justin
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72e29ebac3
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Fix basic pathing
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2021-09-06 11:35:30 +01:00 |
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justin
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3ff04576ab
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Broken commit (removed loadKeyConfig)
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2021-08-27 11:58:11 +01:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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e43488ee17
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Some linting
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2021-08-10 14:22:33 +02:00 |
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justin
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7b7fd302d8
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More strictifiiiying
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2021-07-30 01:25:11 +02:00 |
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justin
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29902b6f22
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Add random floor tiles to floors
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2021-06-16 00:14:18 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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2b09bf2072
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Add support for group placements
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2021-05-14 19:46:52 +02:00 |
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justin
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f0e5095b5f
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Refactor
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2021-05-04 18:11:59 +02:00 |
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justin
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e21178b688
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Refactoring
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2021-05-03 23:59:20 +02:00 |
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justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
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justin
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2bf23db935
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Allow for complex room bounds for clip checks
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2021-05-03 00:57:17 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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6d229f8de2
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Add no weapon start
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2021-04-27 19:26:35 +02:00 |
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justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
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justin
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17986651c5
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Simplify item placement during generation
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2021-04-25 13:21:24 +02:00 |
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justin
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9af7dbda56
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Randomise enemies and floor items
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2021-04-24 18:25:09 +02:00 |
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justin
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a409ddc8a7
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Add to procedural room
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2021-04-24 16:31:48 +02:00 |
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justin
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aa08d66026
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Add procedural room made up of four corners
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2021-04-24 15:40:10 +02:00 |
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justin
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108b66f3ad
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Tweak wall cutting, removes inverse walls
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2021-04-23 21:17:37 +02:00 |
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justin
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a1c344a342
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Implement first weapon into tree structure
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2021-04-21 13:00:11 +02:00 |
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justin
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38d67520cc
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Add tree structure generation
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2021-04-15 21:35:03 +02:00 |
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