justin
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9bb1a22ea5
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Change VBO to store vertex size in bytes
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2023-04-12 23:47:52 +01:00 |
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justin
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2bba3f7268
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Render cleanup
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2023-03-24 00:14:25 +00:00 |
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justin
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ecd7a0fae0
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Cleanup
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2023-03-23 14:14:54 +00:00 |
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justin
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5769477ad4
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Refactor shader types
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2023-03-22 14:08:07 +00:00 |
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justin
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539cbe8b18
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Fix wall normals
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2023-03-16 23:31:17 +00:00 |
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justin
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ed0da4bf1d
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Refactor shaders, vbos and vaos
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2023-03-14 20:24:08 +00:00 |
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justin
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378af69ca5
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Continue render refactor
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2023-03-14 14:11:14 +00:00 |
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justin
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b1750ad028
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Map an "isometric" matrix to a static buffer
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2023-03-09 23:29:58 +00:00 |
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justin
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aa2746e800
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To openglraw
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2023-03-09 22:07:39 +00:00 |
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justin
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9989c65d75
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To openglraw
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2023-03-09 21:28:22 +00:00 |
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justin
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76a8b05433
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Use DSA for renderbuffers
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2023-03-09 14:58:38 +00:00 |
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justin
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f14d9bef60
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Start to move vbo objects to use DSA
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2023-03-09 13:17:43 +00:00 |
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justin
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3e3fd049a9
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Move shader compilation over to raw opengl, errors display incorrect
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2023-03-07 15:40:29 +00:00 |
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justin
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aeb22fc9d7
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Hopefully fully excise streaming
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2022-08-22 12:02:42 +01:00 |
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justin
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1e32b05406
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Commit before attempting to stream worldSPic more effectively
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2022-07-04 11:04:09 +01:00 |
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justin
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502be6f64f
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Cleanup. Start tweaking flares, glares and flashes
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2021-10-29 21:47:03 +01:00 |
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justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
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justin
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9d2f42dbc9
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Cleanup, start to add creature silhouettes
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2021-09-02 11:06:04 +01:00 |
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justin
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b9f73d255f
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Various tweaks
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2021-08-18 20:38:55 +02:00 |
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justin
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5829c66527
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Add new files
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2021-08-13 12:28:17 +02:00 |
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