#version 450 core layout (location=0) out vec4 fCol; layout (location=1) out vec4 fPos; layout (location=2) out vec4 fNorm; in vec4 gColor; in vec4 gPos; void main() { fCol = gColor; //fPos = gPos;// + vec4(0,0,50,0); //fNorm = vec4 (0,0,10,10); //fPos = vec4(0,0,50,1); fPos = gPos; fNorm = vec4 (0,0,10,10); }