Commit Graph
19 Commits
Author SHA1 Message Date
justin a546d070f0 Add shrinkability and cursed items 2021-11-18 18:30:22 +00:00
justin 08fa84c1fd Cleanup and reorganise 2021-10-31 19:46:32 +00:00
justin 502be6f64f Cleanup. Start tweaking flares, glares and flashes 2021-10-29 21:47:03 +01:00
justin 32367b5b2d Add trajectory to grenades, various refactoring 2021-09-25 18:39:53 +01:00
justin c69af7a5f4 Add concept of GameRoom, check viewing distance based on rooms 2021-09-02 23:24:29 +01:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin a9aa2ca2cb Add test tileset textures 2021-06-11 13:51:06 +02:00
justin 3371e2ae79 Tweak walk cycle parameters 2021-06-09 00:01:56 +02:00
justin 0b8ac97fe9 Modularise item data, change tesla arc from projectile to particle 2021-06-06 16:08:56 +02:00
justin f05381be47 Refactor shell movement, modularised in a tweakable way 2021-05-26 03:35:30 +02:00
justin 7ca7a2f941 Add targeting reticule for bezier gun 2021-05-26 00:37:35 +02:00
justin d4a15a2416 Refactor creature draw, pass World to function 2021-05-25 21:44:25 +02:00
justin f737897b18 Add support for left click actions 2021-05-25 14:23:04 +02:00
justin a7d4d8911d Add ItEffect data as parameter to the effect itself 2021-05-24 21:37:42 +02:00
justin cda035b1d1 refactor: pass creature to weapon use function, as opposed to just id 2021-05-23 22:07:46 +02:00
justin 3ae454acf4 Make bezierGun set target on right click 2021-05-23 20:32:15 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin c8e84c775f Linting, refactor random angle walk for flamer 2021-04-30 13:21:37 +02:00