 +01:00 |
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justin
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6b69fc1684
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Add Read/Show instance for Creature
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2022-07-22 10:44:54 +01:00 |
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justin
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100f776ddd
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Cleanup
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2022-04-07 21:39:39 +01:00 |
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justin
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af6cdfd048
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Start to move damage effects of bullets into a more sensible place
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2022-03-25 09:45:11 +00:00 |
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justin
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06a501ff88
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Rethink damage data type, work on damage sensors
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2022-03-13 09:27:35 +00:00 |
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justin
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a546d070f0
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Add shrinkability and cursed items
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2021-11-18 18:30:22 +00:00 |
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justin
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f6d5d5a201
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Add basic vocalizations to chase creatures
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2021-11-18 01:46:37 +00:00 |
|
justin
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08fa84c1fd
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Cleanup and reorganise
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2021-10-31 19:46:32 +00:00 |
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justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
|
justin
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51a85bd1ec
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Refactor sound
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2021-09-12 17:52:34 +01:00 |
|
justin
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aa7413a29f
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Cleanup, move towards unifying zones
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2021-09-11 15:52:43 +01:00 |
|
justin
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70c97f5367
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Refactor sounds
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2021-09-09 14:58:07 +01:00 |
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justin
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d7047c4b09
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Store past damages in vector form
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2021-08-19 01:41:56 +02:00 |
|
justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
|
justin
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fb7a90df71
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Add different weapon positions based on handedness
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2021-06-07 20:28:54 +02:00 |
|
justin
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edd947a857
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Modularise and improve step cycle
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2021-06-06 18:23:52 +02:00 |
|
justin
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3ae454acf4
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Make bezierGun set target on right click
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2021-05-23 20:32:15 +02:00 |
|
justin
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322894c513
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Remove duplicated creature movement code
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2021-05-21 14:20:45 +02:00 |
|
justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
|
justin
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c5657fe855
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Implement simple swarm mechanics
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2021-05-14 20:28:53 +02:00 |
|
justin
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0b26761be5
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AI refactor
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2021-05-14 12:04:12 +02:00 |
|
justin
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ead87af3c1
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Refactor ai
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2021-05-12 14:24:31 +02:00 |
|
justin
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436043b169
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Continue ai refactor
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2021-05-06 14:07:51 +02:00 |
|
justin
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05086d6f4a
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Refector
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2021-05-05 17:36:10 +02:00 |
|
justin
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f0e5095b5f
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Refactor
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2021-05-04 18:11:59 +02:00 |
|
justin
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b826299cbd
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Add squash when receiving blunt damage
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2021-05-03 16:33:06 +02:00 |
|
justin
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17986651c5
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Simplify item placement during generation
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2021-04-25 13:21:24 +02:00 |
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justin
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30736997c3
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Allow for different item drops on creature death
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2021-04-25 02:16:31 +02:00 |
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