module Dodge.Zoning.Pathing where import Data.Foldable import Dodge.Data.World import Dodge.Zoning.Base import Geometry import qualified IntMapHelp as IM import Data.Set (Set) import qualified Data.Set as Set import Dodge.Zoning.Common pnsNearPoint :: Point2 -> World -> [(Int, Point2)] pnsNearPoint = nearPoint pnZoneSize _pnZoning pnsNearSeg :: Point2 -> Point2 -> World -> [(Int, Point2)] pnsNearSeg = nearSeg pnZoneSize _pnZoning pnsNearRect :: Point2 -> Point2 -> World -> [(Int, Point2)] pnsNearRect = nearRect pnZoneSize _pnZoning pnsNearCirc :: Point2 -> Float -> World -> [(Int, Point2)] pnsNearCirc p r = pnsNearRect (p +.+ V2 r r) (p -.- V2 r r) pnZoneSize :: Float pnZoneSize = 50 zoneOfPn :: (Int, Point2) -> Int2 zoneOfPn = zoneOfPoint'' pnZoneSize . snd zonePn :: (Int, Point2) -> IM.IntMap (IM.IntMap [(Int, Point2)]) -> IM.IntMap (IM.IntMap [(Int, Point2)]) zonePn pn = zoneMonoid (zoneOfPn pn) [pn] pesNearPoint :: Point2 -> World -> Set PathEdgeNodes pesNearPoint = nearPoint peZoneSize _peZoning --pesNearPoint p w = zoneExtract (zoneOfPoint peZoneSize p) (w ^. cWorld . lWorld . peZoning) pesNearSeg :: Point2 -> Point2 -> World -> Set PathEdgeNodes pesNearSeg = nearSeg peZoneSize _peZoning pesNearRect :: Point2 -> Point2 -> World -> Set PathEdgeNodes pesNearRect = nearRect peZoneSize _peZoning pesNearCirc :: Point2 -> Float -> World -> Set PathEdgeNodes pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r) peZoneSize :: Float peZoneSize = 50 zoneOfPe :: PathEdgeNodes -> [Int2] zoneOfPe (PathEdgeNodes _ _ pe) = zoneOfSeg peZoneSize (_peStart pe) (_peEnd pe) zonePe :: PathEdgeNodes -> IM.IntMap (IM.IntMap (Set PathEdgeNodes)) -> IM.IntMap (IM.IntMap (Set PathEdgeNodes)) zonePe pe im = foldl' f im (zoneOfPe pe) where f im' i2 = zoneMonoid i2 (Set.singleton pe) im'