Compare commits
10 Commits
05bc7c6655
...
7cb17034f8
| Author | SHA1 | Date | |
|---|---|---|---|
| 7cb17034f8 | |||
| 297b4e0b3c | |||
| 17c79e7cee | |||
| 03b793802f | |||
| 448669cd83 | |||
| 5604d7f1e3 | |||
| ac87621640 | |||
| 2f0bb5115b | |||
| 7df81559d9 | |||
| 63c71c852d |
@@ -4,6 +4,7 @@ module Dodge.Combine (
|
||||
combineList',
|
||||
) where
|
||||
|
||||
import Dodge.Item.SlotsTaken
|
||||
import Dodge.Data.Universe
|
||||
import Dodge.Data.Combine
|
||||
import Dodge.Item.Display
|
||||
@@ -46,19 +47,19 @@ combineItemListYouX = map (first $ concatMap g) . lookupItems . yourInv
|
||||
|
||||
combineList :: World -> [SelectionItem CombinableItem]
|
||||
combineList w = case combineList' w of
|
||||
[] -> [SelectionInfo ["No possible combinations"] 1 False white 0]
|
||||
[] -> [SelectionInfo ["No possible combinations"] 1 False white 0 0]
|
||||
xs -> xs
|
||||
|
||||
combineList' :: World -> [SelectionItem CombinableItem]
|
||||
combineList' = map f . combineListInfo
|
||||
where
|
||||
f (is,(strs,itm)) = SelectionItem
|
||||
{ _siPictures = itemDisplay itm
|
||||
, _siHeight = length (itemDisplay itm)
|
||||
{ _siPictures = basicItemDisplay itm
|
||||
, _siHeight = itSlotsTaken itm
|
||||
, _siIsSelectable = True
|
||||
--, _siWidth = maximum (map length (itemDisplay itm))
|
||||
, _siColor = _itInvColor itm
|
||||
, _siOffX = 0
|
||||
, _siOffY = 0
|
||||
, _siPayload = CombinableItem is itm strs
|
||||
}
|
||||
|
||||
|
||||
@@ -10,8 +10,8 @@ import LensHelp
|
||||
moduleModification :: ItemModuleType -> Item -> Item
|
||||
moduleModification imt = case imt of
|
||||
EMPTYMODULE -> id
|
||||
DRUMMAG -> itUse . heldConsumption . laMax .~ 45
|
||||
BELTMAG -> itUse . heldConsumption . laMax .~ 150
|
||||
DRUMMAG -> itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 45
|
||||
BELTMAG -> itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 150
|
||||
MAGNETMAG -> itUse . heldDelay . rateMax .~ 4
|
||||
BULPAY BulFlak -> (itUse . heldConsumption . laAmmoType . amBullet . buSpawn .~ BulFlak)
|
||||
. (itUse . heldConsumption . laAmmoType . amBullet . buTimer .~ 3)
|
||||
@@ -33,7 +33,7 @@ moduleModification imt = case imt of
|
||||
. (itParams . subParams ?~ teslaParams)
|
||||
WEPTELE -> makeDirectedTele
|
||||
LAUNCHHOME -> itUse . heldConsumption . laAmmoType . amPjCreation .~ CreateTrackingShell
|
||||
EXTRABATTERY -> itUse . heldConsumption . laMax +~ 1000
|
||||
EXTRABATTERY -> itUse . heldConsumption . laSource . _InternalSource . iaMax +~ 1000
|
||||
ATTACHTORCH -> id
|
||||
where
|
||||
makeDirectedTele it =
|
||||
|
||||
@@ -262,4 +262,6 @@ stackedInventory =
|
||||
, flameThrower
|
||||
, poisonSprayer
|
||||
, launcher
|
||||
, bulletBeltPack
|
||||
, bulletBeltBracer
|
||||
]
|
||||
|
||||
@@ -10,18 +10,15 @@ import Dodge.Hotkey
|
||||
import Control.Lens
|
||||
import Control.Monad
|
||||
import Data.Foldable
|
||||
import qualified Data.Map.Strict as M
|
||||
import Data.Maybe
|
||||
import Dodge.Cuse
|
||||
import Dodge.Data.World
|
||||
import Dodge.Euse
|
||||
import Dodge.HeldUse
|
||||
import Dodge.Inventory
|
||||
import Dodge.Item.Location
|
||||
import Dodge.Luse
|
||||
import Dodge.Reloading
|
||||
import qualified IntMapHelp as IM
|
||||
import qualified SDL
|
||||
|
||||
useItemRightClick :: Creature -> World -> World
|
||||
useItemRightClick cr' w = fromMaybe (f w) $ do
|
||||
@@ -37,38 +34,19 @@ useItemRightClick cr' w = fromMaybe (f w) $ do
|
||||
itemEffect :: Creature -> Item -> World -> World
|
||||
itemEffect cr it w = case it ^. itUse of
|
||||
HeldUse{_heldUse = eff, _heldMods = usemods} ->
|
||||
hammerTest $ tryReload cr it (_input w) $ foldl' (&) (useHeld eff) (useMod usemods) it cr
|
||||
foldl' (&) (useHeld eff) (useMod usemods) it cr w
|
||||
LeftUse{} -> doequipmentchange
|
||||
EquipUse{} -> doequipmentchange
|
||||
-- ConsumeUse will cause problems if the item is not selected
|
||||
(ConsumeUse eff _) -> setuhamdown $ hammerTest $ useC eff it cr . rmInvItem (_crID cr) itRef
|
||||
CraftUse{} -> setuhamdown w
|
||||
(ConsumeUse eff _) -> useC eff it cr $ rmInvItem (_crID cr) itRef w
|
||||
CraftUse{} -> w
|
||||
where
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
hammerTest f = case _crHammerPosition cr of
|
||||
HammerUp -> f w
|
||||
HammerUp -> f w & setuhamdown
|
||||
_ -> w & setuhamdown
|
||||
setuhamdown = cWorld . lWorld . creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
|
||||
doequipmentchange =
|
||||
setuhamdown $
|
||||
hammerTest
|
||||
( toggleEquipmentAt itRef cr
|
||||
)
|
||||
|
||||
tryReload :: Creature -> Item -> Input -> (World -> World) -> World -> World
|
||||
tryReload cr it theinput f
|
||||
| cid == 0 && itNeedsLoading it && _mouseButtons theinput M.!? SDL.ButtonLeft == Just 0 =
|
||||
cWorld . lWorld . creatures . ix cid %~ crToggleReloading
|
||||
| otherwise =
|
||||
(runIdentity . pointerToItemLocation (_itLocation it) (return . (itUse . heldHammer .~ HammerDown)))
|
||||
. f
|
||||
where
|
||||
cid = _crID cr
|
||||
|
||||
itNeedsLoading :: Item -> Bool
|
||||
itNeedsLoading it = _laLoaded ic == 0 || not (_laPrimed ic)
|
||||
where
|
||||
ic = _heldConsumption (_itUse it)
|
||||
doequipmentchange = hammerTest $ toggleEquipmentAt itRef cr
|
||||
|
||||
toggleEquipmentAt :: Int -> Creature -> World -> World
|
||||
toggleEquipmentAt invid cr w = case getEquipmentAllocation w of
|
||||
@@ -119,10 +97,16 @@ useItemLeftClick cr w = fromMaybe w $ do
|
||||
invid <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
ituse <- cr ^? crInv . ix invid . itUse
|
||||
case ituse of
|
||||
HeldUse{} -> return $ hammerTest (cWorld . lWorld . creatures . ix (_crID cr) %~ crUpdateLoadSource)
|
||||
ConsumeUse{} -> return $ useItemRightClick cr w
|
||||
EquipUse{} -> return $ useItemRightClick cr w
|
||||
LeftUse{} -> return $ useItemRightClick cr w
|
||||
_ -> Nothing
|
||||
where
|
||||
hammerTest f = case _crHammerPosition cr of
|
||||
HammerUp -> f w & setuhamdown
|
||||
_ -> w & setuhamdown
|
||||
setuhamdown = cWorld . lWorld . creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
|
||||
|
||||
useItemHotkey :: Int -> Int -> World -> World
|
||||
useItemHotkey crid invid w = fromMaybe w $ do
|
||||
|
||||
@@ -174,7 +174,7 @@ reloadOverride :: Creature -> Creature
|
||||
reloadOverride cr = fromMaybe cr $ do
|
||||
guard $ cr ^. crStance . posture == Aiming
|
||||
itRef <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
guard $ cr ^? crInv . ix itRef . itUse . heldConsumption . laLoaded == Just 0
|
||||
guard $ cr ^? crInv . ix itRef . itUse . heldConsumption . laSource . _InternalSource . iaLoaded == Just 0
|
||||
return $ cr & crActionPlan . apStrategy .~ StrategyActions Reload reloadActions
|
||||
where
|
||||
reloadActions =
|
||||
|
||||
@@ -40,8 +40,12 @@ crIsReloading cr = case cr ^? crManipulation . manObject . inInventory . iselAct
|
||||
crWeaponReady :: Creature -> Bool
|
||||
crWeaponReady cr = fromMaybe False $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
ic <- cr ^? crInv . ix i . itUse . heldConsumption
|
||||
return (_laLoaded ic > 0 && _laPrimed ic)
|
||||
asource <- cr ^? crInv . ix i . itUse . heldConsumption . laSource
|
||||
case asource of
|
||||
InternalSource ia -> return (_iaLoaded ia > 0 && _iaPrimed ia)
|
||||
AboveSource -> do
|
||||
x <- cr ^? crInv . ix (i - 1) . itUse . equipEffect . eeUse . euseAmmoAmount
|
||||
return (x > 0)
|
||||
|
||||
crCanSeeCr :: Creature -> (World, Creature) -> Bool
|
||||
crCanSeeCr tcr (w, cr) = hasLOS (_crPos cr) (_crPos tcr) w
|
||||
|
||||
@@ -115,6 +115,8 @@ data EquipItemType
|
||||
|
||||
| JETPACK
|
||||
| FUELPACK
|
||||
| BULLETBELTPACK
|
||||
| BULLETBELTBRACER
|
||||
| BATTERYPACK
|
||||
|
||||
| AUTODETECTOR Detector
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
module Dodge.Data.Item.HeldUse where
|
||||
|
||||
import Dodge.Data.Item.Use.Consumption.Ammo
|
||||
import Data.Aeson
|
||||
import Data.Aeson.TH
|
||||
import Dodge.Data.CamouflageStatus
|
||||
@@ -44,6 +45,13 @@ data Euse
|
||||
| EonWristShield
|
||||
| EoffWristShield
|
||||
| EFuelSource {_euseFuelAmount :: Int, _euseFuelMax :: Int}
|
||||
| EBatterySource {_euseBatteryAmount :: Int, _euseBatteryMax :: Int}
|
||||
| EAmmoSource
|
||||
{ _euseAmmoAmount :: Int
|
||||
, _euseAmmoMax :: Int
|
||||
, _euseAmmoSourceType :: AmmoSourceType
|
||||
, _euseAmmoLink :: Maybe Int
|
||||
}
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
data Luse
|
||||
|
||||
@@ -20,17 +20,26 @@ import Dodge.Data.Item.Use.Consumption.LoadAction
|
||||
data HeldConsumption
|
||||
= LoadableAmmo
|
||||
{ _laAmmoType :: AmmoType
|
||||
, _laMax :: Int
|
||||
, _laLoaded :: Int
|
||||
, _laPrimed :: Bool
|
||||
, _laCycle :: [LoadAction]
|
||||
, _laProgress :: Maybe [LoadAction]
|
||||
, _laSource :: AmmoSource
|
||||
, _laSourceType :: AmmoSourceType
|
||||
}
|
||||
| ChargingAmmo { _caCharge :: Int
|
||||
, _caMax :: Int }
|
||||
| NoConsumption
|
||||
deriving (Eq, Show, Read) --Generic, Flat)
|
||||
|
||||
data AmmoSource
|
||||
= InternalSource InternalAmmo
|
||||
| AboveSource
|
||||
deriving (Eq, Show, Read) --Generic, Flat)
|
||||
|
||||
data InternalAmmo = InternalAmmo
|
||||
{ _iaMax :: Int
|
||||
