Commit Graph

126 Commits

Author SHA1 Message Date
justin 6438da0037 Commit AFTER playing around with poking/vector sizing a little 2024-10-01 12:32:23 +01:00
justin 48b8cfe7ef Cleanup 2024-09-30 21:32:51 +01:00
justin 9c11a8ff66 Remove instancing shaders 2023-04-23 12:48:55 +01:00
justin 4bb9841be8 Remove compute shaders 2023-04-23 12:39:35 +01:00
justin 8ab75fb24a Cleanup 2023-04-15 10:55:59 +01:00
justin f104b24e90 Continue shader refactor 2023-04-13 00:43:01 +01:00
justin 11b8fe2e06 Work on vertex attributes 2023-04-12 23:11:56 +01:00
justin de598f9328 Commit before attempting to implement immutable buffer storage (openGL) 2023-04-11 22:06:03 +01:00
justin d79216555b Try to add compute shaders 2023-04-11 14:55:57 +01:00
justin d989acd6f2 Allow shadow fidelity option, fix bug in rendering box shadows 2023-03-25 17:22:58 +00:00
justin bd9f32875e Cleanup 2023-03-24 12:06:54 +00:00
justin cd224437e7 Cleanup rendering 2023-03-24 01:46:25 +00:00
justin 1aaafcdc5a Cleanup render preload somewhat 2023-03-24 01:10:53 +00:00
justin 9a66a09f96 Work on lightmaps, add file 2023-03-23 23:42:09 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin ecd7a0fae0 Cleanup 2023-03-23 14:14:54 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin c0579fae00 Stop overwriting depth buffer when combining cloud positions 2023-03-21 16:42:58 +00:00
justin d5fbc06332 Prevent cloud "pop" when an overlapping cloud fades out to nothing 2023-03-21 14:46:41 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin 32ecf46343 Cleanup: remove uniforms from shader datatype 2023-03-20 01:19:10 +00:00
justin 539cbe8b18 Fix wall normals 2023-03-16 23:31:17 +00:00
justin 100fdc102d DSA glClear 2023-03-16 22:43:48 +00:00
justin 989140d46e Add shading for shapes and the floor 2023-03-15 18:24:09 +00:00
justin ed0da4bf1d Refactor shaders, vbos and vaos 2023-03-14 20:24:08 +00:00
justin 378af69ca5 Continue render refactor 2023-03-14 14:11:14 +00:00
justin bfd079ed2a Re-add face culling as required for instanced shadow caps 2023-03-14 11:26:32 +00:00
justin 6af041bb8c Continue work on shadow rendering 2023-03-14 11:20:38 +00:00
justin 9947979b52 Try to improve instancing shadows 2023-03-12 14:06:11 +00:00
justin b88a8d5776 Add alternate shadow volume rendering pathway (layered geo) 2023-03-12 09:29:36 +00:00
justin 7ee3f6581d Work on geometry shader based shadows 2023-03-11 22:59:19 +00:00
justin 5724a0543e Remove individual uniforms from instancing light maps 2023-03-10 14:11:25 +00:00
justin c8b256c939 Move towards geometry instancing for shadows 2023-03-10 13:55:41 +00:00
justin cda7116930 Cleanup 2023-03-10 09:45:40 +00:00
justin dc3faeed63 Cleanup 2023-03-10 09:39:40 +00:00
justin b1750ad028 Map an "isometric" matrix to a static buffer 2023-03-09 23:29:58 +00:00
justin 52d0286433 To openglraw 2023-03-09 22:00:19 +00:00
justin 1d6fdd7eb1 Move texture objects to openglraw 2023-03-09 17:54:11 +00:00
justin 44b56ed163 Move FBOs to opengl raw 2023-03-09 15:42:17 +00:00
justin 76a8b05433 Use DSA for renderbuffers 2023-03-09 14:58:38 +00:00
justin 7b797dfdb4 Translate VAOs to DSA 2023-03-09 10:10:57 +00:00
justin 48966dde1a Cleanup 2023-03-08 18:31:32 +00:00
justin 3e3fd049a9 Move shader compilation over to raw opengl, errors display incorrect 2023-03-07 15:40:29 +00:00
justin ed8efd21d9 Commit before moving buffer swapping command 2023-03-02 11:49:40 +00:00
justin 6b0f78d4eb Add num_shadow_casters graphics parameter, allow cycle down enum options 2023-02-26 23:38:58 +00:00
justin bf1bd5bb0b Implement (not fully working) alternate shadow volumes 2023-02-24 19:51:41 +00:00
justin ed9a46a18d Allow to change menu options with rclick, move towards shader experiment 2023-02-24 15:03:06 +00:00
justin aeb22fc9d7 Hopefully fully excise streaming 2022-08-22 12:02:42 +01:00
justin 1e32b05406 Commit before attempting to stream worldSPic more effectively 2022-07-04 11:04:09 +01:00
justin 55341f7caf Commit before messing around with shaders 2022-06-16 14:02:21 +01:00