justin
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ebeec417ce
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Lap warming commit---gpu needs optimisation
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2021-07-04 22:51:40 +02:00 |
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justin
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e6f95b0480
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Separate rendering of background, bloom, lightmap into framebuffers
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2021-07-04 19:14:16 +02:00 |
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justin
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e3bd99868f
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Changes towards bloom
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2021-07-04 14:09:07 +02:00 |
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justin
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9df19a9e85
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Allow tweaking z buffer when rendering polygon, improve explosion render
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2021-07-03 23:56:01 +02:00 |
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justin
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532f491327
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Add hard edge to non-visible areas
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2021-06-30 13:52:14 +02:00 |
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justin
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1cfd1663d1
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Fix bug involving number of foreground vertices rendered
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2021-06-30 00:59:58 +02:00 |
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justin
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3056e6384b
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Working shadows from foreground, not optimised
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2021-06-29 16:47:16 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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089dcc3f5d
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Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
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justin
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06f22a3ea5
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Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
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justin
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726cd425f2
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Tweak drawing parameters
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2021-06-25 18:43:45 +02:00 |
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justin
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b451953b99
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Refactor lighting shaders
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2021-06-25 00:44:45 +02:00 |
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justin
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bae8a4ed94
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Cleanup matrices
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2021-06-24 18:49:10 +02:00 |
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justin
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d4795749e3
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Change bufferData to bufferSubData
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2021-06-24 18:19:03 +02:00 |
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justin
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97598bc171
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Replace explicit matrix uniforms with single ubo
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2021-06-24 17:58:15 +02:00 |
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justin
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93936346f7
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Add uniform buffer window coordinate matrix
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2021-06-24 17:17:30 +02:00 |
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justin
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9c94ec93bd
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First pass at using UBO
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2021-06-24 16:17:43 +02:00 |
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justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
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justin
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899c1c5f6e
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Refactor text rendering
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2021-06-23 01:35:38 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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73bd407c49
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Implement texture atlas, details on why it works unclear
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2021-06-14 16:24:10 +02:00 |
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justin
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f09fe8798e
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Module reorganisation
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2021-06-12 12:21:42 +02:00 |
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justin
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11bd97335d
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Tidy imports
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2021-06-12 02:47:11 +02:00 |
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justin
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8723be7f26
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Refactor poking slightly
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2021-06-12 02:40:45 +02:00 |
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justin
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5aab790806
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Interleave vertex buffer data
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2021-06-12 00:50:59 +02:00 |
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justin
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7b6521587d
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Remove polymorphism of shader type
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2021-06-11 19:41:17 +02:00 |
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justin
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a9aa2ca2cb
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Add test tileset textures
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2021-06-11 13:51:06 +02:00 |
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justin
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02511afa80
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Remove unnecessary uniforms
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2021-06-10 18:07:26 +02:00 |
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justin
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79d2c73dcf
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Remove Maybe from custom unis
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2021-06-10 16:54:21 +02:00 |
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justin
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0a8370c7c6
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Commit before fully removing uniforms other than the matrix
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2021-06-10 15:45:52 +02:00 |
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justin
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aa30f6b969
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Implement foreground correctly, not with shadows though
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2021-06-10 13:53:03 +02:00 |
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justin
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822db37a58
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Commit before attempt to unify picture rendering
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2021-06-09 21:32:26 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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e658fdcd0b
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Fix resize bug, resize RenderbufferObject of ping pong framebuffers
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2021-05-14 22:31:07 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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9cdd3a9629
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Fix some menu bugs
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2021-05-01 19:31:10 +02:00 |
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justin
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6eb6221a84
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Grayscale post processing
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2021-05-01 15:48:56 +02:00 |
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justin
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30c09d3403
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Tweak fullscreen texture shaders
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2021-05-01 15:03:17 +02:00 |
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justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
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justin
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750a67ea6e
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Implement different shadow resolutions
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2021-04-28 23:16:42 +02:00 |
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justin
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8cb177a21c
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Implement low res shadows
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2021-04-28 20:50:53 +02:00 |
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justin
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1b4eac2da7
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Rename shaders, remove a dependency on Dodge.Data
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2021-04-28 13:32:50 +02:00 |
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justin
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0e88544de2
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Implement level portal
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2021-04-22 13:06:39 +02:00 |
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justin
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1e9a07d1c8
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Reorganise rendering in Dodge
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2021-04-01 11:28:53 +02:00 |
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