, _iaLoaded :: Int
|
||||
, _iaPrimed :: Bool
|
||||
, _iaCycle :: [LoadAction]
|
||||
, _iaProgress :: Maybe [LoadAction]
|
||||
}
|
||||
deriving (Eq, Show, Read) --Generic, Flat)
|
||||
|
||||
data LeftConsumption
|
||||
= AutoRecharging
|
||||
{ _arLoaded :: Int
|
||||
@@ -53,6 +62,10 @@ newtype ItAmount = ItAmount {_getItAmount :: Int}
|
||||
makeLenses ''HeldConsumption
|
||||
makeLenses ''LeftConsumption
|
||||
makeLenses ''ItAmount
|
||||
makePrisms ''AmmoSource
|
||||
makeLenses ''InternalAmmo
|
||||
deriveJSON defaultOptions ''InternalAmmo
|
||||
deriveJSON defaultOptions ''AmmoSource
|
||||
deriveJSON defaultOptions ''HeldConsumption
|
||||
deriveJSON defaultOptions ''LeftConsumption
|
||||
deriveJSON defaultOptions ''ItAmount
|
||||
|
||||
@@ -34,6 +34,13 @@ data ProjectileUpdate
|
||||
| PJRemoteShellCollisionCheck
|
||||
deriving (Show, Eq, Ord, Read) --Generic, Flat)
|
||||
|
||||
data AmmoSourceType
|
||||
= BulletSource
|
||||
| ChargeSource
|
||||
| ChemfuelSource
|
||||
| BombSource
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
data AmmoType
|
||||
= ProjectileAmmo
|
||||
{ _amPayload :: Payload
|
||||
@@ -71,3 +78,4 @@ deriveJSON defaultOptions ''ProjectileUpdate
|
||||
deriveJSON defaultOptions ''GasCreate
|
||||
deriveJSON defaultOptions ''ForceFieldType
|
||||
deriveJSON defaultOptions ''AmmoType
|
||||
deriveJSON defaultOptions ''AmmoSourceType
|
||||
|
||||
@@ -42,6 +42,7 @@ data InventoryManipulation
|
||||
|
||||
data InvSelAction
|
||||
= NoInvSelAction
|
||||
| AttachLoadSourceAction {_actionProgress :: Int}
|
||||
| ReloadAction {_actionProgress :: Int, _reloadAction :: LoadAction}
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
|
||||
@@ -78,6 +78,7 @@ data SelectionItem a
|
||||
, _siIsSelectable :: Bool
|
||||
, _siColor :: Color
|
||||
, _siOffX :: Int
|
||||
, _siOffY :: Int
|
||||
, _siPayload :: a
|
||||
}
|
||||
| SelectionInfo
|
||||
@@ -86,6 +87,7 @@ data SelectionItem a
|
||||
, _siIsSelectable :: Bool
|
||||
, _siColor :: Color
|
||||
, _siOffX :: Int
|
||||
, _siOffY :: Int
|
||||
}
|
||||
|
||||
makeLenses ''ListDisplayParams
|
||||
|
||||
@@ -1,18 +1,23 @@
|
||||
module Dodge.Default.Item.Use.Consumption where
|
||||
|
||||
import Control.Lens
|
||||
import Dodge.Data.Item.Use.Consumption
|
||||
import Dodge.Item.Weapon.Bullet
|
||||
import Dodge.Reloading.Action
|
||||
import Dodge.Data.Item.Use.Consumption
|
||||
import Control.Lens
|
||||
|
||||
defaultLoadable :: HeldConsumption
|
||||
defaultLoadable =
|
||||
LoadableAmmo
|
||||
{ _laAmmoType = GenericAmmo
|
||||
, _laMax = 15
|
||||
, _laLoaded = 0
|
||||
, _laPrimed = True
|
||||
, _laCycle = [loadEject 10, loadInsert 10, loadPrime 10]
|
||||
, _laProgress = Nothing
|
||||
, _laSource =
|
||||
InternalSource InternalAmmo
|
||||
{ _iaMax = 15
|
||||
, _iaLoaded = 0
|
||||
, _iaPrimed = True
|
||||
, _iaCycle = [loadEject 10, loadInsert 10, loadPrime 10]
|
||||
, _iaProgress = Nothing
|
||||
}
|
||||
, _laSourceType = BulletSource
|
||||
}
|
||||
|
||||
defaultBulletLoadable :: HeldConsumption
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
--{-# LANGUAGE TupleSections #-}
|
||||
|
||||
--{-# OPTIONS_GHC -fno-full-laziness #-}
|
||||
|
||||
@@ -53,14 +53,14 @@ updateCombineSections w cfig sss =
|
||||
invitms <- w ^? hud . hudElement . diSections . sssSections . ix 0 . ssItems
|
||||
return $ IM.filter (flip (andOrRegex $ regexCombs invitms) str) allcombs
|
||||
showncombs
|
||||
| null filtcombs = IM.singleton 0 $ SelectionInfo ["No possible combinations"] 1 False white 0
|
||||
| null filtcombs = IM.singleton 0 $ SelectionInfo ["No possible combinations"] 1 False white 0 0
|
||||
| otherwise = filtcombs
|
||||
filtinv = fromMaybe mempty $ do
|
||||
str <- mstr
|
||||
return $
|
||||
IM.singleton
|
||||
0
|
||||
(SelectionInfo ["COMBINATIONS FILTER: " ++ str, numfiltitems] 2 True white 0)
|
||||
(SelectionInfo ["COMBINATIONS FILTER: " ++ str, numfiltitems] 2 True white 0 0)
|
||||
mstr = w ^? hud . hudElement . subInventory . ciSections . sssExtra . sssFilters . ix (-1) . _Just
|
||||
numfiltitems = " " ++ show (length allcombs - length filtcombs) ++ " FILTERED"
|
||||
|
||||
@@ -105,7 +105,7 @@ updateDisplaySections w cfig sss =
|
||||
(filtinv, invx) = filtpair (-1) invitems' "INV. "
|
||||
(filtclose, closex) = filtpair 2 coitems' "NEARBY "
|
||||
youx = (1, youitems)
|
||||
youitems = IM.singleton 0 $ SelectionItem [thetext] 1 True invDimColor 2 ()
|
||||
youitems = IM.singleton 0 $ SelectionItem [thetext] 1 True invDimColor 2 0 ()
|
||||
thetext = displayFreeSlots nfreeslots
|
||||
availablelines = getAvailableListLines (invDisplayParams w) cfig
|
||||
coitems' =
|
||||
@@ -126,7 +126,7 @@ updateDisplaySections w cfig sss =
|
||||
return $
|
||||
IM.singleton
|
||||
0
|
||||
(SelectionInfo [filtdescription ++ "FILTER: " ++ str, numfiltitems] 2 True white 0)
|
||||
(SelectionInfo [filtdescription ++ "FILTER: " ++ str, numfiltitems] 2 True white 0 0)
|
||||
itms' = fromMaybe itms $ do
|
||||
str <- mstr
|
||||
return $ IM.filter (plainRegex str) itms
|
||||
@@ -195,7 +195,7 @@ updateSection sis mcsel availablelines ss =
|
||||
scurs = do
|
||||
csel <- mcsel
|
||||
(_, si) <- IM.lookupGE csel sis -- this is not right?
|
||||
let cpos = sum (fmap (length . _siPictures) . fst . IM.split csel $ sis)
|
||||
let cpos = sum (fmap _siHeight . fst . IM.split csel $ sis)
|
||||
csize = length $ _siPictures si
|
||||
ccolor = _siColor si
|
||||
return $ SectionCursor (cpos - offset) csize ccolor
|
||||
@@ -240,13 +240,26 @@ updateSection sis mcsel availablelines ss =
|
||||
++ [translate 0 100 . color moredowncolor . textVMirror $ theindent ++ replicate 15 '^']
|
||||
| otherwise = tweakfirst shownstrings
|
||||
moredowncolor = fromMaybe white $ allstrings ^? ix (offset + availablelines - 1) . _1
|
||||
allstrings :: [(Color, String)]
|
||||
allstrings = foldMap g sis
|
||||
allstrings :: [(Color, Picture)]
|
||||
allstrings = IM.elems $ overlapSelectionItems $ IM.elems sis
|
||||
shownstrings = drop offset allstrings
|
||||
h (col, str) = color col . text $ theindent ++ str
|
||||
h (_, str) = translate (fromIntegral (_ssIndent ss) * 100) 0 str
|
||||
theindent = replicate (_ssIndent ss) ' '
|
||||
--xtra str = color white . text $ theindent ++ str ++ " MORE " ++ _ssDescriptor ss
|
||||
g si = map (_siColor si,) $ _siPictures si
|
||||
|
||||
overlapSelectionItems :: [SelectionItem a] -> IM.IntMap (Color, Picture)
|
||||
overlapSelectionItems = go 0
|
||||
where
|
||||
go _ [] = mempty
|
||||
go i (si : xs) = doinsert $ go (i + _siHeight si) xs
|
||||
where
|
||||
thecol = _siColor si
|
||||
doinsert m =
|
||||
ifoldr
|
||||
(\j str -> IM.insertWith ihelp (i + j + _siOffY si) (thecol,color thecol (text str)))
|
||||
m
|
||||
(_siPictures si)
|
||||
ihelp (_,x) (col,y) = ( col, x<>y)
|
||||
|
||||
enterCombineInv :: Configuration -> World -> World
|
||||
enterCombineInv cfig w =
|
||||
@@ -257,7 +270,7 @@ enterCombineInv cfig w =
|
||||
where
|
||||
cm' = IM.fromAscList $ zip [0 ..] $ combineList' w
|
||||
cm
|
||||
| null cm' = IM.singleton 0 $ SelectionInfo ["No possible combinations"] 1 False white 0
|
||||
| null cm' = IM.singleton 0 $ SelectionInfo ["No possible combinations"] 1 False white 0 0
|
||||
| otherwise = cm'
|
||||
sss =
|
||||
SelectionSections
|
||||
@@ -274,7 +287,7 @@ enterCombineInv cfig w =
|
||||
availablelines = getAvailableListLines secondColumnParams cfig
|
||||
filtsection =
|
||||
SelectionSection
|
||||
{ _ssItems = IM.singleton 0 $ SelectionInfo ["No possible combinations"] 1 False white 0
|
||||
{ _ssItems = IM.singleton 0 $ SelectionInfo ["No possible combinations"] 1 False white 0 0
|
||||
, _ssCursor = Nothing
|
||||
, _ssMinSize = 0
|
||||
, _ssOffset = 0
|
||||
@@ -288,7 +301,7 @@ enterCombineInv cfig w =
|
||||
{ _ssItems = cm
|
||||
, _ssCursor = do
|
||||
(_, si) <- IM.lookupMin cm
|
||||
return $ SectionCursor 0 (length (_siPictures si)) (_siColor si)
|
||||
return $ SectionCursor 0 (_siHeight si) (_siColor si)
|
||||
, _ssMinSize = 5
|
||||
, _ssOffset = 0
|
||||
, _ssShownItems = mempty
|
||||
|
||||
+11
-3
@@ -33,6 +33,14 @@ useE eo = case eo of
|
||||
EoffWristShield -> onRemoveWristShield
|
||||
EFuelSource 0 _ -> const . const id
|
||||
EFuelSource{} -> trySiphonFuel
|
||||
EBatterySource{} -> tryChargeBattery
|
||||
EAmmoSource{} -> tryAttachBulletBelt
|
||||
|
||||
tryAttachBulletBelt :: Item -> Creature -> World -> World
|
||||
tryAttachBulletBelt _ _ w = w
|
||||
|
||||
tryChargeBattery :: Item -> Creature -> World -> World
|
||||
tryChargeBattery _ _ w = w
|
||||
|
||||
trySiphonFuel :: Item -> Creature -> World -> World
|
||||
trySiphonFuel itm cr w = fromMaybe w $ do
|
||||
@@ -42,12 +50,12 @@ trySiphonFuel itm cr w = fromMaybe w $ do
|
||||
la <- cr ^? crInv . ix hix . itUse . heldConsumption
|
||||
atype <- la ^? laAmmoType
|
||||
guard (isGas atype)
|
||||
amax <- la ^? laMax
|
||||
acur <- la ^? laLoaded
|
||||
amax <- la ^? laSource . _InternalSource . iaMax
|
||||
acur <- la ^? laSource . _InternalSource . iaLoaded
|
||||
guard (amax > acur)
|
||||
return $
|
||||
w & cWorld . lWorld . creatures . ix (_crID cr) . crInv
|
||||
%~ ( (ix hix . itUse . heldConsumption . laLoaded +~ 1)
|
