justin
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62af1402ad
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Store picture shaders in mutable vector
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2021-08-12 06:29:36 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
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justin
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ee553c6e49
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Add picture shader container datatype
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2021-07-28 20:14:54 +02:00 |
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justin
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ae84f44824
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Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
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justin
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9407c7af2a
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Use glTexStorage when resizing framebuffers
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2021-07-18 20:36:20 +02:00 |
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justin
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75254cd3e4
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Remove renderbuffer from ping-pong framebuffers
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2021-07-11 17:56:43 +02:00 |
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justin
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fd388e1fdf
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Add barrel distortion shader
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2021-07-09 14:36:49 +02:00 |
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justin
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f5b139a53e
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Progress towards downscaling bloom texture
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2021-07-06 14:06:24 +02:00 |
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justin
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be7bf986e2
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Add trail to bloom
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2021-07-05 21:31:35 +02:00 |
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justin
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2d94e50e3a
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Tweak rendering
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2021-07-05 00:06:04 +02:00 |
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justin
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c627961aac
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Add framebuffers with shared renderbufferobject
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2021-07-04 14:41:46 +02:00 |
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justin
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089dcc3f5d
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Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
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justin
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06f22a3ea5
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Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
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justin
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2d0f08c2e9
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Fix tile depth
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2021-06-25 02:27:20 +02:00 |
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justin
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b451953b99
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Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
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justin
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9c94ec93bd
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First pass at using UBO
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2021-06-24 16:17:43 +02:00 |
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justin
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29902b6f22
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Add random floor tiles to floors
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2021-06-16 00:14:18 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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73bd407c49
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Implement texture atlas, details on why it works unclear
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2021-06-14 16:24:10 +02:00 |
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justin
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f09fe8798e
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Module reorganisation
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2021-06-12 12:21:42 +02:00 |
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