justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
|
justin
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97598bc171
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Replace explicit matrix uniforms with single ubo
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2021-06-24 17:58:15 +02:00 |
|
justin
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02a2d3920d
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Remove list layer while poking
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2021-06-12 02:08:42 +02:00 |
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justin
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a5744f02f0
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Remove vaoBufferTarget
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2021-06-12 01:14:42 +02:00 |
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justin
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1f87dca6ec
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Tweak vbo again
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2021-06-11 21:13:01 +02:00 |
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justin
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7b6521587d
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Remove polymorphism of shader type
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2021-06-11 19:41:17 +02:00 |
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justin
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0e0d8f4e99
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Partial implementation of interleaving VBO
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2021-06-11 18:29:53 +02:00 |
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justin
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02511afa80
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Remove unnecessary uniforms
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2021-06-10 18:07:26 +02:00 |
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justin
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95f8e57e45
|
Remove unnecessary uniforms
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2021-06-10 17:00:53 +02:00 |
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justin
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79d2c73dcf
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Remove Maybe from custom unis
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2021-06-10 16:54:21 +02:00 |
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justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
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justin
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ffe4a8083b
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Linting
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2021-04-23 11:10:45 +02:00 |
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justin
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e8e3dd8f50
|
Refactor level/room generation modules
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2021-03-11 22:08:35 +01:00 |
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