||||
%~ ( (ix hix . itUse . heldConsumption . laSource . _InternalSource . iaLoaded +~ 1)
|
||||
. (ix eix . itUse . equipEffect . eeUse . euseFuelAmount -~ 1)
|
||||
)
|
||||
|
||||
|
||||
+26
-18
@@ -62,7 +62,7 @@ useMod hm = case hm of
|
||||
, withSoundStart tap4S
|
||||
, useTimeCheck
|
||||
, ammoCheckI
|
||||
, hammerCheckI
|
||||
, blCheck
|
||||
]
|
||||
TeslaMod ->
|
||||
[ useAmmoAmount 1
|
||||
@@ -109,20 +109,22 @@ useMod hm = case hm of
|
||||
, withSoundStart tap4S
|
||||
, useTimeCheck
|
||||
, ammoCheckI
|
||||
, hammerCheckI
|
||||
, blCheck
|
||||
]
|
||||
ShatterMod ->
|
||||
[ useAmmoAmount 1
|
||||
-- , withSoundStart tap3S
|
||||
, useTimeCheck
|
||||
, ammoHammerCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
AmmoCheckMod -> [ammoCheckI]
|
||||
AmmoUseCheckMod -> [ammoUseCheck]
|
||||
AmmoUseCheckMod -> [useAmmoAmount 1,useTimeCheck, ammoCheckI]
|
||||
AmmoHammerTimeUseOneMod ->
|
||||
[ useAmmoAmount 1
|
||||
, useTimeCheck
|
||||
, ammoHammerCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
BangCaneMod ->
|
||||
[ withMuzFlareI
|
||||
@@ -133,7 +135,8 @@ useMod hm = case hm of
|
||||
, useAmmoAmount 1
|
||||
, withSoundStart tap3S
|
||||
, useTimeCheck
|
||||
, ammoHammerCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
VolleyGunMod ->
|
||||
[ withRecoil
|
||||
@@ -144,7 +147,8 @@ useMod hm = case hm of
|
||||
, useAllAmmo
|
||||
, withSoundItemChoiceStart caneStickSoundChoice
|
||||
, useTimeCheck
|
||||
, ammoHammerCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
AutoRifleMod ->
|
||||
-- note this is the same as BangCanemMod with the first changed
|
||||
@@ -167,7 +171,8 @@ useMod hm = case hm of
|
||||
, useAmmoAmount 1
|
||||
, withSoundStart bangEchoS
|
||||
, useTimeCheck
|
||||
, ammoHammerCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
ElephantGunMod ->
|
||||
[ withRecoil
|
||||
@@ -178,7 +183,8 @@ useMod hm = case hm of
|
||||
, useAmmoAmount 1
|
||||
, withSoundStart bangEchoS
|
||||
, useTimeCheck
|
||||
, ammoHammerCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
AutoAmrMod ->
|
||||
[ withRecoil
|
||||
@@ -209,7 +215,8 @@ useMod hm = case hm of
|
||||
, useAllAmmo
|
||||
, withSoundItemChoiceStart bangStickSoundChoice
|
||||
, useTimeCheck
|
||||
, ammoHammerCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
PistolMod ->
|
||||
[ withMuzFlareI
|
||||
@@ -220,7 +227,8 @@ useMod hm = case hm of
|
||||
, withSoundStart tap3S
|
||||
, useAmmoAmount 1
|
||||
, useTimeCheck
|
||||
, ammoHammerCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
AutoPistolMod ->
|
||||
[ withMuzFlareI
|
||||
@@ -254,7 +262,8 @@ useMod hm = case hm of
|
||||
, lockInvFor 7
|
||||
, sideEffectOnFrame 7 (\_ cr -> TorqueCr 0.2 (_crID cr)) --(torqueSideEffect 0.2)
|
||||
, useTimeCheck
|
||||
, ammoHammerCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
BurstRifleRepeatMod ->
|
||||
[ withRecoil
|
||||
@@ -305,7 +314,8 @@ useMod hm = case hm of
|
||||
-- rather than locking the inventory, a better solution may be to check
|
||||
-- that the weapon is still in your hands in the repeated frames
|
||||
, useTimeCheck
|
||||
, ammoHammerCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
RevolverXRepeatMod ->
|
||||
[ withRecoil
|
||||
@@ -328,8 +338,8 @@ useMod hm = case hm of
|
||||
, useAllAmmo
|
||||
, withSoundStart bangEchoS
|
||||
, useTimeCheck
|
||||
, hammerCheckI
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
where
|
||||
f = do
|
||||
@@ -465,13 +475,11 @@ fireRemoteShell it cr w =
|
||||
|
||||
caneStickSoundChoice :: Item -> SoundID
|
||||
caneStickSoundChoice it
|
||||
| _laLoaded (_heldConsumption (_itUse it)) < 2 = tap3S
|
||||
| (it ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded) < 2 = tap3S
|
||||
| otherwise = shotgunS
|
||||
|
||||
bangStickSoundChoice :: Item -> SoundID
|
||||
bangStickSoundChoice it
|
||||
| _laLoaded (_heldConsumption (_itUse it)) < 2 = tap3S
|
||||
| otherwise = shotgunS
|
||||
bangStickSoundChoice = caneStickSoundChoice
|
||||
|
||||
coneRandItemUpdate :: State StdGen (Item -> Item)
|
||||
coneRandItemUpdate = do
|
||||
|
||||
@@ -3,6 +3,7 @@ module Dodge.Inventory.SelectionList (
|
||||
closeObjectToSelectionItem,
|
||||
) where
|
||||
|
||||
import Padding
|
||||
import Dodge.Equipment.Text
|
||||
import Dodge.Data.SelectionList
|
||||
import Dodge.Data.World
|
||||
@@ -15,20 +16,21 @@ invSelectionItem :: Creature -> Int -> Item -> SelectionItem ()
|
||||
invSelectionItem cr i it =
|
||||
SelectionItem
|
||||
{ _siPictures = pics & ix 0 %~ (++ anyequippos ++ anyhotkey)
|
||||
, _siHeight = length pics
|
||||
, _siHeight = itSlotsTaken it
|
||||
, _siIsSelectable = True
|
||||
, _siColor = col
|
||||
, _siOffX = 0
|
||||
, _siOffY = 0
|
||||
, _siPayload = ()
|
||||
}
|
||||
where
|
||||
anyhotkey = maybe [] ((' ':) .hotkeyToString) (cr ^? crInvHotkeys . ix i)
|
||||
anyequippos = maybe [] ((' ':) . eqPosText) (cr ^? crInvEquipped . ix i)
|
||||
anyequippos = maybe [] (rightPad 8 ' ' . (' ':) . eqPosText) (cr ^? crInvEquipped . ix i)
|
||||
col = _itInvColor it
|
||||
pics = take (itSlotsTaken it) . (++ replicate 10 "*") $ case _itCurseStatus it of
|
||||
UndroppableIdentified -> itemDisplay it
|
||||
_ | cr ^? crManipulation . manObject . inInventory . ispItem == Just i -> selectedItemDisplay cr it
|
||||
_ -> itemDisplay it
|
||||
pics = case _itCurseStatus it of
|
||||
UndroppableIdentified -> itemDisplay cr it
|
||||
-- _ | cr ^? crManipulation . manObject . inInventory . ispItem == Just i -> selectedItemDisplay cr it
|
||||
_ -> itemDisplay cr it
|
||||
|
||||
hotkeyToString :: Hotkey -> String
|
||||
hotkeyToString x = case x of
|
||||
@@ -54,6 +56,7 @@ closeObjectToSelectionItem e =
|
||||
, --, _siWidth = 15
|
||||
_siColor = col
|
||||
, _siOffX = 2
|
||||
, _siOffY = 0
|
||||
, _siPayload = ()
|
||||
}
|
||||
where
|
||||
@@ -62,5 +65,5 @@ closeObjectToSelectionItem e =
|
||||
--
|
||||
closeObjectToTextPictures :: Either FloorItem Button -> ([String], Color)
|
||||
closeObjectToTextPictures e = case e of
|
||||
Left flit -> let it = _flIt flit in (itemDisplay it, _itInvColor it)
|
||||
Left flit -> let it = _flIt flit in (basicItemDisplay it, _itInvColor it)
|
||||
Right bt -> ([_btText bt], yellow)
|
||||
|
||||
@@ -46,6 +46,8 @@ itemFromEquipType et = case et of
|
||||
JETPACK -> jetPack
|
||||
BATTERYPACK -> batteryPack
|
||||
FUELPACK -> fuelPack
|
||||
BULLETBELTPACK -> bulletBeltPack
|
||||
BULLETBELTBRACER -> bulletBeltBracer
|
||||
AUTODETECTOR d -> autoDetector d
|
||||
|
||||
itemFromLeftType :: LeftItemType -> Item
|
||||
|
||||
+86
-59
@@ -1,40 +1,48 @@
|
||||
module Dodge.Item.Display (
|
||||
itemDisplay,
|
||||
selectedItemDisplay,
|
||||
-- selectedItemDisplay,
|
||||
itemString,
|
||||
itemBaseName,
|
||||
basicItemDisplay,
|
||||
) where
|
||||
|
||||
import Control.Applicative
|
||||
import Control.Monad
|
||||
import Dodge.Item.Info
|
||||
import Data.Maybe
|
||||
import Data.Sequence
|
||||
import Dodge.Data.Creature
|
||||
import Dodge.Item.SlotsTaken
|
||||
import Dodge.Module
|
||||
import LensHelp
|
||||
import Padding
|
||||
|
||||
itemDisplay :: Item -> [String]
|
||||
itemDisplay it = itemDisplayWithNumber (showConsumption (_itUse it)) it
|
||||
itemDisplay :: Creature -> Item -> [String]
|
||||
itemDisplay cr itm = --itemDisplayWithNumber (showConsumption cr it) it
|
||||
zipWithDefaults id (leftPad 15 ' ') itemDisplayPad (basicItemDisplay itm) (itemNumberDisplay cr itm)
|
||||
|
||||
itemDisplayWithNumber :: String -> Item -> [String]
|
||||
itemDisplayWithNumber numberstr it =
|
||||
Prelude.take (itSlotsTaken it) $
|
||||
(midPadL 15 ' ' thename (' ' : numberstr) ++ theparam) :
|
||||
catMaybes [maybeWarmupStatus it, maybeRateStatus it]
|
||||
++ moduleStrings it
|
||||
++ repeat "\\"
|
||||
zipWithDefaults :: (a -> c) -> (b -> c) -> (a -> b -> c) -> [a] -> [b] -> [c]
|
||||
zipWithDefaults f g h = go
|
||||
where
|
||||
thename = itemBaseName it
|
||||
theparam =
|
||||
fromMaybe []
|
||||
. listToMaybe
|
||||
$ mapMaybe
|
||||
($ it)
|
||||
[ maybeModeStatus
|
||||
]
|
||||
go [] bs = map g bs
|
||||
go as [] = map f as
|
||||
go (a:as) (b:bs) = h a b : go as bs
|
||||
|
||||
|
||||
itemDisplayPad :: [Char] -> String -> [Char]
|
||||
itemDisplayPad ls rs
|
||||
| rs == "" = ls
|
||||
| otherwise = midPadL 15 ' ' ls (' ':rs)
|
||||
|
||||
basicItemDisplay :: Item -> [String]
|
||||
basicItemDisplay itm =
|
||||
Prelude.take (itSlotsTaken itm) $
|
||||
itemBaseName itm :
|
||||
catMaybes [maybeWarmupStatus itm, maybeRateStatus itm]
|
||||
++ moduleStrings itm
|
||||
++ repeat "*"
|
||||
|
||||
itemString :: Item -> String
|
||||
itemString = head . itemDisplay
|
||||
itemString = head . basicItemDisplay
|
||||
|
||||
itemBaseName :: Item -> String
|
||||
itemBaseName it = case _iyBase $ _itType it of
|
||||
@@ -47,17 +55,6 @@ itemBaseName it = case _iyBase $ _itType it of
|
||||
EQUIP eit -> show eit
|
||||
Consumable cit -> show cit
|
||||
|
||||
selectedItemDisplay :: Creature -> Item -> [String]
|
||||
selectedItemDisplay cr it = itemDisplayWithNumber (showSelectedConsumption cr (_itUse it)) it
|
||||
|
||||
-- | Displays the item name, ammo if loaded, and any selected '_itCharMode'.
