justin
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249262b2b6
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Refactor shapes, prepare for different normals at single vertex pos
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2023-03-15 21:43:00 +00:00 |
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justin
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ed0da4bf1d
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Refactor shaders, vbos and vaos
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2023-03-14 20:24:08 +00:00 |
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justin
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378af69ca5
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Continue render refactor
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2023-03-14 14:11:14 +00:00 |
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justin
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6af041bb8c
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Continue work on shadow rendering
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2023-03-14 11:20:38 +00:00 |
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justin
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3e2b51b5e9
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Attach EBOs to VAOs using DSA
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2023-03-09 13:55:52 +00:00 |
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justin
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f14d9bef60
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Start to move vbo objects to use DSA
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2023-03-09 13:17:43 +00:00 |
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justin
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01268e4c8a
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Refactor EBO to use DSA
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2023-03-09 12:49:34 +00:00 |
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justin
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2fc08a4d96
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Cleanup
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2023-03-09 10:20:18 +00:00 |
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justin
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7b797dfdb4
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Translate VAOs to DSA
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2023-03-09 10:10:57 +00:00 |
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justin
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48966dde1a
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Cleanup
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2023-03-08 18:31:32 +00:00 |
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justin
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a32ea93e06
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Refactor
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2023-03-07 22:42:41 +00:00 |
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justin
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3e3fd049a9
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Move shader compilation over to raw opengl, errors display incorrect
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2023-03-07 15:40:29 +00:00 |
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justin
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8456f9e02e
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Add file, move buffer swapping into doDrawing
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2023-03-02 12:48:47 +00:00 |
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