Commit Graph

20 Commits

Author SHA1 Message Date
justin 25efce7a89 Graphic tweaks/cleanup 2025-12-01 12:37:54 +00:00
justin 6ebf3f4ef7 Try to set glScissor more sensibly
Not sure what this should be yet though
2025-11-29 15:28:51 +00:00
justin c0cfadbdd3 Move towards pixel upscaling filter 2025-11-25 11:04:06 +00:00
justin 8dee93991a Vertex pull fullscreen lighting texture shader 2025-11-13 10:28:34 +00:00
justin 2f0487a424 Simplify ceiling oclusions 2025-11-02 19:20:57 +00:00
justin d41604fcde Mid implementation of external ammo sources 2024-06-20 22:58:52 +01:00
justin 7162893c4f Tweak lighting shaders, add commented versions without normal mapping 2024-06-20 16:33:23 +01:00
justin 32ecf46343 Cleanup: remove uniforms from shader datatype 2023-03-20 01:19:10 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin 70c15fea5d Play with floor textures 2023-03-18 22:31:24 +00:00
justin 6461535579 Tweak floor normal map shading 2023-03-18 14:41:07 +00:00
justin 850fdf1783 Add normal maps to the floor 2023-03-17 16:51:02 +00:00
justin 249262b2b6 Refactor shapes, prepare for different normals at single vertex pos 2023-03-15 21:43:00 +00:00
justin 989140d46e Add shading for shapes and the floor 2023-03-15 18:24:09 +00:00
justin 6af041bb8c Continue work on shadow rendering 2023-03-14 11:20:38 +00:00
justin 7f0c7ad159 Bump to opengl 450 2023-03-07 22:53:32 +00:00
justin 1bbeb926a5 Fix bug in detecting which room you are in 2021-09-03 01:22:46 +01:00
justin 02193add68 Square light radius on cpu (should be done in code) 2021-09-01 21:02:18 +01:00
justin d0aeeed5c3 Further cleanup 2021-09-01 19:35:25 +01:00
justin 82551328a1 Add dependencies, play around with clouds/transparency layer 2021-09-01 03:04:41 +01:00