|
||||
showSelectedConsumption :: Creature -> ItemUse -> String
|
||||
showSelectedConsumption cr iu = case iu of
|
||||
HeldUse{} -> showReloadProgress cr (_heldConsumption iu)
|
||||
LeftUse{} -> showAutoRechargeProgress (_leftConsumption iu)
|
||||
EquipUse{} -> ""
|
||||
_ -> show $ iu ^?! useAmount . getItAmount -- partial, be careful if adding new data constructors
|
||||
|
||||
showAutoRechargeProgress :: LeftConsumption -> String
|
||||
showAutoRechargeProgress lc = case lc of
|
||||
AutoRecharging{}
|
||||
@@ -65,36 +62,71 @@ showAutoRechargeProgress lc = case lc of
|
||||
| otherwise -> show (_arLoaded lc)
|
||||
ChargeableAmmo{} -> show (_wpCharge lc)
|
||||
|
||||
showReloadProgress :: Creature -> HeldConsumption -> String
|
||||
showReloadProgress cr ic = case cr ^? crManipulation . manObject . inInventory . iselAction of
|
||||
Just (ReloadAction i la) -> show i ++ showLoadActionType la (_laLoaded ic)
|
||||
_ -> case ic ^? laProgress . _Just . ix 0 of
|
||||
Nothing -> show $ _laLoaded ic
|
||||
Just la -> show (_actionTime la) ++ showLoadActionType la (_laLoaded ic)
|
||||
--showReloadProgress :: Creature -> Item -> String
|
||||
--showReloadProgress cr itm = case cr ^? crManipulation . manObject . inInventory . iselAction of
|
||||
-- Just (ReloadAction i la) -> show i ++ showLoadActionType la ic
|
||||
-- _ -> case ic of
|
||||
-- InternalSource ia -> case ia ^? iaProgress . _Just . ix 0 of
|
||||
-- Nothing -> show $ ia ^. iaLoaded
|
||||
-- Just la -> show (_actionTime la) ++ showLoadActionType la ic
|
||||
-- AboveSource -> fromMaybe "XXXX" $ do
|
||||
-- i <- fmap (subtract 1) $ itm ^? itLocation . ipInvID
|
||||
-- x <- cr ^? crInv . ix i . itUse . equipEffect . eeUse . euseAmmoAmount
|
||||
-- return $ showIntKMG' x
|
||||
-- where
|
||||
-- ic = (itm ^?! itUse . heldConsumption . laSource)
|
||||
|
||||
showConsumption :: ItemUse -> String
|
||||
showConsumption iu = case iu of
|
||||
HeldUse{} -> showReloadProgress' (_heldConsumption iu)
|
||||
LeftUse{} -> showAutoRechargeProgress (_leftConsumption iu)
|
||||
EquipUse {_equipEffect = ee} -> showEUseNumber ee
|
||||
_ -> show $ iu ^?! useAmount . getItAmount
|
||||
itemNumberDisplay :: Creature -> Item -> [String]
|
||||
itemNumberDisplay cr itm = case iu of
|
||||
HeldUse{} -> [showReloadProgress cr itm]
|
||||
LeftUse{} -> [showAutoRechargeProgress (_leftConsumption iu)]
|
||||
EquipUse{} -> showEquipmentNumber cr itm
|
||||
_ -> [show $ iu ^?! useAmount . getItAmount]
|
||||
where
|
||||
iu = itm ^?! itUse
|
||||
|
||||
showEUseNumber :: EquipEffect -> String
|
||||
showEUseNumber ee = case _eeUse ee of
|
||||
EFuelSource x _ -> show x
|
||||
showEquipmentNumber :: Creature -> Item -> [String]
|
||||
showEquipmentNumber cr itm = case _eeUse ee of
|
||||
EFuelSource x _ -> [show x]
|
||||
EAmmoSource {} -> showAmmoSource cr itm
|
||||
EBatterySource {_euseBatteryAmount = x} -> [show x]
|
||||
_ -> [""]
|
||||
where
|
||||
ee = itm ^?! itUse . equipEffect
|
||||
|
||||
showAmmoSource :: Creature -> Item -> [String]
|
||||
showAmmoSource cr itm = fromMaybe ["FAIL"] $ do
|
||||
eu <- itm ^? itUse . equipEffect . eeUse
|
||||
atype <- eu ^? euseAmmoSourceType
|
||||
x <- fmap showIntKMG' $ eu ^? euseAmmoAmount
|
||||
i <- itm ^? itLocation . ipInvID
|
||||
(do
|
||||
at' <- cr ^? crInv . ix (i + 1) . itUse . heldConsumption . laSourceType
|
||||
as <- cr ^? crInv . ix (i + 1) . itUse . heldConsumption . laSource
|
||||
guard (at' == atype && as == AboveSource)
|
||||
return ["vvvv",x] ) <|> Just [x]
|
||||
|
||||
showReloadProgress :: Creature -> Item -> String
|
||||
showReloadProgress cr itm = case ic ^? laSource of
|
||||
Just (InternalSource ia) -> case ia ^? iaProgress . _Just . ix 0 of
|
||||
Nothing -> maybe "" show $ ic ^? laSource . _InternalSource . iaLoaded
|
||||
Just la -> showLoadActionType la (_laSource ic)
|
||||
Just AboveSource -> fromMaybe "||||" $ do
|
||||
i <- fmap (subtract 1) $ itm ^? itLocation . ipInvID
|
||||
_ <- cr ^? crInv . ix i . itUse . equipEffect . eeUse . euseAmmoAmount
|
||||
return ""
|
||||
_ -> ""
|
||||
where
|
||||
ic = itm ^?! itUse . heldConsumption
|
||||
|
||||
showReloadProgress' :: HeldConsumption -> String
|
||||
showReloadProgress' ic = case ic ^? laProgress . _Just . ix 0 of
|
||||
Nothing -> show $ _laLoaded ic
|
||||
Just la -> show (_actionTime la) ++ showLoadActionType la (_laLoaded ic)
|
||||
|
||||
showLoadActionType :: LoadAction -> Int -> String
|
||||
showLoadActionType la x = case la of
|
||||
showLoadActionType :: LoadAction -> AmmoSource -> String
|
||||
showLoadActionType la as = case la of
|
||||
LoadEject{} -> "E"
|
||||
LoadInsert{} -> "L"
|
||||
LoadAdd{} -> "A" ++ show x
|
||||
LoadAdd{} -> "A" ++ x
|
||||
LoadPrime{} -> "P"
|
||||
where
|
||||
x = maybe "" show $ as ^? _InternalSource . iaLoaded
|
||||
|
||||
maybeWarmupStatus :: Item -> Maybe String
|
||||
maybeWarmupStatus it = case it ^? itUse . heldDelay . warmMax of
|
||||
@@ -106,11 +138,6 @@ maybeWarmupStatus it = case it ^? itUse . heldDelay . warmMax of
|
||||
let n = show x
|
||||
in Just $ Prelude.take (5 - Prelude.length n) "*WARM" ++ n
|
||||
|
||||
maybeModeStatus :: Item -> Maybe String
|
||||
maybeModeStatus it = case it ^? itUse . heldScroll of
|
||||
Just HeldScrollCharMode{_hsCharMode = (c :<| _)} -> Just [' ', c]
|
||||
_ -> Nothing
|
||||
|
||||
maybeRateStatus :: Item -> Maybe String
|
||||
maybeRateStatus it = case it ^? itUse . heldDelay . rateMaxMax of
|
||||
Nothing -> Nothing
|
||||
|
||||
@@ -50,6 +50,10 @@ equipItemSPic et _ = case et of
|
||||
BATTERYPACK -> noPic $ colorSH blue backpackShape
|
||||
FUELPACK ->
|
||||
noPic $ colorSH yellow $ upperPrismPolyMT 10 $ polyCirc 3 5
|
||||
BULLETBELTPACK ->
|
||||
noPic $ colorSH green backpackShape
|
||||
BULLETBELTBRACER
|
||||
-> noPic (colorSH green $ upperPrismPolySU 3 $ rectWH 2 2)
|
||||
AUTODETECTOR dt -> noPic (colorSH (detectorColor dt) $ upperPrismPolySU 3 $ rectWH 2 2)
|
||||
|
||||
backpackShape :: Shape
|
||||
@@ -249,7 +253,7 @@ baseRifleShape = colorSH red $ xCylinderST 3 25
|
||||
|
||||
addBullets :: Item -> Shape
|
||||
addBullets itm = fromMaybe mempty $ do
|
||||
x <- itm ^? itUse . heldConsumption . laLoaded
|
||||
x <- itm ^? itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
hit <- itm ^? itType . iyBase . ibtHeld
|
||||
ps <- fmap (take x) $ ammoPosition itm hit ^? amPosDirs
|
||||
return $ foldMap (uncurry (drawBullet itm)) ps
|
||||
@@ -315,7 +319,7 @@ makeTinClip it =
|
||||
bulletEffectColor
|
||||
(it ^? itUse . heldConsumption . laAmmoType . amBullet . buEffect)
|
||||
y = fromIntegral y' * 0.3
|
||||
y' = fromMaybe 0 $ it ^? itUse . heldConsumption . laLoaded
|
||||
y' = fromMaybe 0 $ it ^? itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
tips = fromMaybe mempty $ do
|
||||
ebt <- it ^? itUse . heldConsumption . laAmmoType . amBullet . buSpawn
|
||||
return $
|
||||
@@ -370,13 +374,15 @@ volleyGunShape i =
|
||||
[0 .. i -1]
|
||||
)
|
||||
|
||||
-- to get this rotating should probably add extra state to the minigun
|
||||
miniGunXPictItem :: Int -> Item -> SPic
|
||||
miniGunXPictItem i it = miniGunXPict i spin (_laLoaded $ _heldConsumption (_itUse it))
|
||||
miniGunXPictItem i it = miniGunXPict i spin
|
||||
where
|
||||
spin = (-10) * _laLoaded (_heldConsumption (_itUse it)) + _warmTime (_heldDelay $ _itUse it)
|
||||
spin = (-10) -- * _iaLoaded (_laSource (_heldConsumption (_itUse it)))
|
||||
+ _warmTime (_heldDelay $ _itUse it)
|
||||
|
||||
miniGunXPict :: Int -> Int -> Int -> SPic
|
||||
miniGunXPict i spin _ =
|
||||
miniGunXPict :: Int -> Int -> SPic
|
||||
miniGunXPict i spin =
|
||||
( colorSH red (rotateSHx a barrels)
|
||||
<> baseRifleShape
|
||||
, -- <> clip (-1) 0
|
||||
|
||||
@@ -12,6 +12,8 @@ module Dodge.Item.Equipment (
|
||||
jetPack,
|
||||
fuelPack,
|
||||
batteryPack,
|
||||
bulletBeltPack,
|
||||
bulletBeltBracer,
|
||||
speedLegs,
|
||||
jumpLegs,
|
||||
flameShield,
|
||||
@@ -59,6 +61,7 @@ batteryPack =
|
||||
& itUse . equipEffect . eeSite .~ GoesOnBack
|
||||
& itType . iyBase .~ EQUIP BATTERYPACK
|
||||
& itUse . equipEffect . eeAttachPos .~ V3 (-8) 0 10
|
||||
& itUse . equipEffect . eeUse .~ EBatterySource 10000 10000
|
||||
|
||||
fuelPack :: Item
|
||||
fuelPack =
|
||||
@@ -68,6 +71,22 @@ fuelPack =
|
||||
& itUse . equipEffect . eeAttachPos .~ V3 (-9) 0 10
|
||||
& itUse . equipEffect . eeUse .~ EFuelSource 10000 10000
|
||||
|
||||
bulletBeltPack :: Item
|
||||
bulletBeltPack =
|
||||
defaultEquipment
|
||||
& itUse . equipEffect . eeSite .~ GoesOnBack
|
||||
& itType . iyBase .~ EQUIP BULLETBELTPACK
|
||||
& itUse . equipEffect . eeAttachPos .~ V3 (-9) 0 10
|
||||
& itUse . equipEffect . eeUse .~ EAmmoSource 2000 2000 BulletSource Nothing
|
||||
|
||||
bulletBeltBracer :: Item
|
||||
bulletBeltBracer =
|
||||
defaultEquipment
|
||||
& itUse . equipEffect . eeSite .~ GoesOnWrist
|
||||
& itType . iyBase .~ EQUIP BULLETBELTBRACER
|
||||
& itUse . equipEffect . eeAttachPos .~ V3 (-9) 0 10
|
||||
& itUse . equipEffect . eeUse .~ EAmmoSource 100 100 BulletSource Nothing
|
||||
|
||||
jetPack :: Item
|
||||
jetPack =
|
||||
defaultEquipment
|
||||
|
||||
@@ -20,8 +20,8 @@ sparkGun =
|
||||
teslaGun :: Item
|
||||
teslaGun =
|
||||
defaultBatteryGun
|
||||
& itUse . heldConsumption . laMax .~ 200
|
||||
& itUse . heldConsumption . laCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 200
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
|
||||
& itDimension . dimRad .~ 9
|
||||
& itDimension . dimCenter .~ V3 4 0 0
|
||||
& itParams .~ teslaParams
|
||||
@@ -39,8 +39,8 @@ lasGun =
|
||||
defaultAutoBatteryGun
|
||||
& itUse . heldConsumption
|
||||
.~ ( defaultLoadable
|
||||
& laMax .~ 200
|
||||
& laCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
|
||||
& laSource . _InternalSource . iaMax .~ 200
|
||||
& laSource . _InternalSource . iaCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
|
||||
)
|
||||
& itParams
|
||||
.~ Refracting
|
||||
@@ -79,8 +79,8 @@ tractorGun =
|
||||
lasGun
|
||||
& itUse . heldConsumption
|
||||
.~ ( defaultLoadable
|
||||
& laMax .~ 10000
|
||||
& laCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
|
||||
& laSource . _InternalSource . iaMax .~ 10000
|
||||
& laSource . _InternalSource . iaCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
|
||||
)
|
||||
& itParams .~ Attracting{_attractionPower = 1}
|
||||
& itTweaks
|
||||
@@ -136,7 +136,7 @@ lasCircle =
|
||||
& itType . iyBase .~ HELD LASCIRCLE
|
||||
& itParams . lasColor .~ orange
|
||||
& itParams . lasDamage .~ 2
|
||||
& itUse . heldConsumption . laMax .~ 10000
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 10000
|
||||
& itUse . heldUse .~ HeldLaser --shootLaser
|
||||
& itUse . heldDelay .~ NoDelay
|
||||
& itUse . heldUse .~ HeldCircleLaser --circleLaser
|
||||
|
||||
+13
-12
@@ -36,8 +36,8 @@ defaultBangCane =
|
||||
& itUse . heldAim . aimStance .~ OneHand
|
||||
& itUse . heldAim . aimHandlePos .~ 5
|
||||
& itUse . heldAim . aimMuzPos .~ 15
|
||||
& itUse . heldConsumption . laMax .~ 1
|
||||
& itUse . heldConsumption . laCycle .~ [loadPartialInsert 10 1]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 1
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadPartialInsert 10 1]
|
||||
|
||||
volleyGun :: Int -> Item
|
||||
volleyGun i =
|
||||
@@ -50,7 +50,7 @@ volleyGun i =
|
||||
& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
|
||||
& itUse . heldAim . aimHandlePos .~ 5
|
||||
& itUse . heldAim . aimMuzPos .~ 15
|
||||
& itUse . heldConsumption . laMax .~ i
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ i
|
||||
& itParams
|
||||
.~ BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
@@ -78,8 +78,8 @@ rifle =
|
||||
defaultBangCane
|
||||
& itUse . heldAim . aimStance .~ TwoHandTwist
|
||||
& itType . iyBase .~ HELD RIFLE
|
||||
& itUse . heldConsumption . laMax .~ 1
|
||||
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 5, loadPrime 5]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 1
