Commit Graph

22 Commits

Author SHA1 Message Date
justin 4d7f7803e0 Remove mipmaps from downscaled texture framebuffers 2021-07-06 14:40:51 +02:00
justin f5b139a53e Progress towards downscaling bloom texture 2021-07-06 14:06:24 +02:00
justin be7bf986e2 Add trail to bloom 2021-07-05 21:31:35 +02:00
justin 77d93fabeb Experiment with bloom 2021-07-05 19:39:34 +02:00
justin 2d94e50e3a Tweak rendering 2021-07-05 00:06:04 +02:00
justin c627961aac Add framebuffers with shared renderbufferobject 2021-07-04 14:41:46 +02:00
justin e3bd99868f Changes towards bloom 2021-07-04 14:09:07 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin 089dcc3f5d Add various helpers for creating polyhedra 2021-06-27 18:53:06 +02:00
justin 06f22a3ea5 Add line shadow shader 2021-06-26 22:20:41 +02:00
justin 06a92e70ee Initial working prototype of general lighting surfaces 2021-06-25 03:01:18 +02:00
justin 2d0f08c2e9 Fix tile depth 2021-06-25 02:27:20 +02:00
justin b451953b99 Refactor lighting shaders 2021-06-25 00:44:45 +02:00
justin bae8a4ed94 Cleanup matrices 2021-06-24 18:49:10 +02:00
justin 97598bc171 Replace explicit matrix uniforms with single ubo 2021-06-24 17:58:15 +02:00
justin 9c94ec93bd First pass at using UBO 2021-06-24 16:17:43 +02:00
justin d534f08064 Unify matrix uniform assignment, move towards uniform block 2021-06-24 14:38:17 +02:00
justin 45194273e5 Refactor arc drawing 2021-06-24 13:34:11 +02:00
justin 899c1c5f6e Refactor text rendering 2021-06-23 01:35:38 +02:00
justin 73bd407c49 Implement texture atlas, details on why it works unclear 2021-06-14 16:24:10 +02:00
justin f09fe8798e Module reorganisation 2021-06-12 12:21:42 +02:00