justin
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d6c4d3d609
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Fix shockwave damage radius for walls
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2025-10-28 08:09:44 +00:00 |
|
justin
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49fb982877
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Refactor crPos to be a V3
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2025-10-10 13:47:31 +01:00 |
|
justin
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0dfae3e5a9
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Cleanup
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2025-06-20 21:57:07 +01:00 |
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justin
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b2d64ce698
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Refactor damages in circles
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2025-06-20 21:52:42 +01:00 |
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justin
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0f55257bff
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Remove creature records
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2025-06-06 13:36:18 +01:00 |
|
justin
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39e3e4ae00
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Refactor in lens direction
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2025-01-04 19:14:18 +00:00 |
|
justin
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8ab75fb24a
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Cleanup
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2023-04-15 10:55:59 +01:00 |
|
justin
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f98f95d92f
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Move zoning up world spheres
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2023-02-23 18:19:48 +00:00 |
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justin
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0150655c6d
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Stop all sound when stopping time
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2022-10-28 14:36:16 +01:00 |
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justin
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d3233c7daa
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Move towards unifying zoning
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2022-10-28 13:14:53 +01:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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6973663055
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Make pathedge zoning use sets, probably doesn't help
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2022-08-24 14:01:39 +01:00 |
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justin
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82db86f55f
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Fix bugs in zoning
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2022-07-30 14:21:13 +01:00 |
|
justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
|
justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
|
justin
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f0f9751afe
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Hlint cleanup
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2022-07-23 19:17:03 +01:00 |
|
justin
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39778f46fb
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Refactor wall zoning, remove streaming
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2022-07-23 12:29:29 +01:00 |
|
justin
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39f4555697
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Refactor creature zoning
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2022-07-22 17:53:08 +01:00 |
|
justin
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43e7d20b21
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Refactor world events
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2022-07-22 14:30:53 +01:00 |
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