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 5, loadPrime 5]
|
||||
& itUse . heldAim . aimWeight .~ 6
|
||||
& itUse . heldAim . aimRange .~ 1
|
||||
& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
|
||||
@@ -90,8 +90,8 @@ repeater =
|
||||
rifle
|
||||
& itType . iyModules . at ModRifleMag ?~ EMPTYMODULE
|
||||
& itType . iyBase .~ HELD REPEATER
|
||||
& itUse . heldConsumption . laCycle .~ [loadEject 20, loadInsert 20, loadPrime 20]
|
||||
& itUse . heldConsumption . laMax .~ 15
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 20, loadInsert 20, loadPrime 20]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 15
|
||||
|
||||
autoRifle :: Item
|
||||
autoRifle =
|
||||
@@ -121,11 +121,12 @@ miniGunUse i =
|
||||
& heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
|
||||
& heldAim . aimHandlePos .~ 5
|
||||
& heldConsumption
|
||||
.~ defaultBulletLoadable
|
||||
{ _laMax = 1500
|
||||
, _laLoaded = 1500
|
||||
}
|
||||
& heldConsumption . laCycle .~ [loadEject 40, loadInsert 40, loadPrime 40]
|
||||
.~ (defaultBulletLoadable & laSource .~ AboveSource)
|
||||
--(defaultBulletLoadable
|
||||
-- & laSource . iaMax .~ 1500
|
||||
-- & laSource . iaLoaded .~ 1500
|
||||
--)
|
||||
& heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 40, loadInsert 40, loadPrime 40]
|
||||
|
||||
miniGunX :: Int -> Item
|
||||
miniGunX i =
|
||||
|
||||
@@ -27,14 +27,14 @@ bangCone =
|
||||
& itUse . heldAim . aimHandlePos .~ 5
|
||||
& itUse . heldAim . aimMuzPos .~ 15
|
||||
& itType . iyBase .~ HELD BANGCONE
|
||||
& itUse . heldConsumption . laMax .~ 5
|
||||
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 20, loadPrime 5]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 5
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 20, loadPrime 5]
|
||||
|
||||
blunderbuss :: Item
|
||||
blunderbuss =
|
||||
bangCone
|
||||
& itUse . heldConsumption . laMax .~ 25
|
||||
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 30, loadPrime 5]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 25
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 30, loadPrime 5]
|
||||
& itUse . heldAim . aimStance .~ TwoHandTwist
|
||||
& itUse . heldAim . aimWeight .~ 6
|
||||
& itUse . heldAim . aimHandlePos .~ 5
|
||||
@@ -45,8 +45,8 @@ grapeCannon :: Int -> Item
|
||||
grapeCannon i =
|
||||
blunderbuss
|
||||
& itType . iyBase .~ HELD (GRAPECANNON i)
|
||||
& itUse . heldConsumption . laMax .~ 25 + 25 * i
|
||||
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert (30 + i * 10), loadPrime 5]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 25 + 25 * i
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert (30 + i * 10), loadPrime 5]
|
||||
& itParams . recoil .~ (150 + fromIntegral i * 50)
|
||||
& itParams . torqueAfter .~ (0.1 + 0.2 * fromIntegral i)
|
||||
& itParams . randomOffset .~ (12 + 4 * fromIntegral i)
|
||||
|
||||
@@ -38,9 +38,9 @@ launcher =
|
||||
, _amPjDraw = DrawShell
|
||||
, _amPjCreation = CreateShell
|
||||
}
|
||||
& itUse . heldConsumption . laMax .~ 1
|
||||
& itUse . heldConsumption . laLoaded .~ 1
|
||||
& itUse . heldConsumption . laCycle .~ [loadEject 30, loadInsert 30, loadPrime 10]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 1
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaLoaded .~ 1
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 30, loadInsert 30, loadPrime 10]
|
||||
& itType . iyBase .~ HELD LAUNCHER
|
||||
& itType . iyModules . at ModLauncherHoming ?~ EMPTYMODULE
|
||||
|
||||
@@ -48,8 +48,8 @@ launcherX :: Int -> Item
|
||||
launcherX i =
|
||||
launcher
|
||||
& itType . iyBase .~ HELD (LAUNCHERX i)
|
||||
& itUse . heldConsumption . laMax .~ i
|
||||
& itUse . heldConsumption . laLoaded .~ i
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ i
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaLoaded .~ i
|
||||
& itUse . heldUse .~ HeldPJCreationX i
|
||||
& itUse . heldMods .~ LauncherXMod i
|
||||
|
||||
|
||||
@@ -31,8 +31,8 @@ bangRod =
|
||||
& itUse . heldMods .~ BangRodMod
|
||||
& itDimension . dimRad .~ 12
|
||||
& itDimension . dimCenter .~ V3 5 0 0
|
||||
& itUse . heldConsumption . laMax .~ 1
|
||||
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 10, loadPrime 5]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 1
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 10, loadPrime 5]
|
||||
& itType . iyBase .~ HELD BANGROD
|
||||
& itUse . heldAim . aimWeight .~ 8
|
||||
& itUse . heldAim . aimRange .~ 1
|
||||
@@ -56,7 +56,7 @@ amr :: Item
|
||||
amr =
|
||||
elephantGun
|
||||
& itType . iyBase .~ HELD AMR
|
||||
& itUse . heldConsumption . laMax .~ 15
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 15
|
||||
|
||||
autoAmr :: Item
|
||||
autoAmr =
|
||||
@@ -85,7 +85,7 @@ machineGun =
|
||||
& itUse . heldAim . aimStance .~ TwoHandTwist
|
||||
& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
|
||||
& itUse . heldDelay .~ VariableRate{_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
|
||||
& itUse . heldConsumption . laMax .~ 100
|
||||
& itUse . heldConsumption . laCycle .~ [loadEject 10, loadInsert 40, loadPrime 10]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 100
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 10, loadInsert 40, loadPrime 10]
|
||||
& itInvSize .~ 3
|
||||
& itParams . torqueAfter .~ 0.2 -- not sure if this is necessary?
|
||||
|
||||
@@ -28,8 +28,8 @@ flameSpitter :: Item
|
||||
flameSpitter =
|
||||
flameThrower
|
||||
& itType . iyBase .~ HELD FLAMESPITTER
|
||||
& itUse . heldConsumption . laMax .~ 10
|
||||
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 10, loadPrime 20]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 10
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 10, loadPrime 20]
|
||||
& itParams . sprayNozzles . ix 0 . nzPressure .~ 4
|
||||
& itUse . heldAim . aimStance .~ OneHand
|
||||
& itUse . heldDelay .~ FixedRate{_rateMax = 12, _rateTime = 0}
|
||||
@@ -96,12 +96,12 @@ flameThrower =
|
||||
& itUse . heldAim . aimMuzPos .~ 18
|
||||
& itUse . heldConsumption
|
||||
.~ ( defaultLoadable
|
||||
& laMax .~ 250
|
||||
& laSource . _InternalSource . iaMax .~ 250
|
||||
& laAmmoType
|
||||
.~ GasAmmo
|
||||
{ _amString = "FLAME"
|
||||
, _amCreateGas = CreateFlame --aFlame
|
||||
}
|
||||
& laCycle .~ [loadEject 5, loadInsert 10, loadPrime 20]
|
||||
& laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 10, loadPrime 20]
|
||||
)
|
||||
& itType . iyBase .~ HELD FLAMETHROWER
|
||||
|
||||
@@ -40,8 +40,8 @@ bangStick i =
|
||||
& itUse . heldMods .~ BangStickMod
|
||||
& itUse . heldAim . aimHandlePos .~ 5
|
||||
& itUse . heldAim . aimMuzPos .~ 10
|
||||
& itUse . heldConsumption . laMax .~ i
|
||||
& itUse . heldConsumption . laCycle .~ [loadPartialInsert 10 1]
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ i
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadPartialInsert 10 1]
|
||||
|
||||
baseStickSpread :: Float
|
||||
baseStickSpread = 0.2
|
||||
@@ -51,8 +51,8 @@ revolver =
|
||||
pistol
|
||||
& itUse . heldConsumption
|
||||
.~ ( defaultBulletLoadable
|
||||
& laMax .~ 6
|
||||
& laCycle .~ [loadPartialInsert 10 1]
|
||||
& laSource . _InternalSource . iaMax .~ 6
|
||||
& laSource . _InternalSource . iaCycle .~ [loadPartialInsert 10 1]
|
||||
)
|
||||
& itType . iyBase .~ HELD REVOLVER
|
||||
|
||||
@@ -61,8 +61,8 @@ pistol =
|
||||
bangStick 1
|
||||
& itUse . heldConsumption
|
||||
.~ ( defaultBulletLoadable
|
||||
& laMax .~ 15
|
||||
& laCycle .~ [loadEject 5, loadInsert 5, loadPrime 5]
|
||||
& laSource . _InternalSource . iaMax .~ 15
|
||||
& laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 5, loadPrime 5]
|
||||
)
|
||||
& itUse . heldDelay . rateMax .~ 6
|
||||
& itUse . heldMods .~ PistolMod
|
||||
@@ -106,5 +106,5 @@ revolverX i =
|
||||
revolver
|
||||
& itUse . heldDelay . rateMax .~ 8
|
||||
& itUse . heldMods .~ RevolverXMod
|
||||
& itUse . heldConsumption . laMax .~ i * 6
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ i * 6
|
||||
& itType . iyBase .~ HELD (REVOLVERX i)
|
||||
|
||||
+51
-35
@@ -1,16 +1,17 @@
|
||||
module Dodge.Item.Info where
|
||||
|
||||
import StringHelp
|
||||
import Dodge.Module.Info
|
||||
import Data.Char
|
||||
import Dodge.Data.Item
|
||||
import qualified Data.Map.Strict as M
|
||||
import Dodge.Data.Item
|
||||
import Dodge.Module.Info
|
||||
import LensHelp
|
||||
import StringHelp
|
||||
|
||||
itemInfo :: Item -> String
|
||||
itemInfo itm = itmBaseInfo itm ++ " " ++ itmUsageInfo itm
|
||||
++ itmSpaceInfo itm
|
||||
++ itmModuleInfo (itm ^. itType . iyModules)
|
||||
itemInfo itm =
|
||||
itmBaseInfo itm ++ " " ++ itmUsageInfo itm
|
||||
++ itmSpaceInfo itm
|
||||
++ itmModuleInfo (itm ^. itType . iyModules)
|
||||
|
||||
itmSpaceInfo :: Item -> String
|
||||
itmSpaceInfo itm = case ceiling $ _itInvSize itm of
|
||||
@@ -43,20 +44,34 @@ showInt i = case i of
|
||||
12 -> "a dozen"
|
||||
_ -> "more than a dozen"
|
||||
|
||||
showIntKMG :: Int -> String
|
||||
showIntKMG x
|
||||
| x < 1000 = show x
|
||||
| x < 1000000 = show (x `div` 1000) ++ "K"
|
||||
| x < 1000000000 = show (x `div` 1000000) ++ "M"
|
||||
| otherwise = show (x `div` 1000000000) ++ "G"
|
||||
|
||||
showIntKMG' :: Int -> String
|
||||
showIntKMG' x
|
||||
| x < 1000 = show x
|
||||
| x < 1000000 = take 3 (show ((fromIntegral x :: Float) / 1000)) ++ "K"
|
||||
| x < 1000000000 = take 3 (show ((fromIntegral x :: Float) / 1000000)) ++ "M"
|
||||
| otherwise = take 3 (show ((fromIntegral x :: Float) / 1000000000)) ++ "G"
|
||||
|
||||
heldInfo :: HeldItemType -> String
|
||||
heldInfo hit = case hit of
|
||||
BANGSTICK 1 -> "A firearm with a short barrel that requires reloading after each shot."
|
||||
BANGSTICK i -> over _head toUpper (showInt i)++" small gun barrels strapped together. Each barrel must be individually loaded, but not all need be loaded for the weapon to fire. All loaded barrels discharge simultaneously, with significant spread."
|
||||
BANGSTICK i -> over _head toUpper (showInt i) ++ " small gun barrels strapped together. Each barrel must be individually loaded, but not all need be loaded for the weapon to fire. All loaded barrels discharge simultaneously, with significant spread."
|
||||
PISTOL -> "A small firearm fed by a magazine. The entire magazine must be replaced when reloading the weapon."
|
||||
REVOLVER -> "A small firearm fed by a revolving cylinder. Single shot and load."
|
||||
REVOLVERX i -> "A small firearm fed by "++ showInt i++ "revolving cylinders."
|
||||
REVOLVERX i -> "A small firearm fed by " ++ showInt i ++ "revolving cylinders."
|
||||
MACHINEPISTOL -> "A small firearm automatically, and extremely rapidly, fed by a magazine. The entire magazine must be replaced when reloading the weapon."
|
||||
AUTOPISTOL -> "A small firearm automatically fed by a magazine. The entire magazine must be replaced when reloading the weapon."
|
||||
SMG -> "A small firearm with an attached stock for stability."
|
||||
BANGCONE -> "A container for debris. Exposive action propels the debris away from the user. Quite unweildy."
|
||||
BLUNDERBUSS -> "A container for debris on the end of a stick. Explosive action propels the debris away from the user."
|
||||
GRAPECANNON 1 -> "A large container for debris on the end of a stick. Explosive action propels the debris away from the user."
|
||||
GRAPECANNON i -> "An "++ replicate (i-1) 'X' ++"L container for debris on the end of a stick. Explosive action propels the debris away from the user."
|
||||
GRAPECANNON i -> "An " ++ replicate (i -1) 'X' ++ "L container for debris on the end of a stick. Explosive action propels the debris away from the user."
|
||||
MINIGUNX i -> over _head toUpper (showInt i) ++ " gun barrels that revolve rapidly around a central stick. Requires considerable time to warm up, but has an extremely rapid rate of fire. It is also extremely difficult to stabilise."
