justin
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968273bf25
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Add basic booster
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2021-05-24 13:59:51 +02:00 |
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justin
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4463dc7716
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Refactor bullet particles
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2021-05-19 13:46:19 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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05086d6f4a
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Refector
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2021-05-05 17:36:10 +02:00 |
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justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
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justin
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dfee9b2f37
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Modularise shockwaves, stop landing self damage when blinking
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2021-04-04 20:19:45 +02:00 |
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justin
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3b417c4966
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Add haddocks and/or cleanup
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2021-04-04 16:26:06 +02:00 |
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justin
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bacaded2a5
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Reorganise modules. Broken layout-- to be diagnosed
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2021-03-27 23:36:39 +01:00 |
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justin
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e32c6082c5
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Refactor bezgun
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2021-03-25 05:10:05 +01:00 |
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justin
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31988e024b
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Unify curve bullets with straight
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2021-03-25 03:06:37 +01:00 |
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justin
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bc5ad33652
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Refactor and improve flamelets
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2021-03-24 22:42:43 +01:00 |
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justin
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3cce959d00
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Replace particle pictures with draw functions
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2021-03-24 13:42:31 +01:00 |
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justin
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27fc9d19d2
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Remove old smoke code
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2021-03-24 12:58:11 +01:00 |
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justin
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03587a7906
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Refactor
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2021-03-24 02:11:33 +01:00 |
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justin
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3f86b0cda0
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Implement smoke as clouds, mask colors when rendering framebuf texture
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2021-03-23 23:24:40 +01:00 |
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justin
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3e2eaeece2
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Refactor flash lighting, determine (projected) namespace
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2021-03-23 17:39:34 +01:00 |
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justin
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b13467053a
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Refactor basic explosion
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2021-03-23 14:50:23 +01:00 |
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justin
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885fa4a67e
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Rename (indexed) particles to projectiles
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2021-03-23 14:03:00 +01:00 |
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justin
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941fef134d
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Implement wall penetrating bullets
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2021-03-23 12:06:46 +01:00 |
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justin
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63a50f0e05
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Rename WorldActions to WorldEvent
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2021-03-23 03:26:27 +01:00 |
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