justin
|
af6cdfd048
|
Start to move damage effects of bullets into a more sensible place
|
2022-03-25 09:45:11 +00:00 |
|
justin
|
06a501ff88
|
Rethink damage data type, work on damage sensors
|
2022-03-13 09:27:35 +00:00 |
|
justin
|
294e01479a
|
Define shape datatype
|
2021-09-14 01:17:07 +01:00 |
|
justin
|
d7047c4b09
|
Store past damages in vector form
|
2021-08-19 01:41:56 +02:00 |
|
justin
|
da631e3b37
|
Add tilemap floors to rooms
|
2021-06-15 14:56:32 +02:00 |
|
justin
|
3ae454acf4
|
Make bezierGun set target on right click
|
2021-05-23 20:32:15 +02:00 |
|
justin
|
322894c513
|
Remove duplicated creature movement code
|
2021-05-21 14:20:45 +02:00 |
|
justin
|
69f915a894
|
Cleanup warnings
|
2021-05-17 22:39:18 +02:00 |
|
justin
|
d7fcdbf550
|
Delete cruft, add Reader monad to some internal ai
|
2021-05-16 21:42:11 +02:00 |
|
justin
|
c5657fe855
|
Implement simple swarm mechanics
|
2021-05-14 20:28:53 +02:00 |
|
justin
|
0b26761be5
|
AI refactor
|
2021-05-14 12:04:12 +02:00 |
|
justin
|
ead87af3c1
|
Refactor ai
|
2021-05-12 14:24:31 +02:00 |
|
justin
|
436043b169
|
Continue ai refactor
|
2021-05-06 14:07:51 +02:00 |
|
justin
|
05086d6f4a
|
Refector
|
2021-05-05 17:36:10 +02:00 |
|
justin
|
f0e5095b5f
|
Refactor
|
2021-05-04 18:11:59 +02:00 |
|
justin
|
b826299cbd
|
Add squash when receiving blunt damage
|
2021-05-03 16:33:06 +02:00 |
|
justin
|
17986651c5
|
Simplify item placement during generation
|
2021-04-25 13:21:24 +02:00 |
|
justin
|
30736997c3
|
Allow for different item drops on creature death
|
2021-04-25 02:16:31 +02:00 |
|