justin
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f136d0cd19
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Cleanup window buffers
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2025-11-11 18:08:55 +00:00 |
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justin
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ceba6fd533
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Cleanup some silhouette edge buffers
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2025-11-11 17:45:30 +00:00 |
|
justin
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4d59d521ac
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Cleanup
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2025-11-11 17:22:55 +00:00 |
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justin
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c5034b3c4c
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Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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1f01147821
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Draw walls using vertex pulling
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2025-11-10 19:05:54 +00:00 |
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justin
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1546caa6a3
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Cleanup
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2025-11-10 14:55:46 +00:00 |
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justin
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5e93c7631d
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First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
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justin
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e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
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justin
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d35a41944c
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Start implementing ceiling stencil shader
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2025-11-01 11:24:08 +00:00 |
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justin
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c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
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justin
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18770480e7
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Cleanup
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2025-07-30 09:20:41 +01:00 |
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justin
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7bee1549bf
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Start work on clouds, damage, sensors
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2025-06-06 22:53:41 +01:00 |
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justin
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8da3e75ac5
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Cleanup (remove) _soundData, _musicData
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2025-06-03 09:08:13 +01:00 |
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justin
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9972e0fdea
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Work on debugging
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2023-04-27 11:35:48 +01:00 |
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justin
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a2ad7c23ff
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Remove old instancing framebuffer
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2023-04-23 15:18:48 +01:00 |
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justin
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9c11a8ff66
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Remove instancing shaders
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2023-04-23 12:48:55 +01:00 |
|
justin
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4bb9841be8
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Remove compute shaders
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2023-04-23 12:39:35 +01:00 |
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justin
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f104b24e90
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Continue shader refactor
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2023-04-13 00:43:01 +01:00 |
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justin
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11b8fe2e06
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Work on vertex attributes
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2023-04-12 23:11:56 +01:00 |
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justin
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b80241f10e
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Some removal of unused framebuffers, partial fix debug layer
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2023-04-11 19:44:45 +01:00 |
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justin
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33a6e471ae
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Rmove overlay framebuffer, directly draw overlay instead
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2023-04-11 16:55:00 +01:00 |
|
justin
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d79216555b
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Try to add compute shaders
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2023-04-11 14:55:57 +01:00 |
|
justin
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ea0c942887
|
Refactor window size, update selection cursor on new screen
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2023-03-25 09:27:27 +00:00 |
|
justin
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4d09927d42
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Refactor framebuffer update
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2023-03-24 13:14:49 +00:00 |
|
justin
|
bd9f32875e
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Cleanup
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2023-03-24 12:06:54 +00:00 |
|
justin
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9a66a09f96
|
Work on lightmaps, add file
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2023-03-23 23:42:09 +00:00 |
|
justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
|
justin
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b352d17f72
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Fix character array binding
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2023-03-23 14:59:20 +00:00 |
|
justin
|
05d1d3d1eb
|
Bind some fixed texture arrays only once
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2023-03-23 14:46:51 +00:00 |
|
justin
|
5769477ad4
|
Refactor shader types
|
2023-03-22 14:08:07 +00:00 |
|
justin
|
d5fbc06332
|
Prevent cloud "pop" when an overlapping cloud fades out to nothing
|
2023-03-21 14:46:41 +00:00 |
|
justin
|
e56ca3dd8d
|
Commit before simplifying some shader types
|
2023-03-21 13:35:13 +00:00 |
|
justin
|
7caf7ba987
|
Work on rendering
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2023-03-21 13:26:18 +00:00 |
|
justin
|
ba240723f3
|
Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
|
justin
|
7d0bb7f229
|
Tweak clouds
|
2023-03-20 18:24:07 +00:00 |
|
justin
|
7ba374c1fd
|
Commit before attempting to change cloud shading
|
2023-03-20 15:09:13 +00:00 |
|
justin
|
33f31aa385
|
Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
|
justin
|
70c15fea5d
|
Play with floor textures
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2023-03-18 22:31:24 +00:00 |
|
justin
|
c6120f2fc9
|
Fix normal map transformations for floor
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2023-03-18 12:17:42 +00:00 |
|
justin
|
77c88f68a7
|
Create post world load function
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2023-03-18 09:37:09 +00:00 |
|
justin
|
d8fb7a1f99
|
Move towards uploading certain vbos less than once per frame (floor)
|
2023-03-17 17:47:12 +00:00 |
|
justin
|
850fdf1783
|
Add normal maps to the floor
|
2023-03-17 16:51:02 +00:00 |
|
justin
|
539cbe8b18
|
Fix wall normals
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2023-03-16 23:31:17 +00:00 |
|
justin
|
989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
|
justin
|
21f87b96d8
|
Try to centralize the number of components per vertex in shapes
|
2023-03-14 23:28:21 +00:00 |
|
justin
|
ed0da4bf1d
|
Refactor shaders, vbos and vaos
|
2023-03-14 20:24:08 +00:00 |
|
justin
|
378af69ca5
|
Continue render refactor
|
2023-03-14 14:11:14 +00:00 |
|
justin
|
9947979b52
|
Try to improve instancing shadows
|
2023-03-12 14:06:11 +00:00 |
|
justin
|
7ee3f6581d
|
Work on geometry shader based shadows
|
2023-03-11 22:59:19 +00:00 |
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