justin
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850fdf1783
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Add normal maps to the floor
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2023-03-17 16:51:02 +00:00 |
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justin
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539cbe8b18
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Fix wall normals
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2023-03-16 23:31:17 +00:00 |
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justin
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989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
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justin
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21f87b96d8
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Try to centralize the number of components per vertex in shapes
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2023-03-14 23:28:21 +00:00 |
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justin
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ed0da4bf1d
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Refactor shaders, vbos and vaos
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2023-03-14 20:24:08 +00:00 |
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justin
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378af69ca5
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Continue render refactor
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2023-03-14 14:11:14 +00:00 |
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justin
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9947979b52
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Try to improve instancing shadows
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2023-03-12 14:06:11 +00:00 |
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justin
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7ee3f6581d
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Work on geometry shader based shadows
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2023-03-11 22:59:19 +00:00 |
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justin
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cda7116930
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Cleanup
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2023-03-10 09:45:40 +00:00 |
|
justin
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dc3faeed63
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Cleanup
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2023-03-10 09:39:40 +00:00 |
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justin
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b1750ad028
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Map an "isometric" matrix to a static buffer
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2023-03-09 23:29:58 +00:00 |
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justin
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653de7226e
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To openglraw
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2023-03-09 21:24:03 +00:00 |
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justin
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1d6fdd7eb1
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Move texture objects to openglraw
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2023-03-09 17:54:11 +00:00 |
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justin
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44b56ed163
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Move FBOs to opengl raw
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2023-03-09 15:42:17 +00:00 |
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justin
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76a8b05433
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Use DSA for renderbuffers
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2023-03-09 14:58:38 +00:00 |
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justin
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0b698e5f5d
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Make the matrix UBO use raw opengl
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2023-03-09 14:28:23 +00:00 |
|
justin
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3e3fd049a9
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Move shader compilation over to raw opengl, errors display incorrect
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2023-03-07 15:40:29 +00:00 |
|
justin
|
f2e406b05c
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Start migration to openGLraw, add target parameter to texture params
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2023-03-03 11:20:31 +00:00 |
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justin
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ed9a46a18d
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Allow to change menu options with rclick, move towards shader experiment
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2023-02-24 15:03:06 +00:00 |
|
justin
|
55341f7caf
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Commit before messing around with shaders
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2022-06-16 14:02:21 +01:00 |
|
justin
|
32367b5b2d
|
Add trajectory to grenades, various refactoring
|
2021-09-25 18:39:53 +01:00 |
|
justin
|
7f1a365cac
|
Draw shape shadows using index buffer
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2021-09-21 00:43:45 +01:00 |
|
justin
|
5cbcbec101
|
Working element buffer object
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2021-09-20 12:36:35 +01:00 |
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justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
|
justin
|
9d2f42dbc9
|
Cleanup, start to add creature silhouettes
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2021-09-02 11:06:04 +01:00 |
|
justin
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ce4c3bd231
|
Tweak window rendering
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2021-09-01 13:13:10 +01:00 |
|
justin
|
f3ea46d7d0
|
Working shadows on clouds
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2021-09-01 11:18:53 +01:00 |
|
justin
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82551328a1
|
Add dependencies, play around with clouds/transparency layer
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2021-09-01 03:04:41 +01:00 |
|
justin
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1c587d4b9a
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Implement something like deferred lighting
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2021-09-01 00:37:07 +01:00 |
|
justin
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2d139adc8f
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Move towards attaching a position texture to base framebuffer
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2021-08-31 22:25:37 +01:00 |
|
justin
|
cf77163b3f
|
Setup multiple target basic shaders
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2021-08-31 20:05:15 +01:00 |
|
justin
|
eba8ff121c
|
Add "cap" shadow shader
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2021-08-29 18:13:55 +01:00 |
|
justin
|
53555865f6
|
Start cleanup
|
2021-08-12 15:02:26 +02:00 |
|
justin
|
62af1402ad
|
Store picture shaders in mutable vector
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2021-08-12 06:29:36 +02:00 |
|
justin
|
d7649b951b
|
Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
|
justin
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ee553c6e49
|
Add picture shader container datatype
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2021-07-28 20:14:54 +02:00 |
|
justin
|
ae84f44824
|
Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
|
justin
|
9407c7af2a
|
Use glTexStorage when resizing framebuffers
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2021-07-18 20:36:20 +02:00 |
|
justin
|
75254cd3e4
|
Remove renderbuffer from ping-pong framebuffers
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2021-07-11 17:56:43 +02:00 |
|
justin
|
fd388e1fdf
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Add barrel distortion shader
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2021-07-09 14:36:49 +02:00 |
|
justin
|
f5b139a53e
|
Progress towards downscaling bloom texture
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2021-07-06 14:06:24 +02:00 |
|
justin
|
be7bf986e2
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Add trail to bloom
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2021-07-05 21:31:35 +02:00 |
|
justin
|
2d94e50e3a
|
Tweak rendering
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2021-07-05 00:06:04 +02:00 |
|
justin
|
c627961aac
|
Add framebuffers with shared renderbufferobject
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2021-07-04 14:41:46 +02:00 |
|
justin
|
089dcc3f5d
|
Add various helpers for creating polyhedra
|
2021-06-27 18:53:06 +02:00 |
|
justin
|
06f22a3ea5
|
Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
|
justin
|
2d0f08c2e9
|
Fix tile depth
|
2021-06-25 02:27:20 +02:00 |
|
justin
|
b451953b99
|
Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
|
justin
|
9c94ec93bd
|
First pass at using UBO
|
2021-06-24 16:17:43 +02:00 |
|
justin
|
73bd407c49
|
Implement texture atlas, details on why it works unclear
|
2021-06-14 16:24:10 +02:00 |
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