|
||||
VOLLEYGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Each barrel must be individually loaded, but not all need be loaded for the weapon to fire. All loaded barrels discharge simultaneously."
|
||||
RIFLE -> "A firearm with a mid length barrel that requires reloading after each shot."
|
||||
@@ -82,17 +97,17 @@ heldInfo hit = case hit of
|
||||
LASWIDE _ -> "A weapon that continuously emits photons in a narrow beam. The beam expands as the weapon heats up."
|
||||
TRACTORGUN -> "An item that produces a beam of gravitons."
|
||||
LAUNCHER -> "A large tube that can launch self propelled projectiles. Moving the tube after launch will cause the projectile to spin."
|
||||
LAUNCHERX i -> over _head toUpper (showInt i)++" tubes that can launch self propelled projectiles. Tubes that do not face forward launch their projecitles at an angle."
|
||||
LAUNCHERX i -> over _head toUpper (showInt i) ++ " tubes that can launch self propelled projectiles. Tubes that do not face forward launch their projecitles at an angle."
|
||||
REMOTELAUNCHER -> "A large tube that can launch self propelled projectiles. Contains a transmitter allowing for remote control of launched projectiles."
|
||||
POISONSPRAYER -> "A weapon that releases noxious gases."
|
||||
DRONELAUNCHER -> "A device for launching drones."
|
||||
SHATTERGUN -> "A seismic device that shatters hard items in its line of fire."
|
||||
FORCEFIELDGUN -> "A device that produces a durable forcefield."
|
||||
HELDDETECTOR d -> "A device that detects "++detectorInfo d ++" in an expanding radius."
|
||||
HELDDETECTOR d -> "A device that detects " ++ detectorInfo d ++ " in an expanding radius."
|
||||
TORCH -> "A stick with a light on the end."
|
||||
BINOCULARS -> "Two cylinders with lenses. Scroll to zoom."
|
||||
FLATSHIELD -> "A panel of metal that blocks unwanted objects from the front of the user."
|
||||
KEYCARD i -> "A keycard. It is labelled " ++ show i++ "."
|
||||
KEYCARD i -> "A keycard. It is labelled " ++ show i ++ "."
|
||||
|
||||
leftInfo :: LeftItemType -> String
|
||||
leftInfo lit = case lit of
|
||||
@@ -114,17 +129,17 @@ equipInfo eit = case eit of
|
||||
INVISIBILITYEQUIPMENT _ -> "A device that bends light around its user."
|
||||
BRAINHAT -> "An iq enhancer. Useless."
|
||||
HAT -> "A hat."
|
||||
TARGETINGHAT tt -> "Headwear that "++ targetingInfo tt
|
||||
TARGETINGHAT tt -> "Headwear that " ++ targetingInfo tt
|
||||
HEADLAMP -> "A torch strapped to a hat."
|
||||
POWERLEGS -> "Strength enhancing legs."
|
||||
SPEEDLEGS -> "Speed enhancing legs."
|
||||
JUMPLEGS -> "Jump enhancing legs."
|
||||
|
||||
JETPACK -> "A device enabling flight."
|
||||
FUELPACK -> "A liquid container with attached hose."
|
||||
BULLETBELTPACK -> "A container holding a long belt of bullets."
|
||||
BULLETBELTBRACER -> "A container holding a long belt of bullets."
|
||||
BATTERYPACK -> "A collection of batteries with a universal adapter."
|
||||
|
||||
AUTODETECTOR d -> "A device that detects "++detectorInfo d ++" in an expanding radius. Pulses automatically. "
|
||||
AUTODETECTOR d -> "A device that detects " ++ detectorInfo d ++ " in an expanding radius. Pulses automatically. "
|
||||
|
||||
targetingInfo :: TargetType -> String
|
||||
targetingInfo tt = case tt of
|
||||
@@ -145,10 +160,8 @@ craftInfo fit = case fit of
|
||||
TUBE -> "A wide rigid cylinder."
|
||||
HARDWARE -> "A collection of equipment and devices useful for general construction."
|
||||
SPRING -> "An object that exerts an opposing force when compressed or stretched."
|
||||
|
||||
HOSE -> "A flexible cylinder."
|
||||
TAPE -> "A strip of material with an adhesive side."
|
||||
|
||||
CAN -> "A small metal cylindrical container."
|
||||
TIN -> "A small metal continer."
|
||||
STEELDRUM -> "A metal cylindrical container."
|
||||
@@ -192,12 +205,9 @@ craftInfo fit = case fit of
|
||||
TIMEMODULE -> "A device that can affect temporality."
|
||||
SIZEMODULE -> "A device that can affect physical size."
|
||||
GRAVITYMODULE -> "A device that can affect gravitational fields."
|
||||
|
||||
TARGETMODULE _ -> "A targeting module."
|
||||
|
||||
FLAKCRAFT -> "Creates flak bullets."
|
||||
FRAGCRAFT -> "Creates fragmentation bullets."
|
||||
|
||||
|
||||
detectorInfo :: Detector -> String
|
||||
detectorInfo d = case d of
|
||||
@@ -208,8 +218,9 @@ detectorInfo d = case d of
|
||||
itmUsageInfo :: Item -> String
|
||||
itmUsageInfo itm = case itm ^. itType . iyBase of
|
||||
HELD _ -> heldPositionInfo itm
|
||||
LEFT _ -> "This item can be equipped" ++ itmEquipSiteInfo itm
|
||||
++ ". When equipped, it can be activated."
|
||||
LEFT _ ->
|
||||
"This item can be equipped" ++ itmEquipSiteInfo itm
|
||||
++ ". When equipped, it can be activated."
|
||||
EQUIP _ -> "This item can be equipped " ++ itmEquipSiteInfo itm ++ "."
|
||||
Consumable _ -> "This item can be consumed."
|
||||
CRAFT _ -> ""
|
||||
@@ -220,9 +231,10 @@ heldPositionInfo = maybe undefined aimStanceInfo . (^? itUse . heldAim . aimStan
|
||||
|
||||
aimStanceInfo :: AimStance -> String
|
||||
aimStanceInfo as = case as of
|
||||
TwoHandTwist -> "It is held in two hands along its length."
|
||||
TwoHandTwist -> "It is held in two hands along its length."
|
||||
TwoHandFlat -> "It is held in two hands at its sides."
|
||||
OneHand -> "It is held in one hand."
|
||||
|
||||
-- LeaveHolstered -> "It is to be left holstered."
|
||||
|
||||
itmEquipSiteInfo :: Item -> String
|
||||
@@ -237,23 +249,27 @@ equipSiteInfo es = case es of
|
||||
GoesOnLegs -> " on both legs"
|
||||
|
||||
itmModuleInfo :: M.Map ModuleSlot ItemModuleType -> String
|
||||
itmModuleInfo m
|
||||
itmModuleInfo m
|
||||
| m == mempty = ""
|
||||
| otherwise = mms ++ ems
|
||||
| otherwise = mms ++ ems
|
||||
where
|
||||
(mademods,emptymods) = M.partition (/= EMPTYMODULE) m
|
||||
mms | mademods == mempty = ""
|
||||
| otherwise = " Modifications have been made "
|
||||
++ makeCommaList (map moduleInfo $ M.keys mademods)
|
||||
ems | emptymods == mempty = ""
|
||||
| otherwise = " Modifications can be made "
|
||||
++ makeCommaList (map moduleInfo $ M.keys emptymods)
|
||||
(mademods, emptymods) = M.partition (/= EMPTYMODULE) m
|
||||
mms
|
||||
| mademods == mempty = ""
|
||||
| otherwise =
|
||||
" Modifications have been made "
|
||||
++ makeCommaList (map moduleInfo $ M.keys mademods)
|
||||
ems
|
||||
| emptymods == mempty = ""
|
||||
| otherwise =
|
||||
" Modifications can be made "
|
||||
++ makeCommaList (map moduleInfo $ M.keys emptymods)
|
||||
|
||||
makeCommaList :: [String] -> String
|
||||
makeCommaList [] = ""
|
||||
makeCommaList [x] = x ++ "."
|
||||
makeCommaList [x,y] = x ++ " and " ++ y ++ "."
|
||||
makeCommaList (x:xs) = x ++ ", " ++ makeCommaList xs
|
||||
makeCommaList [x, y] = x ++ " and " ++ y ++ "."
|
||||
makeCommaList (x : xs) = x ++ ", " ++ makeCommaList xs
|
||||
|
||||
moduleInfo :: ModuleSlot -> String
|
||||
moduleInfo imt = case imt of
|
||||
|
||||
@@ -17,7 +17,7 @@ droneLauncher =
|
||||
& itUse . heldAim . aimRange .~ 0.5
|
||||
& itUse . heldAim . aimStance .~ TwoHandTwist
|
||||
& itUse . heldConsumption . laAmmoType .~ DroneAmmo{_amString = "LASDRONE"}
|
||||
& itUse . heldConsumption . laMax .~ 2
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 2
|
||||
& itType . iyBase .~ HELD DRONELAUNCHER
|
||||
|
||||
lasDronesPic :: Item -> SPic
|
||||
|
||||
@@ -1,22 +1,26 @@
|
||||
module Dodge.Item.Weapon.FractionLoaded
|
||||
( fractionLoadedAmmo
|
||||
, fractionLoadedAmmo2
|
||||
) where
|
||||
module Dodge.Item.Weapon.FractionLoaded (
|
||||
fractionLoadedAmmo,
|
||||
fractionLoadedAmmo2,
|
||||
) where
|
||||
|
||||
import Control.Lens
|
||||
import Data.Maybe
|
||||
import Dodge.Data.Item
|
||||
|
||||
---- this shouldn't really be used
|
||||
loadedAmmo :: Item -> Int
|
||||
loadedAmmo = _laLoaded . _heldConsumption . _itUse
|
||||
loadedAmmo itm = fromMaybe 0 $ itm ^? itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
|
||||
-- | _laTransfer (_itConsumption it) == NoTransfer = _laLoaded (_itConsumption it)
|
||||
-- | otherwise = 0
|
||||
|
||||
fractionLoadedAmmo :: Item -> Float
|
||||
fractionLoadedAmmo it = fromIntegral (loadedAmmo it) / fromIntegral (itmaxammo it)
|
||||
fractionLoadedAmmo it = fromIntegral (loadedAmmo it) / fromIntegral itmaxammo
|
||||
where
|
||||
itmaxammo = _laMax . _heldConsumption . _itUse
|
||||
itmaxammo = fromMaybe 1 $ it ^? itUse . heldConsumption . laSource . _InternalSource . iaMax
|
||||
|
||||
fractionLoadedAmmo2 :: Item -> Float
|
||||
fractionLoadedAmmo2 it = 1 -
|
||||
(1 - fromIntegral (loadedAmmo it) / fromIntegral (itMaxAmmo it))**2
|
||||
fractionLoadedAmmo2 it =
|
||||
1 - (1 - fromIntegral (loadedAmmo it) / fromIntegral itmaxammo) ** 2
|
||||
where
|
||||
itMaxAmmo = _laMax . _heldConsumption . _itUse
|
||||
itmaxammo = fromMaybe 1 $ it ^? itUse . heldConsumption . laSource . _InternalSource . iaMax
|
||||
|
||||
@@ -19,7 +19,6 @@ module Dodge.Item.Weapon.TriggerType (
|
||||
withItem,
|
||||
withItemUpdate,
|
||||
withItemUpdate',
|
||||
ammoUseCheck,
|
||||
rateIncAB,
|
||||
torqueBefore,
|
||||
torqueBeforeAtLeast,
|
||||
@@ -55,16 +54,16 @@ module Dodge.Item.Weapon.TriggerType (
|
||||
duplicateOffsets,
|
||||
duplicateOffsetsV2,
|
||||
duplicateOffsetsFocus,
|
||||
hammerCheckI,
|
||||
hammerCheckL,
|
||||
shootL,
|
||||
useTimeCheck,
|
||||
ammoCheckI,
|
||||
applyInaccuracy,
|
||||
modClock,
|
||||
ammoHammerCheck,
|
||||
blCheck,
|
||||
) where
|
||||
|
||||
import qualified SDL
|
||||
import Data.Foldable
|
||||
import Data.Maybe
|
||||
import Dodge.Base
|
||||
@@ -80,6 +79,7 @@ import Geometry
|
||||
import LensHelp
|
||||
import RandomHelp
|
||||
import Sound.Data
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
type ChainEffect =
|
||||
(Item -> Creature -> World -> World) ->
|
||||
@@ -136,28 +136,25 @@ withThickSmokeI eff item cr w =
|
||||
-- TODO create a trigger that does different things on first and continued
|
||||
-- fire.
|
||||
ammoCheckI :: ChainEffect
|
||||
ammoCheckI eff itm cr w
|
||||
| _laLoaded ic <= 0 || not (_laPrimed ic) = w
|
||||
| otherwise = eff itm cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
|
||||
ammoCheckI eff itm cr w = case itm ^? itUse . heldConsumption . laSource of
|
||||
Just (InternalSource ia) | _iaLoaded ia <= 0 || not (_iaPrimed ia)
|
||||
-> failsound w
|
||||
Just AboveSource | fromMaybe True $ do
|
||||
invid <- itm ^? itLocation . ipInvID
|
||||
x <- cr ^? crInv . ix (invid - 1) . itUse . equipEffect . eeUse . euseAmmoAmount
|
||||
return $ x <= 0
|
||||
-> failsound w
|
||||
_ -> eff itm cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
|
||||
where
|
||||
ic = _heldConsumption $ _itUse itm
|
||||
|
||||
-- combined ammo and hammer check: want to be able to auto-reload even if the
|
||||
-- hammer is down?
