Commit Graph

100 Commits

Author SHA1 Message Date
justin f136d0cd19 Cleanup window buffers 2025-11-11 18:08:55 +00:00
justin ceba6fd533 Cleanup some silhouette edge buffers 2025-11-11 17:45:30 +00:00
justin 4d59d521ac Cleanup 2025-11-11 17:22:55 +00:00
justin c5034b3c4c Use ssbos for edge shadows
Seems quite slow as is
2025-11-11 16:23:39 +00:00
justin a65a1cab93 Work towards using vertex pulling for lighting caps, alignment issues 2025-11-11 12:33:33 +00:00
justin 1f01147821 Draw walls using vertex pulling 2025-11-10 19:05:54 +00:00
justin 1546caa6a3 Cleanup 2025-11-10 14:55:46 +00:00
justin 5e93c7631d First implementation of SSBO, vertex pulling 2025-11-10 11:58:11 +00:00
justin e9ffeeaea7 Work on cloud/window transparency 2025-11-09 11:00:12 +00:00
justin d35a41944c Start implementing ceiling stencil shader 2025-11-01 11:24:08 +00:00
justin c2e5aaa7a0 Broken implementation of window colours, move towards stencil ceilings 2025-10-29 21:48:09 +00:00
justin 18770480e7 Cleanup 2025-07-30 09:20:41 +01:00
justin 7bee1549bf Start work on clouds, damage, sensors 2025-06-06 22:53:41 +01:00
justin 8da3e75ac5 Cleanup (remove) _soundData, _musicData 2025-06-03 09:08:13 +01:00
justin 9972e0fdea Work on debugging 2023-04-27 11:35:48 +01:00
justin a2ad7c23ff Remove old instancing framebuffer 2023-04-23 15:18:48 +01:00
justin 9c11a8ff66 Remove instancing shaders 2023-04-23 12:48:55 +01:00
justin 4bb9841be8 Remove compute shaders 2023-04-23 12:39:35 +01:00
justin f104b24e90 Continue shader refactor 2023-04-13 00:43:01 +01:00
justin 11b8fe2e06 Work on vertex attributes 2023-04-12 23:11:56 +01:00
justin b80241f10e Some removal of unused framebuffers, partial fix debug layer 2023-04-11 19:44:45 +01:00
justin 33a6e471ae Rmove overlay framebuffer, directly draw overlay instead 2023-04-11 16:55:00 +01:00
justin d79216555b Try to add compute shaders 2023-04-11 14:55:57 +01:00
justin ea0c942887 Refactor window size, update selection cursor on new screen 2023-03-25 09:27:27 +00:00
justin 4d09927d42 Refactor framebuffer update 2023-03-24 13:14:49 +00:00
justin bd9f32875e Cleanup 2023-03-24 12:06:54 +00:00
justin 9a66a09f96 Work on lightmaps, add file 2023-03-23 23:42:09 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin b352d17f72 Fix character array binding 2023-03-23 14:59:20 +00:00
justin 05d1d3d1eb Bind some fixed texture arrays only once 2023-03-23 14:46:51 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin d5fbc06332 Prevent cloud "pop" when an overlapping cloud fades out to nothing 2023-03-21 14:46:41 +00:00
justin e56ca3dd8d Commit before simplifying some shader types 2023-03-21 13:35:13 +00:00
justin 7caf7ba987 Work on rendering 2023-03-21 13:26:18 +00:00
justin ba240723f3 Use immutable storage for fullscreen vbo 2023-03-21 12:47:02 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin 7ba374c1fd Commit before attempting to change cloud shading 2023-03-20 15:09:13 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin 70c15fea5d Play with floor textures 2023-03-18 22:31:24 +00:00
justin c6120f2fc9 Fix normal map transformations for floor 2023-03-18 12:17:42 +00:00
justin 77c88f68a7 Create post world load function 2023-03-18 09:37:09 +00:00
justin d8fb7a1f99 Move towards uploading certain vbos less than once per frame (floor) 2023-03-17 17:47:12 +00:00
justin 850fdf1783 Add normal maps to the floor 2023-03-17 16:51:02 +00:00
justin 539cbe8b18 Fix wall normals 2023-03-16 23:31:17 +00:00
justin 989140d46e Add shading for shapes and the floor 2023-03-15 18:24:09 +00:00
justin 21f87b96d8 Try to centralize the number of components per vertex in shapes 2023-03-14 23:28:21 +00:00
justin ed0da4bf1d Refactor shaders, vbos and vaos 2023-03-14 20:24:08 +00:00
justin 378af69ca5 Continue render refactor 2023-03-14 14:11:14 +00:00
justin 9947979b52 Try to improve instancing shadows 2023-03-12 14:06:11 +00:00
justin 7ee3f6581d Work on geometry shader based shadows 2023-03-11 22:59:19 +00:00