Commit Graph

23 Commits

Author SHA1 Message Date
justin 72e29ebac3 Fix basic pathing 2021-09-06 11:35:30 +01:00
justin 3ff04576ab Broken commit (removed loadKeyConfig) 2021-08-27 11:58:11 +01:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin e43488ee17 Some linting 2021-08-10 14:22:33 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 29902b6f22 Add random floor tiles to floors 2021-06-16 00:14:18 +02:00
justin da631e3b37 Add tilemap floors to rooms 2021-06-15 14:56:32 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin 2b09bf2072 Add support for group placements 2021-05-14 19:46:52 +02:00
justin f0e5095b5f Refactor 2021-05-04 18:11:59 +02:00
justin e21178b688 Refactoring 2021-05-03 23:59:20 +02:00
justin 6e6757499c Refactoring, add screen when generating level 2021-05-03 14:44:27 +02:00
justin 2bf23db935 Allow for complex room bounds for clip checks 2021-05-03 00:57:17 +02:00
justin f336d7e3f6 Add airlocks 2021-05-02 21:09:25 +02:00
justin 6d229f8de2 Add no weapon start 2021-04-27 19:26:35 +02:00
justin 64b5b9e2a5 Hlinting 2021-04-27 11:45:43 +02:00
justin 17986651c5 Simplify item placement during generation 2021-04-25 13:21:24 +02:00
justin 9af7dbda56 Randomise enemies and floor items 2021-04-24 18:25:09 +02:00
justin a409ddc8a7 Add to procedural room 2021-04-24 16:31:48 +02:00
justin aa08d66026 Add procedural room made up of four corners 2021-04-24 15:40:10 +02:00
justin 108b66f3ad Tweak wall cutting, removes inverse walls 2021-04-23 21:17:37 +02:00
justin a1c344a342 Implement first weapon into tree structure 2021-04-21 13:00:11 +02:00
justin 38d67520cc Add tree structure generation 2021-04-15 21:35:03 +02:00