Commit Graph

20 Commits

Author SHA1 Message Date
justin 9bb1a22ea5 Change VBO to store vertex size in bytes 2023-04-12 23:47:52 +01:00
justin 2bba3f7268 Render cleanup 2023-03-24 00:14:25 +00:00
justin ecd7a0fae0 Cleanup 2023-03-23 14:14:54 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin 539cbe8b18 Fix wall normals 2023-03-16 23:31:17 +00:00
justin ed0da4bf1d Refactor shaders, vbos and vaos 2023-03-14 20:24:08 +00:00
justin 378af69ca5 Continue render refactor 2023-03-14 14:11:14 +00:00
justin b1750ad028 Map an "isometric" matrix to a static buffer 2023-03-09 23:29:58 +00:00
justin aa2746e800 To openglraw 2023-03-09 22:07:39 +00:00
justin 9989c65d75 To openglraw 2023-03-09 21:28:22 +00:00
justin 76a8b05433 Use DSA for renderbuffers 2023-03-09 14:58:38 +00:00
justin f14d9bef60 Start to move vbo objects to use DSA 2023-03-09 13:17:43 +00:00
justin 3e3fd049a9 Move shader compilation over to raw opengl, errors display incorrect 2023-03-07 15:40:29 +00:00
justin aeb22fc9d7 Hopefully fully excise streaming 2022-08-22 12:02:42 +01:00
justin 1e32b05406 Commit before attempting to stream worldSPic more effectively 2022-07-04 11:04:09 +01:00
justin 502be6f64f Cleanup. Start tweaking flares, glares and flashes 2021-10-29 21:47:03 +01:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 9d2f42dbc9 Cleanup, start to add creature silhouettes 2021-09-02 11:06:04 +01:00
justin b9f73d255f Various tweaks 2021-08-18 20:38:55 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00