justin
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b352d17f72
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Fix character array binding
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2023-03-23 14:59:20 +00:00 |
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justin
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05d1d3d1eb
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Bind some fixed texture arrays only once
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2023-03-23 14:46:51 +00:00 |
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justin
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695f849f77
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Add file
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2023-03-20 15:09:43 +00:00 |
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justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
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justin
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49f96ab18e
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Fix basic wall normal shading
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2023-03-18 14:51:45 +00:00 |
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justin
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850fdf1783
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Add normal maps to the floor
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2023-03-17 16:51:02 +00:00 |
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justin
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539cbe8b18
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Fix wall normals
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2023-03-16 23:31:17 +00:00 |
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justin
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989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
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justin
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7f0c7ad159
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Bump to opengl 450
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2023-03-07 22:53:32 +00:00 |
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justin
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4cd8b5aa1c
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Apply deferred shading to walls
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2021-09-01 00:51:50 +01:00 |
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justin
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ebeec417ce
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Lap warming commit---gpu needs optimisation
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2021-07-04 22:51:40 +02:00 |
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justin
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532f491327
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Add hard edge to non-visible areas
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2021-06-30 13:52:14 +02:00 |
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justin
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06f22a3ea5
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Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
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justin
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b451953b99
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Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
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justin
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97598bc171
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Replace explicit matrix uniforms with single ubo
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2021-06-24 17:58:15 +02:00 |
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justin
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02511afa80
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Remove unnecessary uniforms
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2021-06-10 18:07:26 +02:00 |
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justin
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822db37a58
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Commit before attempt to unify picture rendering
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2021-06-09 21:32:26 +02:00 |
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justin
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1b4eac2da7
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Rename shaders, remove a dependency on Dodge.Data
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2021-04-28 13:32:50 +02:00 |
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