Commit Graph

16 Commits

Author SHA1 Message Date
justin 695f849f77 Add file 2023-03-20 15:09:43 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin 49f96ab18e Fix basic wall normal shading 2023-03-18 14:51:45 +00:00
justin 850fdf1783 Add normal maps to the floor 2023-03-17 16:51:02 +00:00
justin 539cbe8b18 Fix wall normals 2023-03-16 23:31:17 +00:00
justin 989140d46e Add shading for shapes and the floor 2023-03-15 18:24:09 +00:00
justin 7f0c7ad159 Bump to opengl 450 2023-03-07 22:53:32 +00:00
justin 4cd8b5aa1c Apply deferred shading to walls 2021-09-01 00:51:50 +01:00
justin ebeec417ce Lap warming commit---gpu needs optimisation 2021-07-04 22:51:40 +02:00
justin 532f491327 Add hard edge to non-visible areas 2021-06-30 13:52:14 +02:00
justin 06f22a3ea5 Add line shadow shader 2021-06-26 22:20:41 +02:00
justin b451953b99 Refactor lighting shaders 2021-06-25 00:44:45 +02:00
justin 97598bc171 Replace explicit matrix uniforms with single ubo 2021-06-24 17:58:15 +02:00
justin 02511afa80 Remove unnecessary uniforms 2021-06-10 18:07:26 +02:00
justin 822db37a58 Commit before attempt to unify picture rendering 2021-06-09 21:32:26 +02:00
justin 1b4eac2da7 Rename shaders, remove a dependency on Dodge.Data 2021-04-28 13:32:50 +02:00