justin
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76a8b05433
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Use DSA for renderbuffers
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2023-03-09 14:58:38 +00:00 |
|
justin
|
0b698e5f5d
|
Make the matrix UBO use raw opengl
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2023-03-09 14:28:23 +00:00 |
|
justin
|
3e3fd049a9
|
Move shader compilation over to raw opengl, errors display incorrect
|
2023-03-07 15:40:29 +00:00 |
|
justin
|
f2e406b05c
|
Start migration to openGLraw, add target parameter to texture params
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2023-03-03 11:20:31 +00:00 |
|
justin
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8456f9e02e
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Add file, move buffer swapping into doDrawing
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2023-03-02 12:48:47 +00:00 |
|
justin
|
ed9a46a18d
|
Allow to change menu options with rclick, move towards shader experiment
|
2023-02-24 15:03:06 +00:00 |
|
justin
|
55341f7caf
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Commit before messing around with shaders
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2022-06-16 14:02:21 +01:00 |
|
justin
|
040849a550
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Allow for rooms to inherit floor tiling from parents
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2021-11-26 13:57:22 +00:00 |
|
justin
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32367b5b2d
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Add trajectory to grenades, various refactoring
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2021-09-25 18:39:53 +01:00 |
|
justin
|
7f1a365cac
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Draw shape shadows using index buffer
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2021-09-21 00:43:45 +01:00 |
|
justin
|
5cbcbec101
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Working element buffer object
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2021-09-20 12:36:35 +01:00 |
|
justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
|
justin
|
c3d567353c
|
Try to move sound into world, slightly broken now
|
2021-09-08 19:12:54 +01:00 |
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justin
|
04e5b9b39f
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Move side effects into world (may be slower)
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2021-09-08 18:48:16 +01:00 |
|
justin
|
45bbf9b005
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Fix tile rendering
|
2021-09-07 10:53:39 +01:00 |
|
justin
|
9d2f42dbc9
|
Cleanup, start to add creature silhouettes
|
2021-09-02 11:06:04 +01:00 |
|
justin
|
ce4c3bd231
|
Tweak window rendering
|
2021-09-01 13:13:10 +01:00 |
|
justin
|
f3ea46d7d0
|
Working shadows on clouds
|
2021-09-01 11:18:53 +01:00 |
|
justin
|
82551328a1
|
Add dependencies, play around with clouds/transparency layer
|
2021-09-01 03:04:41 +01:00 |
|
justin
|
1c587d4b9a
|
Implement something like deferred lighting
|
2021-09-01 00:37:07 +01:00 |
|
justin
|
2d139adc8f
|
Move towards attaching a position texture to base framebuffer
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2021-08-31 22:25:37 +01:00 |
|
justin
|
cf77163b3f
|
Setup multiple target basic shaders
|
2021-08-31 20:05:15 +01:00 |
|
justin
|
eba8ff121c
|
Add "cap" shadow shader
|
2021-08-29 18:13:55 +01:00 |
|
justin
|
53555865f6
|
Start cleanup
|
2021-08-12 15:02:26 +02:00 |
|
justin
|
62af1402ad
|
Store picture shaders in mutable vector
|
2021-08-12 06:29:36 +02:00 |
|
justin
|
d7649b951b
|
Implement poking using Verx lists
|
2021-07-30 20:04:55 +02:00 |
|
justin
|
ee553c6e49
|
Add picture shader container datatype
|
2021-07-28 20:14:54 +02:00 |
|
justin
|
ae84f44824
|
Reduce rendertype down to vertex information
|
2021-07-27 13:35:43 +02:00 |
|
justin
|
9407c7af2a
|
Use glTexStorage when resizing framebuffers
|
2021-07-18 20:36:20 +02:00 |
|
justin
|
75254cd3e4
|
Remove renderbuffer from ping-pong framebuffers
|
2021-07-11 17:56:43 +02:00 |
|
justin
|
fd388e1fdf
|
Add barrel distortion shader
|
2021-07-09 14:36:49 +02:00 |
|
justin
|
f5b139a53e
|
Progress towards downscaling bloom texture
|
2021-07-06 14:06:24 +02:00 |
|
justin
|
be7bf986e2
|
Add trail to bloom
|
2021-07-05 21:31:35 +02:00 |
|
justin
|
2d94e50e3a
|
Tweak rendering
|
2021-07-05 00:06:04 +02:00 |
|
justin
|
c627961aac
|
Add framebuffers with shared renderbufferobject
|
2021-07-04 14:41:46 +02:00 |
|
justin
|
089dcc3f5d
|
Add various helpers for creating polyhedra
|
2021-06-27 18:53:06 +02:00 |
|
justin
|
06f22a3ea5
|
Add line shadow shader
|
2021-06-26 22:20:41 +02:00 |
|
justin
|
2d0f08c2e9
|
Fix tile depth
|
2021-06-25 02:27:20 +02:00 |
|
justin
|
b451953b99
|
Refactor lighting shaders
|
2021-06-25 00:44:45 +02:00 |
|
justin
|
9c94ec93bd
|
First pass at using UBO
|
2021-06-24 16:17:43 +02:00 |
|
justin
|
29902b6f22
|
Add random floor tiles to floors
|
2021-06-16 00:14:18 +02:00 |
|
justin
|
da631e3b37
|
Add tilemap floors to rooms
|
2021-06-15 14:56:32 +02:00 |
|
justin
|
73bd407c49
|
Implement texture atlas, details on why it works unclear
|
2021-06-14 16:24:10 +02:00 |
|
justin
|
f09fe8798e
|
Module reorganisation
|
2021-06-12 12:21:42 +02:00 |
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