|
||||
ammoHammerCheck :: ChainEffect
|
||||
ammoHammerCheck eff it cr w
|
||||
| _laLoaded ic <= 0 || not (_laPrimed ic) = w -- fromMaybe w (startReloadingWeapon cr w)
|
||||
| otherwise = case it ^? itUse . heldHammer of
|
||||
Just HammerUp -> eff it cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
|
||||
_ -> w
|
||||
where
|
||||
ic = _heldConsumption $ _itUse it
|
||||
failsound = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
|
||||
Just 0 -> soundStart (CrReloadSound (_crID cr)) (_crPos cr) click1S Nothing
|
||||
_ -> soundContinue (CrReloadSound (_crID cr)) (_crPos cr) click1S Nothing
|
||||
|
||||
itUseCharge :: Int -> Item -> Item
|
||||
itUseCharge x = itUse . leftConsumption . arLoaded %~ (max 0 . subtract x)
|
||||
|
||||
itUseAmmo :: Int -> Item -> Item
|
||||
itUseAmmo x = itUse . heldConsumption . laLoaded %~ (max 0 . subtract x)
|
||||
itUseAmmo x = itUse . heldConsumption . laSource . _InternalSource . iaLoaded %~ (max 0 . subtract x)
|
||||
|
||||
{- | Fires at an increasing rate.
|
||||
Has different effect after first fire.
|
||||
@@ -341,14 +338,14 @@ withSidePushAfterI maxSide eff item cr w =
|
||||
useAllAmmo :: ChainEffect
|
||||
useAllAmmo eff item cr =
|
||||
eff item cr
|
||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laLoaded .~ 0)
|
||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laSource . _InternalSource . iaLoaded .~ 0)
|
||||
where
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
|
||||
useAmmoUpTo :: Int -> ChainEffect
|
||||
useAmmoUpTo amAmount eff item cr =
|
||||
eff item cr
|
||||
. ( cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laLoaded
|
||||
. ( cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
%~ (max 0 . subtract amAmount)
|
||||
)
|
||||
where
|
||||
@@ -357,9 +354,18 @@ useAmmoUpTo amAmount eff item cr =
|
||||
useAmmoAmount :: Int -> ChainEffect
|
||||
useAmmoAmount amAmount eff item cr =
|
||||
eff item cr
|
||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laLoaded -~ amAmount)
|
||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv %~ useAmmoAmount' itref amAmount) -- . _InternalSource . iaLoaded -~ amAmount)
|
||||
where
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
itref = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
|
||||
useAmmoAmount' :: Int -> Int -> IM.IntMap Item -> IM.IntMap Item
|
||||
useAmmoAmount' itref x inv = case inv ^? ix itref . itUse . heldConsumption . laSource of
|
||||
Just InternalSource{}
|
||||
-> inv & ix itref . itUse . heldConsumption . laSource . _InternalSource . iaLoaded -~ x
|
||||
Just AboveSource
|
||||
-> inv & ix (itref - 1) . itUse . equipEffect . eeUse . euseAmmoAmount -~ x
|
||||
_ -> inv
|
||||
-- . crInv . ix itRef . itUse . heldConsumption . laSource
|
||||
|
||||
{- |
|
||||
Applies a world effect after an item use cooldown check.
|
||||
@@ -374,37 +380,13 @@ useTimeCheck f item cr w = case item ^? itUse . heldDelay . rateTime of
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
userate = fromMaybe 0 $ item ^? itUse . heldDelay . rateMax
|
||||
|
||||
|
||||
-- | Applies a world effect after a hammer position check.
|
||||
hammerCheckI :: ChainEffect
|
||||
hammerCheckI f it cr w = case it ^? itUse . heldHammer of
|
||||
Just HammerUp
|
||||
| _laPrimed (_heldConsumption (_itUse it)) ->
|
||||
f it cr w
|
||||
blCheck :: ChainEffect
|
||||
blCheck f it cr w = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
|
||||
Just 0 -> f it cr w
|
||||
_ -> w
|
||||
|
||||
-- | Applies a world effect after an ammo check.
|
||||
|
||||
-- this should be made "safe" incase there is no _rateTime
|
||||
ammoUseCheck :: ChainEffect
|
||||
ammoUseCheck f item cr w
|
||||
| fireCondition =
|
||||
f item cr w & pointerToItem
|
||||
%~ ( itUseAmmo 1
|
||||
. (itUse . heldDelay . rateTime .~ _rateMax (_heldDelay (_itUse item)))
|
||||
)
|
||||
-- | reloadCondition = fromMaybe w $ startReloadingWeapon cr w
|
||||
| otherwise = w
|
||||
where
|
||||
cid = _crID cr
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
pointerToItem = cWorld . lWorld . creatures . ix cid . crInv . ix itRef
|
||||
fireCondition =
|
||||
crWeaponReady cr
|
||||
&& _rateTime (_heldDelay (_itUse item)) == 0
|
||||
&& _laLoaded (_heldConsumption (_itUse item)) > 0
|
||||
|
||||
-- reloadCondition = _laLoaded (_itConsumption item) == 0
|
||||
|
||||
{- | Applies a world effect after a hammer position check.
|
||||
Arbitrary inventory position.
|
||||
-}
|
||||
@@ -649,7 +631,7 @@ spreadLoaded eff item cr w = foldr f w dirs
|
||||
dirs = subtract cd . (spread *) . fromIntegral <$> [0 .. numBulLoaded - 1]
|
||||
f dir = eff item (cr & crDir +~ dir)
|
||||
spread = _spreadAngle . _brlSpread . _gunBarrels $ _itParams item
|
||||
numBulLoaded = _laLoaded $ _heldConsumption (_itUse item)
|
||||
numBulLoaded = item ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
|
||||
sideEffectOnFrame ::
|
||||
Int ->
|
||||
@@ -684,7 +666,7 @@ duplicateLoaded :: ChainEffect
|
||||
duplicateLoaded eff it cr w = foldr f w [1 .. numBul]
|
||||
where
|
||||
f _ = eff it cr
|
||||
numBul = _laLoaded $ _heldConsumption (_itUse it)
|
||||
numBul = it ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
|
||||
duplicateLoadedBarrels :: ChainEffect
|
||||
duplicateLoadedBarrels eff item cr w = foldr f w poss
|
||||
@@ -695,7 +677,7 @@ duplicateLoadedBarrels eff item cr w = foldr f w poss
|
||||
poss = map (rotateV (_crDir cr) . V2 0 . (* 5) . (+ cp) . fromIntegral) [0 .. numBul - 1]
|
||||
f pos = eff item (cr & crPos %~ (+.+ pos))
|
||||
numBar = _brlNum . _gunBarrels $ _itParams item
|
||||
numBul = _laLoaded $ _heldConsumption (_itUse item)
|
||||
numBul = item ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
|
||||
duplicateOffsetsFocus :: [Float] -> ChainEffect
|
||||
duplicateOffsetsFocus xs eff item cr w = foldr f w poss
|
||||
|
||||
@@ -100,6 +100,7 @@ colStrToSelItem (col, str) =
|
||||
, _siIsSelectable = True
|
||||
, _siColor = col
|
||||
, _siOffX = 0
|
||||
, _siOffY = 0
|
||||
, _siPayload = id
|
||||
}
|
||||
|
||||
@@ -120,6 +121,7 @@ menuOptionToSelectionItem w padAmount mo =
|
||||
, _siIsSelectable = isselectable
|
||||
, _siColor = thecol
|
||||
, _siOffX = 0
|
||||
, _siOffY = 0
|
||||
, _siPayload = (f, g)
|
||||
}
|
||||
where
|
||||
|
||||
+37
-32
@@ -1,14 +1,13 @@
|
||||
module Dodge.Reloading (
|
||||
crCancelReloading,
|
||||
crToggleReloading,
|
||||
crUpdateLoadSource,
|
||||
stepReloading,
|
||||
tryStartLoading,
|
||||
) where
|
||||
|
||||
import Dodge.Data.Item.Use.Consumption.LoadAction
|
||||
import Control.Lens
|
||||
import Dodge.Data.Creature
|
||||
import Data.Maybe
|
||||
import Dodge.Data.Creature
|
||||
|
||||
crCancelReloading :: Creature -> Creature
|
||||
crCancelReloading cr =
|
||||
@@ -18,7 +17,9 @@ crCancelReloading cr =
|
||||
where
|
||||
updateProgress = fromMaybe id $ do
|
||||
InInventory (SelItem i _) <- cr ^? crManipulation . manObject
|
||||
return $ crInv . ix i . itUse . heldConsumption . laProgress %~ const Nothing
|
||||
return $
|
||||
crInv . ix i . itUse . heldConsumption . laSource . _InternalSource . iaProgress
|
||||
%~ const Nothing
|
||||
|
||||
stepReloading :: Creature -> Creature
|
||||
stepReloading cr = case cr ^? crManipulation . manObject . inInventory of
|
||||
@@ -27,59 +28,63 @@ stepReloading cr = case cr ^? crManipulation . manObject . inInventory of
|
||||
cr & crManipulation . manObject . inInventory . iselAction . actionProgress -~ 1
|
||||
| otherwise ->
|
||||
cr
|
||||
& crInv . ix i . itUse . heldConsumption %~ doLoadAction la
|
||||
& crInv . ix i . itUse . heldConsumption %~ rotateActionProgress
|
||||
& crInv . ix i . itUse . heldConsumption . laSource . _InternalSource %~ doLoadAction la
|
||||
& crInv . ix i . itUse . heldConsumption . laSource . _InternalSource %~ rotateActionProgress
|
||||
& tryNextLoadAction
|
||||
_ -> cr
|
||||
|
||||
tryNextLoadAction :: Creature -> Creature
|
||||
tryNextLoadAction cr = case cr ^? crManipulation . manObject . inInventory of
|
||||
Just (SelItem i _) -> case cr ^? crInv . ix i . itUse . heldConsumption . laProgress . _Just . ix 0 of
|
||||
Just (SelItem i _) -> case cr ^? crInv . ix i . itUse . heldConsumption . laSource . _InternalSource . iaProgress . _Just . ix 0 of
|
||||
Nothing -> cr & crManipulation . manObject . inInventory . iselAction .~ NoInvSelAction
|
||||
Just la ->
|
||||
cr & crManipulation . manObject . inInventory . iselAction . actionProgress .~ _actionTime la
|
||||
& crManipulation . manObject . inInventory . iselAction . reloadAction .~ la
|
||||
_ -> cr
|
||||
|
||||
crToggleReloading :: Creature -> Creature
|
||||
crToggleReloading cr = case cr ^? crManipulation . manObject . inInventory . iselAction of
|
||||
Just ReloadAction{} -> cr & crManipulation . manObject . inInventory . iselAction .~ NoInvSelAction
|
||||
_ -> cr & tryStartLoading
|
||||
crUpdateLoadSource :: Creature -> Creature
|
||||
crUpdateLoadSource cr = case cr ^? crManipulation . manObject . inInventory . iselAction of
|
||||
Just NoInvSelAction -> cr & tryStartLoading
|
||||
_ -> cr & crManipulation . manObject . inInventory . iselAction .~ NoInvSelAction
|
||||
|
||||
tryStartLoading :: Creature -> Creature
|
||||
tryStartLoading cr = fromMaybe cr $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
hc <- cr ^? crInv . ix i . itUse . heldConsumption
|
||||
return $ startLoading hc cr
|
||||
ia <- cr ^? crInv . ix i . itUse . heldConsumption . laSource . _InternalSource
|
||||
return $ startLoading ia cr
|
||||
|
||||
startLoading :: HeldConsumption -> Creature -> Creature
|
||||
startLoading ic cr = case ic ^? laProgress . _Just . ix 0 of
|
||||
-- case as of
|
||||
-- InternalSource ia -> return $ startLoading ia cr
|
||||
-- AboveSource -> return cr
|
||||
|
||||
startLoading :: InternalAmmo -> Creature -> Creature
|
||||
startLoading ic cr = case ic ^? iaProgress . _Just . ix 0 of
|
||||
Just la -> cr & startLoadingStep la
|
||||
Nothing -> case ic ^? laCycle of
|
||||
Nothing -> cr
|
||||
Just [] -> error "item has empty load cycle"
|
||||
Just _ | _laLoaded ic >= _laMax ic -> cr
|
||||
Just (la : las) -> fromMaybe (error "item loading error") $ do
|
||||
Nothing -> case ic ^. iaCycle of
|
||||
[] -> error "item has empty load cycle"
|
||||
_ | _iaLoaded ic >= _iaMax ic -> cr
|
||||
(la : las) -> fromMaybe (error "item loading error") $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
return $ cr & startLoadingStep la
|
||||
& crInv . ix i . itUse . heldConsumption . laProgress ?~ (la : las)
|
||||
return $
|
||||
cr & startLoadingStep la
|
||||
& crInv . ix i . itUse . heldConsumption . laSource . _InternalSource . iaProgress ?~ (la : las)
|
||||
|
||||
startLoadingStep :: LoadAction -> Creature -> Creature
|
||||
startLoadingStep la cr = cr & crManipulation . manObject . inInventory . iselAction .~ ReloadAction (_actionTime la) la
|
||||
|
||||
rotateActionProgress :: HeldConsumption -> HeldConsumption
|
||||
rotateActionProgress ic = case ic ^? laProgress . _Just of
|
||||
Just (_ : la : las) -> ic & laProgress . _Just .~ (la : las)
|
||||
_ | _laLoaded ic < _laMax ic -> ic & laProgress ?~ _laCycle ic
|
||||
_ -> ic & laProgress .~ Nothing
|
||||
rotateActionProgress :: InternalAmmo -> InternalAmmo
|
||||
rotateActionProgress ic = case ic ^. iaProgress of
|
||||
Just (_ : la : las) -> ic & iaProgress . _Just .~ (la : las)
|
||||
_ | _iaLoaded ic < _iaMax ic -> ic & iaProgress ?~ _iaCycle ic
|
||||
_ -> ic & iaProgress .~ Nothing
|
||||
|
||||
doLoadAction :: LoadAction -> HeldConsumption -> HeldConsumption
|
||||
doLoadAction :: LoadAction -> InternalAmmo -> InternalAmmo
|
||||
doLoadAction la ic = case la of
|
||||
LoadEject{} -> ic & laLoaded .~ 0 & laPrimed .~ False
|
||||
LoadInsert{} -> ic & laLoaded .~ _laMax ic
|
||||
LoadEject{} -> ic & iaLoaded .~ 0 & iaPrimed .~ False
|
||||
LoadInsert{} -> ic & iaLoaded .~ _iaMax ic
|
||||
LoadAdd{_insertMax = x} ->
|
||||
ic & laLoaded +~ min x (_laMax ic - _laLoaded ic)
|
||||
LoadPrime{} -> ic & laPrimed .~ True
|
||||
ic & iaLoaded +~ min x (_iaMax ic - _iaLoaded ic)
|
||||
LoadPrime{} -> ic & iaPrimed .~ True
|
||||
|
||||
--{- | Start reloading if clip is empty. -}
|
||||
--crAutoReload :: Creature -> Creature
|
||||
|
||||
@@ -99,6 +99,7 @@ drawExamineInventory cfig mtweaki w =
|
||||
, _siIsSelectable = True
|
||||
, _siColor = white
|
||||
, _siOffX = 0
|
||||
, _siOffY = 0
|
||||
, _siPayload = ()
|
||||
}
|
||||
|
||||
@@ -172,12 +173,9 @@ drawRBOptions cfig w = fromMaybe mempty $ do
|
||||
examineInventoryExtra :: Maybe Int -> Configuration -> Picture
|
||||
examineInventoryExtra mtweaki cfig = fromMaybe mempty $ do
|
||||
tweaki <- mtweaki
|
||||
-- consider moving this functionality out into a tweaks module
|
||||
--tparam <- mitm ^? _Just . itTweaks . tweakParams . ix tweaki
|
||||
return $
|
||||
toTopLeft cfig $
|
||||
translate subInvX (-71) $
|
||||
--listCursorChooseBorderScale 0 1 [North,South,West] tweaki 0 white (length $ showTweak tparam) 1
|
||||
listCursorChooseBorderScale 0 1 [North, South, West] tweaki 0 white 10 1
|
||||
|
||||
combineInventoryExtra :: SelectionSections CombinableItem -> Configuration -> World -> Picture
|
||||
@@ -217,7 +215,7 @@ displayTerminal tid cfig w = fromMaybe mempty $ do
|
||||
invHead cfig (_tmTitle tm ++ ":T" ++ show tid)
|
||||
<> drawSelectionList secondColumnParams cfig (thesellist tm)
|
||||
where
|
||||
toselitm (str, col) = SelectionItem [str] 1 True col 0 ()
|
||||
toselitm (str, col) = SelectionItem [str] 1 True col 0 0 ()
|
||||
thesellist tm = defaultSelectionList & slItems .~ thelist tm
|
||||
thelist tm =
|
||||
map toselitm . displayTermInput tm
|
||||
@@ -336,6 +334,7 @@ picsToSelectable pics =
|
||||
, _siIsSelectable = True
|
||||
, _siColor = white
|
||||
, _siOffX = 0
|
||||
, _siOffY = 0
|
||||
, _siPayload = ()
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ module Dodge.Render.List (
|
||||
listCursorChooseBorderScale,
|
||||
) where
|
||||
|
||||
import Dodge.SelectionSections
|
||||
import Data.Maybe
|
||||
import Dodge.Base.Window
|
||||
import Dodge.Data.CardinalPoint
|
||||
@@ -19,7 +20,6 @@ import Dodge.Data.Config
|
||||
import Dodge.Data.SelectionList
|
||||
import Dodge.ScreenPos
|
||||
import Dodge.SelectionList
|
||||
import Dodge.SelectionSections
|
||||
import Geometry
|
||||
import LensHelp
|
||||
import ListHelp
|
||||
@@ -98,7 +98,7 @@ selSecDrawCursor xsize ldp sss = fromMaybe mempty $ do
|
||||
xint
|
||||
(_siColor si)
|
||||
xsize
|
||||
(length $ _siPictures si)
|
||||
(_siHeight si)
|
||||
|
||||
-- displays a cursor that should match up to list text pictures
|
||||
listCursorChooseBorderScale ::
|
||||
|
||||
@@ -19,7 +19,7 @@ import RandomHelp
|
||||
roomsContaining :: RandomGen g => [Creature] -> [Item] -> State g (MetaTree Room String)
|
||||
roomsContaining crs its = tToBTree str <$> roomsContaining' crs its
|
||||
where
|
||||
str = "roomsContaining " ++ concatMap _crName crs ++ concatMap (head . itemDisplay) its
|
||||
str = "roomsContaining " ++ concatMap _crName crs ++ concatMap (head . basicItemDisplay) its
|
||||
|
||||
roomsContaining' :: RandomGen g => [Creature] -> [Item] -> State g (Tree Room)
|
||||
roomsContaining' crs its = do
|
||||
|
||||
@@ -130,7 +130,7 @@ selSecYint i j sss = do
|
||||
return . (secpos +)
|
||||
. subtract (ss ^. ssOffset)
|
||||
. sum
|
||||
. fmap (length . _siPictures)
|
||||
. fmap (_siHeight)
|
||||
. fst
|
||||
$ IM.split j (ss ^. ssItems)
|
||||
where
|
||||
|
||||
@@ -116,7 +116,7 @@ updateInitialPressInGame uv sc = case sc of
|
||||
ScancodeP -> pauseGame uv
|
||||
ScancodeF -> over uvWorld youDropItem uv
|
||||
ScancodeM -> toggleMap uv
|
||||
ScancodeR -> over (uvWorld . cWorld . lWorld . creatures . ix 0) crToggleReloading uv
|
||||
ScancodeR -> over (uvWorld . cWorld . lWorld . creatures . ix 0) crUpdateLoadSource uv
|
||||
ScancodeT -> over uvWorld testEvent uv
|
||||
ScancodeX -> uv & uvWorld %~ toggleTweakInv
|
||||
ScancodeC -> toggleCombineInv uv
|
||||
|
||||
@@ -19,7 +19,7 @@ import SDL
|
||||
updateUseInputOnScreen :: ScreenLayer -> Universe -> Universe
|
||||
updateUseInputOnScreen sl = case sl of
|
||||
InputScreen{} -> doInputScreenInput (sl ^. scInput)
|
||||
_ -> optionScreenUpdate sl
|
||||
_ -> optionScreenUpdate
|
||||
|
||||
doInputScreenInput :: String -> Universe -> Universe
|
||||
doInputScreenInput s u =
|
||||
@@ -35,38 +35,28 @@ doInputScreenInput s u =
|
||||
| ispressed ScancodeEscape = uvScreenLayers %~ tail
|
||||
| otherwise = id
|
||||
|
||||
optionScreenUpdate ::
|
||||
ScreenLayer ->
|
||||
Universe ->
|
||||
Universe
|
||||
optionScreenUpdate screen u =
|
||||
optionScreenUpdate :: Universe -> Universe
|
||||
optionScreenUpdate u =
|
||||
(uvScreenLayers . ix 0 . scDisplayTime +~ 1)
|
||||
. refreshOptionsSelectionList
|
||||
. optionScreenDefaultEffect mop
|
||||
. mouseClickOptionsList screen
|
||||
. mouseOverSelectionList ldps screen
|
||||
. mouseOverSelectionList
|
||||
. optionScreenDefaultEffect
|
||||
. mouseClickOptionsList
|
||||
. menuWheelEvents
|
||||
. over (uvScreenLayers . _head) (setSelectionListRestriction (u ^. uvConfig))
|
||||
$ u
|
||||
where
|
||||
mop = _scPositionedMenuOption screen
|
||||
ldps = _scListDisplayParams screen
|
||||
|
||||
optionScreenDefaultEffect :: EscapeMenuOption -> Universe -> Universe
|
||||
optionScreenDefaultEffect f u =
|
||||
fromMaybe
|
||||
id
|
||||
( do
|
||||
ptype <- u ^. uvWorld . input . pressedKeys . at ScancodeEscape
|
||||
guard $ ptype == InitialPress
|
||||
f ^? emoMenuOption . moEff
|
||||
)
|
||||
u
|
||||
optionScreenDefaultEffect :: Universe -> Universe
|
||||
optionScreenDefaultEffect u = fromMaybe u $ do
|
||||
f <- u ^? uvScreenLayers . ix 0 . scPositionedMenuOption
|
||||
ptype <- u ^. uvWorld . input . pressedKeys . at ScancodeEscape
|
||||
guard $ ptype == InitialPress
|
||||
(f ^? emoMenuOption . moEff) <*> return u
|
||||
|
||||
-- ouch this is not good
|
||||
mouseClickOptionsList :: ScreenLayer -> Universe -> Universe
|
||||
mouseClickOptionsList screen u = fromMaybe u $ do
|
||||
sl <- screen ^? scSelectionList
|
||||
mouseClickOptionsList :: Universe -> Universe
|
||||
mouseClickOptionsList u = fromMaybe u $ do
|
||||
sl <- u ^? uvScreenLayers . ix 0 . scSelectionList
|
||||
Just $ case u ^. uvWorld . input . mouseButtons . at ButtonLeft of
|
||||
Just 0 -> fromMaybe u $ do
|
||||
i <- sl ^. slSelPos
|
||||
@@ -79,8 +69,11 @@ mouseClickOptionsList screen u = fromMaybe u $ do
|
||||
return $ f u
|
||||
_ -> u
|
||||
|
||||
mouseOverSelectionList :: ListDisplayParams -> ScreenLayer -> Universe -> Universe
|
||||
mouseOverSelectionList ldps screen u = fromMaybe u $ do
|
||||
mouseOverSelectionList :: Universe -> Universe
|
||||
mouseOverSelectionList u = fromMaybe u $ do
|
||||
screen <- u ^? uvScreenLayers . ix 0
|
||||
ldps <- screen ^? scListDisplayParams
|
||||
let ymax = maybe 0 length $ screen ^? scSelectionList . slItems
|
||||
yi <- ldpVerticalSelection (u ^. uvConfig) ldps (u ^. uvWorld . input . mousePos)
|
||||
guard $ mmoving || (_scDisplayTime screen <= 1)
|
||||
let myi = do
|
||||
@@ -91,7 +84,6 @@ mouseOverSelectionList ldps screen u = fromMaybe u $ do
|
||||
isselectable yi =
|
||||
fromMaybe False $
|
||||
u ^? uvScreenLayers . _head . scSelectionList . slItems . ix yi . siIsSelectable
|
||||
ymax = maybe 0 length $ screen ^? scSelectionList . slItems
|
||||
mmoving = u ^. uvWorld . input . mouseMoving
|
||||
|
||||
ldpVerticalSelection :: Configuration -> ListDisplayParams -> Point2 -> Maybe Int
|
||||
|
||||
@@ -103,8 +103,8 @@ terminalWheelEvent yi tmid w
|
||||
|
||||
scrollRBOption :: Int -> Int -> Int -> Int
|
||||
scrollRBOption dy ymax
|
||||
| dy < 0 = (min (ymax -1) . subtract dy)
|
||||
| dy > 0 = (max 0 . subtract dy)
|
||||
| dy < 0 = min (ymax -1) . subtract dy
|
||||
| dy > 0 = max 0 . subtract dy
|
||||
| otherwise = id
|
||||
|
||||
moveTweakSel :: Int -> World -> World
|
||||
|
||||
+3
-1
@@ -329,7 +329,9 @@ stringToList gap = concatMap (uncurry charToTuple) . zip [0, 100 + gap ..]
|
||||
|
||||
charToTuple :: Float -> Char -> [(Point3, Point4, Point3)]
|
||||
{-# INLINE charToTuple #-}
|
||||
charToTuple xoff c = [f 0 0, f 1 0, f 1 1, f 0 0, f 1 1, f 0 1]
|
||||
charToTuple xoff c
|
||||
| fromEnum c == 32 = [] -- don't draw space characters
|
||||
| otherwise = [f 0 0, f 1 0, f 1 1, f 0 0, f 1 1, f 0 1]
|
||||
where
|
||||
f x y = (V3 (xoff + x * 100) (y * 200) 0, white, V3 x (1 - y) charnum)
|
||||
-- textures in opengl have origins at the lower left, my char array has its
|
||||
|
||||
Reference in New Issue
Block a user